9 Commits
v0.2 ... v0.4

Author SHA1 Message Date
5a4fa61ed2 Version 0.4 2023-08-04 14:19:23 +03:00
8197a64803 Refactored GetNumber() method. 2023-08-04 13:55:27 +03:00
e75d82e896 Reworked the user input in the game class. 2023-08-03 01:00:32 +03:00
7669dff7a6 Moved header's includes into separete header file. 2023-08-02 23:01:19 +03:00
7edca0b5e6 Version 0.3 2023-08-02 15:52:23 +03:00
340924213a Some fixes. 2023-08-02 15:49:16 +03:00
3833461e90 Reverted indexing. 2023-08-02 15:22:21 +03:00
3e22bb1dc1 Added the ability to set the number of digits in the guessed number. 2023-08-02 15:11:25 +03:00
324510173a Fixed memory leak. 2023-07-03 15:58:51 +03:00
11 changed files with 177 additions and 94 deletions

View File

@@ -1,14 +1,10 @@
// CGame.cpp // Bulls and Cows the game
// CGame.cpp
// //
#include "CGame.h" #include "CGame.h"
#include <string>
#include <random>
#include <cwctype>
#include <iostream>
void CGame::Init(int digits) void CGame::Init()
{ {
m_ucDigits = digits;
m_fGameIsEnd = false; m_fGameIsEnd = false;
m_ucBulls = 0; m_ucBulls = 0;
m_ucCows = 0; m_ucCows = 0;
@@ -39,6 +35,7 @@ void CGame::Init(int digits)
void CGame::Start() void CGame::Start()
{ {
CStep step; CStep step;
int ret = 0; int ret = 0;
while (!m_fGameIsEnd) while (!m_fGameIsEnd)
@@ -46,38 +43,10 @@ void CGame::Start()
do do
{ {
PrintGameHeader(); PrintGameHeader();
ShowGuessedNumber(false); ShowGuessedNumber(IS_SHOW);
PrintSteps(); PrintSteps();
ret = GetNumber(step); } while (!GetNumber(step));
switch (ret)
{
case -1:
{
return;
break;
}
case -2:
{
m_sLastError = L"Вы должны ввести " + std::to_wstring(m_ucDigits) + L"-значное число!";
break;
}
case -3:
{
m_sLastError = L"Вы должны ввести число!";
break;
}
case -4:
{
m_sLastError = L"Цифры в числе не должны повторяться!";
break;
}
default:
{
m_sLastError = L"";
break;
}
}
} while (ret < 0);
m_uStepCounter++; m_uStepCounter++;
} }
@@ -87,6 +56,40 @@ void CGame::Start()
PrintGameFooter(); PrintGameFooter();
} }
bool CGame::GetNumber(CStep step)
{
std::wcout << L"\t\t\t\t\t" << m_sLastError << L"\r";
std::wcout << L"=>\t";
CUserInput userInput(m_ucDigits);
if (userInput.Get())
{
for (unsigned i = 0; i < userInput.m_vUserInput.size(); i++)
{
if (IsEqual(userInput.m_vUserInput, userInput.m_vUserInput.at(i), i))
{
m_sLastError = L"Цифры в числе не должны повторяться!";
return false;
}
}
}
else
{
m_sLastError = L"Вы должны ввести " + std::to_wstring(m_ucDigits) + L"-значное число!";
return false;
}
step.StoreStepNumber(userInput.m_vUserInput);
step.CheckForAnimals(m_uGuessedNumber, m_ucDigits);
m_Steps.push_back(step);
if (step.GetStepAnimals().first == m_ucDigits) m_fGameIsEnd = true;
m_sLastError = L"";
return true;
}
void CGame::ShowGuessedNumber(bool show) void CGame::ShowGuessedNumber(bool show)
{ {
std::wcout << '\t'; std::wcout << '\t';
@@ -106,9 +109,8 @@ void CGame::ShowGuessedNumber(bool show)
void CGame::PrintGameHeader() void CGame::PrintGameHeader()
{ {
std::system("cls"); std::system("cls");
std::wcout << L"Быки и Коровы. Версия " << VERSION << std::endl; std::wcout << L"Быки и Коровы." << ' ' << L"Версия" << ' ' << VERSION << std::endl;
std::wcout << L"Copyright (c) 2023 by W0LF aka 'dreamforce'" << std::endl; std::wcout << L"Copyright (c) 2023 by W0LF aka 'dreamforce'" << "\n\n" << std::endl;
std::wcout << std::endl;
} }
void CGame::PrintGameFooter() void CGame::PrintGameFooter()
@@ -132,40 +134,35 @@ void CGame::PrintSteps()
} }
} }
int CGame::GetNumber(CStep step) CGame::CGame()
{ {
std::vector<int> digits; CUserInput userInput(1);
std::wstring sNumber;
wchar_t c;
std::wcout << L"\t\t\t\t\t" << m_sLastError << L"\r"; bool ok = false;
std::wcout << L"=>\t";
std::wcin >> sNumber;
if (sNumber == L"Q" || sNumber == L"q") return -1;
if (sNumber.length() != m_ucDigits) return -2;
for (int i = 0; i < sNumber.length(); i++) do
{ {
c = sNumber[i]; PrintGameHeader();
int r = std::iswdigit(c); std::wcout << L"Введите количество цифр в числе (от 3 до 5).\n";
if (!(bool)r) std::wcout << L"Чем больше цифр - тем сложнее. Обычно 4.\n\n";
std::wcout << L"=> ";
if (userInput.Get())
{ {
return -3; if ((userInput.m_vUserInput.at(0) >= 3) && (userInput.m_vUserInput.at(0) <= 5))
{
m_ucDigits = userInput.m_vUserInput.at(0);
ok = true;
} }
else else
{ {
if (IsEqual(sNumber, c, i)) userInput.m_vUserInput.clear();
}
}
} while (!ok);
}
CGame::~CGame()
{ {
return -4; delete[] m_uGuessedNumber;
}
digits.push_back(((int)c) - 48); // Convert from char 'n' to number n
}
}
step.StoreStepNumber(digits);
step.CheckForAnimals(m_uGuessedNumber, m_ucDigits);
m_Steps.push_back(step);
if (step.GetStepAnimals().first == 4) m_fGameIsEnd = true;
return 0;
} }

View File

@@ -1,15 +1,15 @@
// Bulls and Cows the game
// CGame.h // CGame.h
// //
#pragma once #pragma once
#include "headers.h"
#include "CUserInput.h"
#include "CStep.h" #include "CStep.h"
#include <string>
#define VERSION 0.2
class CGame class CGame
{ {
private: private:
int m_ucDigits; int m_ucDigits = 4; // Number of digits into the guessed number
int m_ucBulls; int m_ucBulls;
int m_ucCows; int m_ucCows;
bool m_fGameIsEnd; bool m_fGameIsEnd;
@@ -18,36 +18,30 @@ private:
std::wstring m_sLastError; std::wstring m_sLastError;
std::vector<CStep> m_Steps; std::vector<CStep> m_Steps;
bool GetNumber(CStep);
void ShowGuessedNumber(bool);
void PrintGameHeader();
void PrintGameFooter();
void PrintSteps();
template<typename T, typename N> template<typename T, typename N>
bool IsEqual(const T, const N, int); bool IsEqual(const T, const N, int);
int GetNumber(CStep);
void ShowGuessedNumber(bool);
void PrintGameHeader();
void PrintGameFooter();
void PrintSteps();
public: public:
void Init();
void Init(int);
void Start(); void Start();
CGame();
~CGame();
}; };
template<typename T, typename N> template<typename T, typename N>
bool CGame::IsEqual(const T number, const N digit, int i) bool CGame::IsEqual(const T number, const N digit, int i)
{ {
i--;
bool result = false; bool result = false;
while (i >= 0) while ((--i) >= 0)
{ {
if (digit == number[i]) result = true; if (digit == number[i]) result = true;
i--;
} }
return result; return result;
} }

View File

@@ -1,3 +1,4 @@
// Bulls and Cows the game
// CStep.cpp // CStep.cpp
// //
#include "CStep.h" #include "CStep.h"

View File

@@ -1,7 +1,8 @@
// Bulls and Cows the game
// CStep.h // CStep.h
// //
#pragma once #pragma once
#include <vector> #include "headers.h"
class CStep class CStep
{ {

View File

@@ -0,0 +1,36 @@
// Bulls and Cows the game
// CUserInput.cpp
//
#include "CUserInput.h"
CUserInput::CUserInput(int nNumOfDigits)
{
m_nNumOfExpectedDigits = nNumOfDigits;
}
bool CUserInput::Get()
{
std::wstring sDigits;
wchar_t cDigit;
int nDigit;
std::getline(std::wcin, sDigits);
if (sDigits.length() != m_nNumOfExpectedDigits)
{
return false;
}
for (unsigned i = 0; i < m_nNumOfExpectedDigits; i++)
{
cDigit = sDigits.at(i);
if (!(bool)std::iswdigit(cDigit))
{
m_vUserInput.clear();
return false;
}
nDigit = ((int)cDigit) - 48;
m_vUserInput.push_back(nDigit);
}
return true;
}

View File

@@ -0,0 +1,15 @@
// Bulls and Cows the game
// CUserInput.h
//
#pragma once
#include "headers.h"
class CUserInput
{
public:
int m_nNumOfExpectedDigits;
std::vector<int> m_vUserInput;
CUserInput(int nNumOfExpectedDigits);
bool Get();
};

View File

@@ -81,6 +81,7 @@
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -133,11 +134,15 @@
<ClCompile Include="bulls-and-cows.cpp" /> <ClCompile Include="bulls-and-cows.cpp" />
<ClCompile Include="CGame.cpp" /> <ClCompile Include="CGame.cpp" />
<ClCompile Include="CStep.cpp" /> <ClCompile Include="CStep.cpp" />
<ClCompile Include="CUserInput.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\..\MyFunctions\SetUserLocale.h" /> <ClInclude Include="..\..\..\MyFunctions\SetUserLocale.h" />
<ClInclude Include="CGame.h" /> <ClInclude Include="CGame.h" />
<ClInclude Include="CStep.h" /> <ClInclude Include="CStep.h" />
<ClInclude Include="CUserInput.h" />
<ClInclude Include="defines.h" />
<ClInclude Include="headers.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View File

@@ -27,6 +27,9 @@
<ClCompile Include="CStep.cpp"> <ClCompile Include="CStep.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="CUserInput.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="CGame.h"> <ClInclude Include="CGame.h">
@@ -38,5 +41,14 @@
<ClInclude Include="CStep.h"> <ClInclude Include="CStep.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CUserInput.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="defines.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="headers.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -1,17 +1,16 @@
// Bulls and Cows the game
// bulls-and-cows.cpp // bulls-and-cows.cpp
// //
#include <Windows.h> #include "headers.h"
#include "..\..\..\MyFunctions\SetUserLocale.h" #include "..\..\..\MyFunctions\SetUserLocale.h"
#include "CGame.h" #include "CGame.h"
//#include <iostream>
int wmain(int argc, wchar_t* argv[]) int wmain(int argc, wchar_t* argv[])
{ {
if (!SetUserLocale()) return 1; if (!SetUserLocale()) return 1;
CGame game; CGame game;
game.Init();
game.Init(4);
game.Start(); game.Start();
return 0; return 0;

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@@ -0,0 +1,11 @@
// Bulls and Cows the game
// defines.h
//
#pragma once
#define VERSION 0.4
#ifdef _DEBUG
#define IS_SHOW true
#else
#define IS_SHOW false
#endif

View File

@@ -0,0 +1,12 @@
// Bulls and Cows the game
// headers.h
//
#pragma once
#include <Windows.h>
#include <iostream>
#include <random>
#include <string>
#include <vector>
#include <cwctype>
#include "defines.h"