Moved to VS 2022.

This commit is contained in:
2023-11-03 12:31:13 +03:00
parent b8509d8c14
commit 33dba64e75
3 changed files with 68 additions and 64 deletions

1
.gitignore vendored
View File

@@ -361,3 +361,4 @@ MigrationBackup/
# Fody - auto-generated XML schema # Fody - auto-generated XML schema
FodyWeavers.xsd FodyWeavers.xsd
/wContainerSorter_Backup_2023-11-03-121529496.zip

View File

@@ -5,77 +5,77 @@
You can safely exclude this file from code repositories and use different You can safely exclude this file from code repositories and use different
user settings per machine. user settings per machine.
--> -->
<MDKVersion>1.4.12</MDKVersion> <MDKVersion>1.4.14</MDKVersion>
<MDKUseGameBinPath>no</MDKUseGameBinPath> <MDKUseGameBinPath>no</MDKUseGameBinPath>
<MDKGameBinPath>V:\Steam\SteamApps\common\SpaceEngineers\Bin64</MDKGameBinPath> <MDKGameBinPath>V:\Steam\SteamApps\common\SpaceEngineers\Bin64</MDKGameBinPath>
<MDKInstallPath>c:\users\w0lf\appdata\local\microsoft\visualstudio\16.0_4163267d\extensions\3itxx5kv.f04</MDKInstallPath> <MDKInstallPath>c:\users\w0lf\appdata\local\microsoft\visualstudio\17.0_87597aad\extensions\o3n4w1bg.vmo</MDKInstallPath>
<MDKOutputPath>C:\Users\W0LF\AppData\Roaming\SpaceEngineers\IngameScripts\local</MDKOutputPath> <MDKOutputPath>C:\Users\W0LF\AppData\Roaming\SpaceEngineers\IngameScripts\local</MDKOutputPath>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Sandbox.Common">
<HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Sandbox.Graphics">
<HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="SpaceEngineers.Game">
<HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="SpaceEngineers.ObjectBuilders">
<HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VRage">
<HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VRage.Audio">
<HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VRage.Game">
<HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VRage.Input">
<HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VRage.Library">
<HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VRage.Math">
<HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VRage.Render">
<HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VRage.Render11">
<HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VRage.Scripting">
<HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MDKUtilities">
<HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
<Private>true</Private>
</Reference>
<Reference Include="System.Collections.Immutable"> <Reference Include="System.Collections.Immutable">
<HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath> <HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
<Private>false</Private> <Private>false</Private>
</Reference> </Reference>
<Reference Include="Sandbox.Common">
<HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Graphics">
<HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SpaceEngineers.Game">
<HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SpaceEngineers.ObjectBuilders">
<HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage">
<HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Audio">
<HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game">
<HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Input">
<HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Library">
<HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Math">
<HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Render">
<HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Render11">
<HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Scripting">
<HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MDKUtilities">
<HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
<Private>True</Private>
</Reference>
<Analyzer Include="$(MDKInstallPath)\Analyzers\MDKAnalyzer.dll" /> <Analyzer Include="$(MDKInstallPath)\Analyzers\MDKAnalyzer.dll" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -8,7 +8,7 @@
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<RootNamespace>IngameScript</RootNamespace> <RootNamespace>IngameScript</RootNamespace>
<AssemblyName>wContainerSorter</AssemblyName> <AssemblyName>wContainerSorter</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion> <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile /> <TargetFrameworkProfile />
@@ -24,6 +24,9 @@
<Prefer32Bit>true</Prefer32Bit> <Prefer32Bit>true</Prefer32Bit>
<LangVersion>6</LangVersion> <LangVersion>6</LangVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
</PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="netstandard" /> <Reference Include="netstandard" />
<Reference Include="System" /> <Reference Include="System" />