diff --git a/CHANGE LOG 1.0.6.1.txt b/CHANGE LOG 1.0.6.1.txt index 0e37fcc5f..7ec0fd664 100644 --- a/CHANGE LOG 1.0.6.1.txt +++ b/CHANGE LOG 1.0.6.1.txt @@ -51,6 +51,8 @@ [FIXED] Rapid starvation or dehydration when using chainsaw, chopping wood or pushing plane. Also lowered or removed nutrition hit for several actions. #1857 @TheZog [FIXED] Unable to repair or salvage vehicle parts not listed in the RepairParts config, like Merlin glass and tank tracks. #1828 #1856 @ndavalos @schwanzkopfhegel @oiad [FIXED] Unable to remove LightPole_DZ, DeerStand_DZ, MetalGate_DZ and StickFence_DZ. #1859 @TheZog +[FIXED] Unconscious locked input when running #1860 @icomrade @DeVloek +[FIXED] Running corpses when the dead player has no primary weapon @icomrade [NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php) [FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade diff --git a/SQF/dayz_code/compile/player_death.sqf b/SQF/dayz_code/compile/player_death.sqf index 1ebb166a2..01d9afed2 100644 --- a/SQF/dayz_code/compile/player_death.sqf +++ b/SQF/dayz_code/compile/player_death.sqf @@ -103,6 +103,12 @@ if (!local _source && isPlayer _source) then { r_player_unconscious = false; r_player_cardiac = false; dayz_autoRun = false; + if (player == vehicle player) then { //fix running corpses + [nil, player, rSWITCHMOVE, ""] call RE; + player SWITCHMOVE ""; + PVDZ_plr_SwitchMove = [player,""]; + publicVariableServer "PVDZ_plr_SwitchMove"; + }; terminate dayz_musicH; terminate dayz_slowCheck;