diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/Bridges.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/Bridges.hpp index 02fef2c46..d4b92df35 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/Bridges.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/Bridges.hpp @@ -6,62 +6,39 @@ class Metal_Drawbridge_DZ: CinderWallDoor_DZ_Base GhostPreview = "Drawbridge_Preview_DZ"; offset[] = {0,2.5,0}; upgradeBuilding[] = {"Metal_DrawbridgeLocked_DZ",{},{{"ItemComboLock",1}}}; - class AnimationSources { - class Open_inner { + class AnimationSources + { + class Open_inner + { source = "user"; animPeriod = 4; - initPhase = 0; + initPhase = 1; }; - class Open_outer { + class Open_outer + { source = "user"; animPeriod = 4; - initPhase = 0; - }; + initPhase = 1; + }; }; class UserActions { - class Open_inner + class Raise_Bridge { - displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE; + displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE; onlyforplayer = true; position = "action"; - radius = 3; + radius = 7; condition = "this animationPhase ""Open_inner"" < 0.5"; statement = "this animate [""Open_inner"", 1];this animate [""Open_outer"", 1];"; }; - class Close_Door : Open_inner + class Lower_Bridge : Raise_Bridge { - displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE; + displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE; condition = "this animationPhase ""Open_inner"" >= 0.5"; statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];"; }; }; - class DestructionEffects { - class Sound { - simulation = "sound"; - type = "DestrHouse"; - position = "destructionEffect1"; - intensity = 1; - interval = 1; - lifeTime = 0.05; - }; - class DestroyPhase1 { - simulation = "destroy"; - type = "DelayedDestruction"; - lifeTime = 2.5; - position = ""; - intensity = 1; - interval = 1; - }; - class DamageAround1 { - simulation = "damageAround"; - type = "DamageAroundHouse"; - position = ""; - intensity = 0.1; - interval = 1; - lifeTime = 1; - }; - }; }; class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base { @@ -77,13 +54,13 @@ class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base { source = "user"; animPeriod = 4; - initPhase = 0; + initPhase = 1; }; class Open_outer { source = "user"; animPeriod = 4; - initPhase = 0; + initPhase = 1; }; class Open_latch { @@ -94,64 +71,38 @@ class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base }; class UserActions { - class Open_inner + class Raise_Bridge { - displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE; + displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE; onlyforplayer = true; position = "action"; - radius = 3; + radius = 7; condition = "(this animationPhase ""Open_inner"" == 0) && (this animationPhase ""Open_latch"" == 1)"; statement = "this animate [""Open_inner"", 1];this animate [""Open_outer"", 1];"; }; - class Close_Door : Open_inner + class Lower_Bridge : Raise_Bridge { - displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE; + displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE; condition = "(this animationPhase ""Open_inner"" == 1) && (this animationPhase ""Open_latch"" == 1)"; statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];"; }; - class Lock_Door : Open_inner + class Lock_Door : Raise_Bridge { displayName = $STR_EPOCH_ACTION_LOCK_BRIDGE; - condition = "(this animationPhase ""Open_outer"" == 0) and (this animationPhase ""Open_latch"" == 1)"; + condition = "(this animationPhase ""Open_outer"" == 1) and (this animationPhase ""Open_latch"" == 1)"; statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]"; }; - class Unlock_Door : Open_inner + class Unlock_Door : Raise_Bridge { displayName = $STR_EPOCH_ACTION_UNLOCK_BRIDGE; - condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_outer"" == 0) and (this animationPhase ""Open_latch"" == 0)"; + condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_outer"" == 1) and (this animationPhase ""Open_latch"" == 0)"; statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";"; }; - class Unlock_Door_Dialog : Open_inner + class Unlock_Door_Dialog : Raise_Bridge { displayName = $STR_EPOCH_ACTION_UNLOCK_BRIDGE; condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])"; statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};"; }; }; - class DestructionEffects { - class Sound { - simulation = "sound"; - type = "DestrHouse"; - position = "destructionEffect1"; - intensity = 1; - interval = 1; - lifeTime = 0.05; - }; - class DestroyPhase1 { - simulation = "destroy"; - type = "DelayedDestruction"; - lifeTime = 2.5; - position = ""; - intensity = 1; - interval = 1; - }; - class DamageAround1 { - simulation = "damageAround"; - type = "DamageAroundHouse"; - position = ""; - intensity = 0.1; - interval = 1; - lifeTime = 1; - }; - }; }; \ No newline at end of file