test melee ammo settings from DayZ CE 1.8

This commit is contained in:
[VB]AWOL
2013-12-01 11:39:23 -06:00
parent 75bb37ae78
commit 220f5f73a7

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@@ -58,14 +58,14 @@ class CfgAmmo {
}; };
class Melee; class Melee;
class Machete_Swing_Ammo : Melee { class Machete_Swing_Ammo : Melee {
hit = 15; hit = 6;
simulation = "shotBullet"; simulation = "shotSpread";
minRange = 1; minRange = 0.5;
minRangeProbab = 0.8; minRangeProbab = 0.8;
midRange = 2; midRange = 2;
midRangeProbab = 1.5; midRangeProbab = 3.5;
maxRange = 3; maxRange = 5;
maxRangeProbab = 2.5; maxRangeProbab = 5;
explosive = 0; explosive = 0;
simulationStep = 0.001; simulationStep = 0.001;
timeToLive = 0.03; timeToLive = 0.03;
@@ -73,14 +73,14 @@ class CfgAmmo {
soundEngine[] = {"", db-80, 4}; soundEngine[] = {"", db-80, 4};
}; };
class Hatchet_Swing_Ammo : Melee { class Hatchet_Swing_Ammo : Melee {
hit = 12; hit = 6;
simulation = "shotBullet"; simulation = "shotSpread";
minRange = 1; minRange = 0.5;
minRangeProbab = 0.8; minRangeProbab = 0.8;
midRange = 2; midRange = 2;
midRangeProbab = 1.5; midRangeProbab = 3.5;
maxRange = 3; maxRange = 5;
maxRangeProbab = 2.5; maxRangeProbab = 5;
explosive = 0; explosive = 0;
simulationStep = 0.001; simulationStep = 0.001;
timeToLive = 0.03; timeToLive = 0.03;
@@ -88,14 +88,14 @@ class CfgAmmo {
soundEngine[] = {"", db-80, 4}; soundEngine[] = {"", db-80, 4};
}; };
class Crowbar_Swing_Ammo : Melee { class Crowbar_Swing_Ammo : Melee {
hit = 10; hit = 4;
simulation = "shotBullet"; simulation = "shotSpread";
minRange = 1; minRange = 0.5;
minRangeProbab = 0.8; minRangeProbab = 0.8;
midRange = 2; midRange = 2;
midRangeProbab = 1.5; midRangeProbab = 3.5;
maxRange = 3; maxRange = 5;
maxRangeProbab = 2.5; maxRangeProbab = 5;
explosive = 0; explosive = 0;
simulationStep = 0.001; simulationStep = 0.001;
timeToLive = 0.03; timeToLive = 0.03;
@@ -103,14 +103,14 @@ class CfgAmmo {
soundEngine[] = {"", db-80, 4}; soundEngine[] = {"", db-80, 4};
}; };
class Fishing_Swing_Ammo : Melee { class Fishing_Swing_Ammo : Melee {
hit = 7; hit = 1;
simulation = "shotBullet"; simulation = "shotSpread";
minRange = 1; minRange = 0.5;
minRangeProbab = 1; minRangeProbab = 0.8;
midRange = 2; midRange = 2;
midRangeProbab = 2; midRangeProbab = 3.5;
maxRange = 3; maxRange = 5;
maxRangeProbab = 3; maxRangeProbab = 5;
explosive = 0; explosive = 0;
simulationStep = 0.001; simulationStep = 0.001;
timeToLive = 0.03; timeToLive = 0.03;