diff --git a/SQF/dayz_code/compile/player_death.sqf b/SQF/dayz_code/compile/player_death.sqf index 4ea8f6974..7a64e5160 100644 --- a/SQF/dayz_code/compile/player_death.sqf +++ b/SQF/dayz_code/compile/player_death.sqf @@ -1,4 +1,4 @@ -private ["_ammo","_body","_distance","_infected","_playerID","_sourceName","_sourceWeapon","_sourceVehicleType","_isBandit","_punishment","_humanityHit","_myKills","_kills","_killsV","_display","_myGroup","_camera","_deathPos","_animState","_animStateArray","_animCheck"]; +private ["_ammo","_body","_distance","_infected","_playerID","_sourceName","_sourceWeapon","_sourceVehicleType","_isBandit","_punishment","_humanityHit","_myKills","_kills","_killsV","_display","_myGroup","_camera","_deathPos","_animState","_animStateArray","_animCheck","_source","_method"]; if (deathHandled) exitWith {}; deathHandled = true; @@ -113,7 +113,7 @@ if (visibleMap) then {openMap false;}; disableUserInput true; -_id = [_body,20,true,_deathPos] call player_alertZombies; +[_body,20,true,_deathPos] call player_alertZombies; if (dayz_soundMuted) then {call player_toggleSoundMute;}; // hide icon before fadeSound 0.1 fadeSound 0;