Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_majak.hpp
2016-02-21 13:09:16 -05:00

78 lines
1.3 KiB
C++

class Land_majak: House
{
scope = 1;
model = "\ca\buildings\majak";
displayName = "Lighthouse";
animated = 1;
ladders[] = {{"start","end"}};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\buildings\ruins\majak_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
armor = 1000;
class MarkerLights
{
class RedBlinking
{
name = "";
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
brightness = 0;
blinking = 0;
};
};
class Reflectors
{
class MainLight
{
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
position = "";
direction = "";
hitpoint = "";
selection = "";
size = 0;
brightness = 0;
period[] = {0,1};
};
};
};
class Land_majak2: Land_majak
{
model = "\ca\buildings\majak2";
class Reflectors
{
class MainLight
{
color[] = {0,0,0,0};
ambient[] = {0,0,0,0};
position = "";
direction = "";
hitpoint = "";
selection = "";
size = 0;
brightness = 0;
period[] = {0,1};
};
};
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\ca\buildings\ruins\majak_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};