Merge pull request #1744 from oiad/master

Advanced trading buyable list changes
This commit is contained in:
ebaydayz
2016-08-18 12:11:48 -04:00
committed by GitHub

View File

@@ -1,27 +1,36 @@
private ["_index","_count","_type","_name","_weapons"]; private ["_index","_count","_type","_name","_weapons","_typeOf"];
#include "defines.hpp" #include "defines.hpp"
_weapons = weapons player;
_weapons set [count _weapons,dayz_onBack];
_typeOf = typeOf (unitBackPack player);
_count = 0;
{ {
_index = lbAdd [Z_AT_BUYABLELIST, _x select 3];
lbSetPicture [Z_AT_BUYABLELIST, _index, _x select 4 ];
_name = _x select 0; _name = _x select 0;
_type = _x select 1; _type = _x select 1;
if (_type == "trade_any_vehicle") then { if (_type in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) then {
_count = { local _x } count (nearestObjects [(getPosATL player), [_name], Z_VehicleDistance]); _count = { local _x } count (nearestObjects [(getPosATL player), [_name], Z_VehicleDistance]);
}; };
if (_type == "trade_items") then { if (_type == "trade_items") then {
{
if (isText(configFile >> "CfgWeapons" >> _x >> "Attachments" >> _name) or _name in getArray (configFile >> "CfgWeapons" >> _x >> "magazines")) then {
lbSetColor [Z_AT_BUYABLELIST, _index, [.0,.6,.9,1]];
};
} count _weapons;
_count = {_x == _name} count magazines player; _count = {_x == _name} count magazines player;
}; };
if (_type == "trade_weapons") then { if (_type == "trade_weapons") then {
_weapons = weapons player;
_weapons set [count _weapons,dayz_onBack];
_count = {_x == _name} count _weapons; _count = {_x == _name} count _weapons;
}; };
if (_type == "trade_backpacks") then { if (_type == "trade_backpacks") then {
if (_name == typeOf (unitBackPack player)) then { _count = 1; } if (_name == _typeOf) then { _count = 1; }
}; };
_index = lbAdd [Z_AT_BUYABLELIST, _x select 3];
lbSetPicture [Z_AT_BUYABLELIST, _index, _x select 4 ];
if (_count > 0) then { if (_count > 0) then {
lbSetColor [Z_AT_BUYABLELIST, _index, [0, 1, 0, 1]]; lbSetColor [Z_AT_BUYABLELIST, _index, [0, 1, 0, 1]];
}; };