Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Loot.hpp
2016-02-21 13:09:16 -05:00

56 lines
961 B
C++

class Loot: Default
{
scope = 2;
value = 0;
type = 0;
displayName = "Use";
canDrop = 0;
muzzles[] = {"this"};
magazines[] = {
"ItemSepsisBandage",
"FoodBioMeat",
"ItemZombieParts",
"ItemBandage",
"ItemHeatPack",
"PartWoodPile",
"PartFueltank",
"PartWheel",
"PartGeneric",
"PartEngine",
"PartVRotor",
"PartGlass",
"ItemWaterbottle",
"ItemWaterbottleUnfilled",
"ItemEpinephrine",
"ItemGoldBar",
"ItemSilverBar",
"ItemMorphine",
"ItemBloodbag",
"ItemAntibiotic",
"ItemPainkiller",
"ItemJerrycan",
"ItemOilBarrel",
"ItemGenerator",
"ItemTent",
"ItemSandbag",
"ItemTankTrap",
"ItemWire",
"FoodSteakRaw",
"TrashTinCan",
"ItemSodaCoke",
"ItemSodaPepsi",
"ItemSodaMdew",
"FoodEdible",
"FoodSteakCooked",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta"
};
modes[] = {"this"};
useAction = 0;
useActionTitle = "";
enableAttack = 0;
showToPlayer = 0;
};