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- Players may no longer build objects outside the plot radius. - This is calculated using the object's pivot point, not its geometry nor its bounding box. - Players may move an object any distance or height within the plot boundary/sphere. - Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete. - Players may move a small distance outside the plot radius, provided the object remains inside. Enabled with DZE_PlotOzone. Default: 10 meters. - A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole. Enabled with DZE_AxialHelper. - This may be useful for nearby plots that are grouped together, or where their radii overlap. - Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain. - This only applies when the player is holding the object. They may press F to release it, then run without cancelling. - Crouch-walking or slow-walking will not cancel the build. - The player will auto-crouch when clicking "build" to prevent accidental cancelling. Changes made by @Victor-the-Cleaner
29 lines
1.0 KiB
Plaintext
29 lines
1.0 KiB
Plaintext
///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Find Plots by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
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// Updated by: Victor the Cleaner
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// Date: August 2021
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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local _player = _this select 0; // object
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local _isPole = _this select 1; // bool
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local _pos = [vehicle _player] call FNC_getPos;
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local _radius = DZE_PlotPole select 0; // plot radius
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local _minDistance = DZE_PlotPole select 1; // minimum distance between plot poles
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local _nearestPole = objNull; // default
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local _distance = _radius; // default
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if (_isPole) then {
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_distance = _minDistance;
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};
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// check for near plot
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local _findNearestPole = _pos nearEntities ["Plastic_Pole_EP1_DZ", _distance];
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local _isNearPlot = count _findNearestPole;
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if (_isNearPlot > 0) then { // found one or more
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_nearestPole = _findNearestPole select 0; // get first entry
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};
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[_distance, _isNearPlot, _nearestPole];
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