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Fix running corpses
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@@ -51,6 +51,8 @@
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[FIXED] Rapid starvation or dehydration when using chainsaw, chopping wood or pushing plane. Also lowered or removed nutrition hit for several actions. #1857 @TheZog
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[FIXED] Rapid starvation or dehydration when using chainsaw, chopping wood or pushing plane. Also lowered or removed nutrition hit for several actions. #1857 @TheZog
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[FIXED] Unable to repair or salvage vehicle parts not listed in the RepairParts config, like Merlin glass and tank tracks. #1828 #1856 @ndavalos @schwanzkopfhegel @oiad
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[FIXED] Unable to repair or salvage vehicle parts not listed in the RepairParts config, like Merlin glass and tank tracks. #1828 #1856 @ndavalos @schwanzkopfhegel @oiad
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[FIXED] Unable to remove LightPole_DZ, DeerStand_DZ, MetalGate_DZ and StickFence_DZ. #1859 @TheZog
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[FIXED] Unable to remove LightPole_DZ, DeerStand_DZ, MetalGate_DZ and StickFence_DZ. #1859 @TheZog
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[FIXED] Unconscious locked input when running #1860 @icomrade @DeVloek
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[FIXED] Running corpses when the dead player has no primary weapon @icomrade
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[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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@@ -103,6 +103,12 @@ if (!local _source && isPlayer _source) then {
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r_player_unconscious = false;
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r_player_unconscious = false;
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r_player_cardiac = false;
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r_player_cardiac = false;
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dayz_autoRun = false;
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dayz_autoRun = false;
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if (player == vehicle player) then { //fix running corpses
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[nil, player, rSWITCHMOVE, ""] call RE;
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player SWITCHMOVE "";
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PVDZ_plr_SwitchMove = [player,""];
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publicVariableServer "PVDZ_plr_SwitchMove";
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};
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terminate dayz_musicH;
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terminate dayz_musicH;
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terminate dayz_slowCheck;
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terminate dayz_slowCheck;
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