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DayZ-Epoch/CHANGE LOG 1.0.6.txt
ebaydayz fd78f27250 Fix copy key failing when player has no backpack
Related to #1567, so I made this a function so it can be reused. People
should call this whenever they are adding a toolbelt item which the
player may already have. It has localized strings and handles spawning
the weapon holder on water, land and rooftop.

Tested both the sledgehammer and key copying. Confirmed all three
conditions are working.
2016-02-18 22:12:13 -05:00

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[NEW] RedRyder BB Gun by @arma2WillRobinson
[NEW] DB Backup script. @RimBlock
[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade
[NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
[NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix
[NEW] Modular/Function based player_build for addon makers and modders. @raymix (more info and concepts - http://epochmod.com/forum/index.php?/topic/14628-modular-function-based-player-buildsqf/ )
[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade
[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
[NEW] Optional news/rules feed on player login from DayZ Mod, set dayz_enableRules in init.sqf #1673 @ebaydayz
[NEW] Weapon switch hotkeys (1 = primary, 2 = pistol, 3 = melee) from DayZ Mod #1673 @ebaydayz
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
[CHANGED] All instances of sleep replaced with the more reliable uiSleep @icomrade
[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
[FIXED] CH53 gear when locked #1364 @icomrade
[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
[FIXED] Crossbow quivers not working #1355 @icomrade
[FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1
[FIXED] Undefined variable "_weapon" in fnc_plyrHit.sqf when killer is driving a vehicle #1420 @ebaydayz
[FIXED] Fire cleanup diag_log error in server_functions.sqf #1421 @ebaydayz
[FIXED] NearestObjects position error in server_playerSync.sqf #1425 @ebaydayz
[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
[FIXED] Some counts reverted to forEach. Count loops can not be nested inside other count loops #1491-#1495 @ebaydayz
[FIXED] Safes empty when opening after restart #1467 @ebaydayz
[FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1
[FIXED] Eating while inside a vehicle did not drop empty can @deadeye2
[FIXED] Zombie loot error when using loot tables in mission file @deadeye2
[FIXED] Trader menu expected array error #1618-1620 @ebaydayz
[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
[FIXED] Copy key failing when player doesn't have a backpack @ebaydayz
[FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622
[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
[UPDATED] .bat files updated in Config-Examples @Raziel23x
[UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu
[UPDATED] Epoch.sql, 1.0.5_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1
[UPDATED] Mission.sqm and description.ext to compact format from DayZ Mod #1614 #1672 @ebaydayz
[UPDATED] Keyboard eventhandler to @facoptere's faster code from DayZ Mod #1673 @ebaydayz
[INFO] Auto login does not force a player who aborted from the game, back to the lobby, to login
[INFO] (EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 131129
[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.