From 0690e85a22e3d90bd06ee0c553584bb5d3778b7e Mon Sep 17 00:00:00 2001 From: ebayShopper Date: Thu, 21 Dec 2017 17:06:05 -0500 Subject: [PATCH] Hide more map objects that clip in Land_houseV_2T2 Vanilla commit: https://github.com/DayZMod/DayZ/commit/504da5afbb8c077074fb221bf64e6f102b80b5dd --- .../mission/chernarus/hideGlitchObjects.sqf | 19 ++++++++++++++++--- .../compile/server_playerLogin.sqf | 5 +++++ 2 files changed, 21 insertions(+), 3 deletions(-) diff --git a/SQF/dayz_code/system/mission/chernarus/hideGlitchObjects.sqf b/SQF/dayz_code/system/mission/chernarus/hideGlitchObjects.sqf index 2e4af7b32..3f4a7a151 100644 --- a/SQF/dayz_code/system/mission/chernarus/hideGlitchObjects.sqf +++ b/SQF/dayz_code/system/mission/chernarus/hideGlitchObjects.sqf @@ -12,6 +12,11 @@ private "_object"; } count [ //Clip into Land_houseV_2T2 interior [[3555,2560,0],327215], //psi_bouda.p3d dog house + [[10603,2418,0],363524], //psi_bouda.p3d dog house + [[4402,5661,0],214072], //psi_bouda.p3d dog house + [[4488,6401,0],212813], //psi_bouda.p3d dog house + [[2703,10074,0],123787], //psi_bouda.p3d dog house + [[11770,12196,0],251560], //psi_bouda.p3d dog house //Clip into zero_building Land_HouseV_3I3 [[2799,5209,0],187483], //fuel_tank_small.p3d @@ -20,13 +25,21 @@ private "_object"; //Clip into zero_building Land_HouseV_1L2 [[3672,2435,0],327675], //kbud.p3d outhouse - //Floating zero_building Land_Shed_W4 - [[7261,2799,0],342775] + //Buildings too high above terrain level to enter + [[7261,2799,0],342775], //Land_Shed_W4 zero_building + //Land_houseV_2T2 back stairs too high, temporary until Streatman model update + [[8679,2428,0],358075], + [[13351,5442,0],306657], + [[1746,2181,0],324987] ]; //Respawn at correct position [[ ["Land_Shed_W4",[7261.45,2799.33,0],317.308], ["Fence_corrugated_plate",[7262.15,2805.85,0],142.308], - ["Fence_corrugated_plate",[7265.2,2808.42,0],137.308] + ["Fence_corrugated_plate",[7265.2,2808.42,0],137.308], + //Land_houseV_2T2 back stairs too high, temporary until Streatman model update + ["Land_houseV_2T2",[8678.94,2427.98,-0.3],245], + ["Land_houseV_2T2",[13350.6,5441.92,-0.1],0], + ["Land_houseV_2T2",[1746.44,2180.63,-0.1],175] ],true,true,true] call fnc_spawnObjects; \ No newline at end of file diff --git a/SQF/dayz_server/compile/server_playerLogin.sqf b/SQF/dayz_server/compile/server_playerLogin.sqf index 97e187102..5edd742e7 100644 --- a/SQF/dayz_server/compile/server_playerLogin.sqf +++ b/SQF/dayz_server/compile/server_playerLogin.sqf @@ -165,6 +165,11 @@ if (toLower worldName == "chernarus") then { [[4654,9595,0],145260], //Clip into Land_houseV_2T2 [[3553,2563,0],327203], //popelnice.p3d trash can + [[9649,10412,0],240641], //popelnice.p3d trash can + [[12085,3581,0],373017], //popelnice.p3d trash can + [[2632,5064,0],188661], //popelnice.p3d trash can + [[11772,12195,0],251224], //lavicka_1.p3d bench + [[2581,3456,0],1019127], //lavicka_2.p3d bench //Clip into zero_building Land_HouseV_3I3 [[2800,5202,0],187548], //popelnice.p3d trash can //Clip into zero_building Land_HouseV_1L2