diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt
index d4d9f8555..37dec4d64 100644
--- a/CHANGE LOG 1.0.6.txt
+++ b/CHANGE LOG 1.0.6.txt
@@ -11,6 +11,7 @@
[NEW] Optional news/rules feed on player login from DayZ Mod, set dayz_enableRules in init.sqf #1673 @ebaydayz
[NEW] Weapon switch hotkeys (1 = primary, 2 = pistol, 3 = melee) from DayZ Mod #1673 @ebaydayz
[NEW] Added waves effect during stormy weather #974 @FramedYannick @ebaydayz
+[NEW] Optional variable to restrict wearable clothes. Add DZE_RestrictSkins to init.sqf #1560 @BetterDeadThanZed @ebaydayz
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
diff --git a/SQF/dayz_code/actions/player_wearClothes.sqf b/SQF/dayz_code/actions/player_wearClothes.sqf
index 41846d15d..31f354a27 100644
--- a/SQF/dayz_code/actions/player_wearClothes.sqf
+++ b/SQF/dayz_code/actions/player_wearClothes.sqf
@@ -4,14 +4,16 @@ Added Female skin changes - DayZ Epoch - vbawol
*/
private ["_item","_onLadder","_hasclothesitem","_config","_text","_myModel","_itemNew","_currentSex","_newSex","_model","_playerNear"];
-if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_83") , "PLAIN DOWN"] };
+if (_this in DZE_RestrictSkins) exitWith { cutText [format[(localize "str_epoch_player_315"),_this], "PLAIN DOWN"] };
+
+if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_83"), "PLAIN DOWN"] };
DZE_ActionInProgress = true;
_item = _this;
call gear_ui_init;
r_action_count = 0; //reset for strange glitch
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
-if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]};
+if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21"), "PLAIN DOWN"]};
_hasclothesitem = _this in magazines player;
_config = configFile >> "CfgMagazines";
diff --git a/SQF/dayz_code/compile/player_humanityMorph.sqf b/SQF/dayz_code/compile/player_humanityMorph.sqf
index cc0469b4f..a490247d4 100644
--- a/SQF/dayz_code/compile/player_humanityMorph.sqf
+++ b/SQF/dayz_code/compile/player_humanityMorph.sqf
@@ -3,8 +3,6 @@ _playerUID = _this select 0;
_charID = _this select 1;
_model = _this select 2;
-if (typeOF player == _model) exitWith {cutText ['You already wear this Skin!', 'PLAIN'];};
-
_old = player;
player allowDamage false;
diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf
index 0f2e67457..f6425eccf 100644
--- a/SQF/dayz_code/init/variables.sqf
+++ b/SQF/dayz_code/init/variables.sqf
@@ -561,7 +561,9 @@ if (isNil "DZE_snapExtraRange") then {
if (isNil "DZE_checkNearbyRadius") then {
DZE_checkNearbyRadius = 30;
};
-
+if (isNil "DZE_RestrictSkins") then {
+ DZE_RestrictSkins = [];
+};
// needed on server
if(isNil "DZE_PlotPole") then {
DZE_PlotPole = [30,45];
diff --git a/SQF/dayz_epoch_b/stringtable.xml b/SQF/dayz_epoch_b/stringtable.xml
index ae50ec619..a8ab0b564 100644
--- a/SQF/dayz_epoch_b/stringtable.xml
+++ b/SQF/dayz_epoch_b/stringtable.xml
@@ -6074,6 +6074,16 @@
%1 est déjà dans votre inventaire. Déposer sur le terrain!
%1 je již ve vašem inventáři. Pád na zem!
+
+ \n\n%1 is restricted.
+ \n\n%1 is restricted.
+ \n\n%1 eingeschränkt.
+ \n\n%1 ограничивается.
+
+ \n\n%1 beperkt.
+ \n\n%1 est restreint.
+ \n\n%1 je omezeno.
+
Repair Vehicle
Repair Vehicle