16 Commits
v0.1 ... v0.4

Author SHA1 Message Date
5a4fa61ed2 Version 0.4 2023-08-04 14:19:23 +03:00
8197a64803 Refactored GetNumber() method. 2023-08-04 13:55:27 +03:00
e75d82e896 Reworked the user input in the game class. 2023-08-03 01:00:32 +03:00
7669dff7a6 Moved header's includes into separete header file. 2023-08-02 23:01:19 +03:00
7edca0b5e6 Version 0.3 2023-08-02 15:52:23 +03:00
340924213a Some fixes. 2023-08-02 15:49:16 +03:00
3833461e90 Reverted indexing. 2023-08-02 15:22:21 +03:00
3e22bb1dc1 Added the ability to set the number of digits in the guessed number. 2023-08-02 15:11:25 +03:00
324510173a Fixed memory leak. 2023-07-03 15:58:51 +03:00
ba43d72188 Version 0.2 2023-06-30 20:35:46 +03:00
2d9c1c1d57 Added error messages. 2023-06-30 20:26:58 +03:00
a34da8d34f Refactored IsEqual() function. 2023-06-30 20:18:42 +03:00
2bc245354c Added check for the same digits in user input. 2023-06-30 18:59:51 +03:00
c0dfdf53bb Added the output of number of total steps at the end of game. 2023-06-30 15:58:57 +03:00
4b634caf52 Moved initialization of number of digits from constructor to method. 2023-06-30 15:38:28 +03:00
ae4230e721 The game are working! 2023-06-14 22:42:11 +03:00
11 changed files with 295 additions and 40 deletions

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@@ -1,15 +1,15 @@
// Bulls and Cows the game
// CGame.cpp // CGame.cpp
// //
#include "CGame.h" #include "CGame.h"
#include <random>
#include <iostream>
// Initialize the variables
void CGame::Init() void CGame::Init()
{ {
m_fGameIsEnd = false;
m_ucBulls = 0; m_ucBulls = 0;
m_ucCows = 0; m_ucCows = 0;
m_uStepCounter = 0; m_uStepCounter = 0;
m_sLastError = L"";
std::random_device r; std::random_device r;
std::default_random_engine e(r()); std::default_random_engine e(r());
@@ -23,45 +23,146 @@ void CGame::Init()
n = d(e); n = d(e);
if (i > 0) if (i > 0)
{ {
while (CGame::IsEqual(n, i)) while (IsEqual(m_uGuessedNumber, n, i))
{ {
n = d(e); n = d(e);
} }
} }
m_uGuessedNumber[i] = n; m_uGuessedNumber[i] = n;
} }
} }
void CGame::ShowGuessedNumber() void CGame::Start()
{ {
CStep step;
int ret = 0;
while (!m_fGameIsEnd)
{
do
{
PrintGameHeader();
ShowGuessedNumber(IS_SHOW);
PrintSteps();
} while (!GetNumber(step));
m_uStepCounter++;
}
PrintGameHeader();
ShowGuessedNumber(true);
PrintSteps();
PrintGameFooter();
}
bool CGame::GetNumber(CStep step)
{
std::wcout << L"\t\t\t\t\t" << m_sLastError << L"\r";
std::wcout << L"=>\t";
CUserInput userInput(m_ucDigits);
if (userInput.Get())
{
for (unsigned i = 0; i < userInput.m_vUserInput.size(); i++)
{
if (IsEqual(userInput.m_vUserInput, userInput.m_vUserInput.at(i), i))
{
m_sLastError = L"Цифры в числе не должны повторяться!";
return false;
}
}
}
else
{
m_sLastError = L"Вы должны ввести " + std::to_wstring(m_ucDigits) + L"-значное число!";
return false;
}
step.StoreStepNumber(userInput.m_vUserInput);
step.CheckForAnimals(m_uGuessedNumber, m_ucDigits);
m_Steps.push_back(step);
if (step.GetStepAnimals().first == m_ucDigits) m_fGameIsEnd = true;
m_sLastError = L"";
return true;
}
void CGame::ShowGuessedNumber(bool show)
{
std::wcout << '\t';
for (int i = 0; i < m_ucDigits; ++i) for (int i = 0; i < m_ucDigits; ++i)
{ {
std::cout << m_uGuessedNumber[i]; show ? std::wcout << m_uGuessedNumber[i] : std::wcout << '#';
} }
std::cout << std::endl; std::wcout << '\n' << '\t';
for (int i = 0; i < m_ucDigits; ++i)
{
std::wcout << '-';
}
std::wcout << std::endl;
} }
void CGame::PrintGameHeader() void CGame::PrintGameHeader()
{ {
std::wcout << L"Áûêè è Êîðîâû. Âåðñèÿ " << VERSION << std::endl; std::system("cls");
std::wcout << L"Быки и Коровы." << ' ' << L"Версия" << ' ' << VERSION << std::endl;
std::wcout << L"Copyright (c) 2023 by W0LF aka 'dreamforce'" << "\n\n" << std::endl;
} }
bool CGame::IsEqual(int n, int j) void CGame::PrintGameFooter()
{ {
j--; std::wcout << L"\n\n\t" << L"!!! П О Б Е Д А !!!" << std::endl;
bool result = false; std::wcout << L"\tКоличество ходов: " << m_uStepCounter << L"\n\n" << std::endl;
}
while (j >= 0) void CGame::PrintSteps()
{
if (m_Steps.size() < 1) return;
for (CStep& s : m_Steps)
{ {
if (n == m_uGuessedNumber[j]) result = true; std::wstring stepNumber = L"\0";
j--; for (int& d : s.GetStepNumber())
{
stepNumber += std::to_wstring(d);
}
std::wcout << '\t' << stepNumber << '\t' << s.GetStepAnimals().first << L" Б., " << s.GetStepAnimals().second << L" К." << std::endl;
} }
return result;
} }
CGame::CGame(int digits) CGame::CGame()
{ {
m_ucDigits = digits; CUserInput userInput(1);
bool ok = false;
do
{
PrintGameHeader();
std::wcout << L"Введите количество цифр в числе (от 3 до 5).\n";
std::wcout << L"Чем больше цифр - тем сложнее. Обычно 4.\n\n";
std::wcout << L"=> ";
if (userInput.Get())
{
if ((userInput.m_vUserInput.at(0) >= 3) && (userInput.m_vUserInput.at(0) <= 5))
{
m_ucDigits = userInput.m_vUserInput.at(0);
ok = true;
}
else
{
userInput.m_vUserInput.clear();
}
}
} while (!ok);
}
CGame::~CGame()
{
delete[] m_uGuessedNumber;
} }

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@@ -1,27 +1,47 @@
// Bulls and Cows the game
// CGame.h // CGame.h
// //
#pragma once #pragma once
#include "headers.h"
#include "CUserInput.h"
#include "CStep.h" #include "CStep.h"
#include <vector>
#define VERSION 0.1
class CGame class CGame
{ {
private: private:
unsigned char m_ucDigits; int m_ucDigits = 4; // Number of digits into the guessed number
int m_ucBulls;
int m_ucCows;
bool m_fGameIsEnd;
int m_uStepCounter; int m_uStepCounter;
int* m_uGuessedNumber; int* m_uGuessedNumber;
std::vector<CStep> m_Step; std::wstring m_sLastError;
std::vector<CStep> m_Steps;
bool IsEqual(int, int); bool GetNumber(CStep);
void ShowGuessedNumber(bool);
void PrintGameHeader();
void PrintGameFooter();
void PrintSteps();
template<typename T, typename N>
bool IsEqual(const T, const N, int);
public: public:
unsigned char m_ucBulls;
unsigned char m_ucCows;
void Init(); void Init();
void ShowGuessedNumber(); void Start();
void PrintGameHeader(); CGame();
CGame(int); ~CGame();
}; };
template<typename T, typename N>
bool CGame::IsEqual(const T number, const N digit, int i)
{
bool result = false;
while ((--i) >= 0)
{
if (digit == number[i]) result = true;
}
return result;
}

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@@ -1,4 +1,42 @@
// Bulls and Cows the game
// CStep.cpp // CStep.cpp
// //
#include "CStep.h" #include "CStep.h"
void CStep::StoreStepNumber(std::vector<int>& digits)
{
m_uStepNumber = digits;
}
void CStep::CheckForAnimals(const int* digits, int size)
{
int b = 0, c = 0;
for (size_t i = 0; i < size; i++) // m_uGuessedNumber
{
for (size_t j = 0; j < size; j++) // m_uStepNumber
{
if ((m_uStepNumber[i] == digits[j]) && (i == j))
{
b++;
}
else if (m_uStepNumber[i] == digits[j])
{
c++;
}
}
}
m_uStepAnimals.first = b;
m_uStepAnimals.second = c;
}
std::vector<int> CStep::GetStepNumber()
{
return m_uStepNumber;
}
std::pair<int, int> CStep::GetStepAnimals()
{
return m_uStepAnimals;
}

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@@ -1,11 +1,18 @@
// Bulls and Cows the game
// CStep.h // CStep.h
// //
#pragma once #pragma once
#include <tuple> #include "headers.h"
class CStep class CStep
{ {
private:
std::vector<int> m_uStepNumber;
std::pair<int, int> m_uStepAnimals;
public: public:
std::tuple<int, int, int, int> m_uStepNumber; void StoreStepNumber(std::vector<int>&);
std::tuple<unsigned char, unsigned char> m_ucStepAnimals; void CheckForAnimals(const int*, int);
std::vector<int> GetStepNumber();
std::pair<int, int> GetStepAnimals();
}; };

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@@ -0,0 +1,36 @@
// Bulls and Cows the game
// CUserInput.cpp
//
#include "CUserInput.h"
CUserInput::CUserInput(int nNumOfDigits)
{
m_nNumOfExpectedDigits = nNumOfDigits;
}
bool CUserInput::Get()
{
std::wstring sDigits;
wchar_t cDigit;
int nDigit;
std::getline(std::wcin, sDigits);
if (sDigits.length() != m_nNumOfExpectedDigits)
{
return false;
}
for (unsigned i = 0; i < m_nNumOfExpectedDigits; i++)
{
cDigit = sDigits.at(i);
if (!(bool)std::iswdigit(cDigit))
{
m_vUserInput.clear();
return false;
}
nDigit = ((int)cDigit) - 48;
m_vUserInput.push_back(nDigit);
}
return true;
}

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@@ -0,0 +1,15 @@
// Bulls and Cows the game
// CUserInput.h
//
#pragma once
#include "headers.h"
class CUserInput
{
public:
int m_nNumOfExpectedDigits;
std::vector<int> m_vUserInput;
CUserInput(int nNumOfExpectedDigits);
bool Get();
};

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@@ -81,6 +81,7 @@
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -133,11 +134,15 @@
<ClCompile Include="bulls-and-cows.cpp" /> <ClCompile Include="bulls-and-cows.cpp" />
<ClCompile Include="CGame.cpp" /> <ClCompile Include="CGame.cpp" />
<ClCompile Include="CStep.cpp" /> <ClCompile Include="CStep.cpp" />
<ClCompile Include="CUserInput.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\..\MyFunctions\SetUserLocale.h" /> <ClInclude Include="..\..\..\MyFunctions\SetUserLocale.h" />
<ClInclude Include="CGame.h" /> <ClInclude Include="CGame.h" />
<ClInclude Include="CStep.h" /> <ClInclude Include="CStep.h" />
<ClInclude Include="CUserInput.h" />
<ClInclude Include="defines.h" />
<ClInclude Include="headers.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

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@@ -27,6 +27,9 @@
<ClCompile Include="CStep.cpp"> <ClCompile Include="CStep.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="CUserInput.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="CGame.h"> <ClInclude Include="CGame.h">
@@ -38,5 +41,14 @@
<ClInclude Include="CStep.h"> <ClInclude Include="CStep.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CUserInput.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="defines.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="headers.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@@ -1,6 +1,7 @@
// Bulls and Cows the game
// bulls-and-cows.cpp // bulls-and-cows.cpp
// //
#include <Windows.h> #include "headers.h"
#include "..\..\..\MyFunctions\SetUserLocale.h" #include "..\..\..\MyFunctions\SetUserLocale.h"
#include "CGame.h" #include "CGame.h"
@@ -8,12 +9,9 @@ int wmain(int argc, wchar_t* argv[])
{ {
if (!SetUserLocale()) return 1; if (!SetUserLocale()) return 1;
CGame game(4); CGame game;
game.Init(); game.Init();
game.PrintGameHeader(); game.Start();
return 0; return 0;
} }

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@@ -0,0 +1,11 @@
// Bulls and Cows the game
// defines.h
//
#pragma once
#define VERSION 0.4
#ifdef _DEBUG
#define IS_SHOW true
#else
#define IS_SHOW false
#endif

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@@ -0,0 +1,12 @@
// Bulls and Cows the game
// headers.h
//
#pragma once
#include <Windows.h>
#include <iostream>
#include <random>
#include <string>
#include <vector>
#include <cwctype>
#include "defines.h"