class CfgActions { class None; // External class reference class Rearm : None { show = 0; }; class Heal : None { show = 0; }; class HealSoldier : None { show = 0; }; class FirstAid : None { show = 0; }; class TakeBag : None { show = 0; }; }; class CfgLoadingTexts { titlesDefault[] = {""}; }; class CfgAISkill { aimingaccuracy[] = {0, 0, 1, 1}; aimingshake[] = {0, 0, 1, 1}; aimingspeed[] = {0, 0, 1, 1}; commanding[] = {0, 0, 1, 1}; courage[] = {0, 1, 1, 1}; endurance[] = {0, 0, 1, 1}; general[] = {0, 0, 1, 1}; reloadspeed[] = {0, 0, 1, 1}; spotdistance[] = {0, 0, 1, 0.6}; spottime[] = {0, 0, 1, 1}; }; class CfgInGameUI { class PeripheralVision { cueColor[] = {0,0,0,0}; cueFriendlyColor[] = {0,0,0,0}; cueEnemyColor[] = {0,0,0,0}; }; class IslandMap { colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1}; colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1}; colorNeutral[] = {1.0,0.5,0,0};//{1.0,0.5,0,1}; colorCivilian[] = {0,0,1,0}; //{0,0,1,0}; colorUnknown[] = {1.0,0.5,0,0};//{1.0,0.5,0,0.8}; shadow = 2; iconPlayer = "\ca\ui\data\map_player_ca.paa"; iconPlayerDirection = "\ca\ui\data\map_dir_ca.paa"; iconCheckpoint = "\ca\ui\data\map_target_ca.paa"; iconCamera = "\ca\ui\data\map_camera_ca.paa"; iconSelect = "\ca\ui\data\map_select_ca.paa"; iconSensor = "\ca\ui\data\map_trigger_ca.paa"; sizeLeader = 24; size = 26; sizePlayer = 26; colorTracks[] = {0.2,0.13,0,1}; colorRoads[] = {0.2,0.13,0,1}; colorMainRoads[] = {0,0,0,1}; colorTracksFill[] = {0,0,0,0}; colorRoadsFill[] = {1,0.88,0.65,1}; colorMainRoadsFill[] = {0.94,0.69,0.2,1}; cursorLineWidth = 1; colorGrid[] = {0.05,0.1,0,0.6}; colorGridMap[] = {0.05,0.1,0,0.4}; }; class MPTable { color[] = {0,0,0,0}; //{0.7,0.7,0.7,1}; colorTitleBg[] = {0,0,0,0}; //{0.1,0.15,0.15,1}; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.9}; colorSelected[] = {0,0,0,0}; //{0.7,0.7,0.7,0.4}; colorWest[] = {0,0,0,0}; //{0.7,0.95,0.7,1}; colorEast[] = {0,0,0,0}; //{0.95,0.7,0.7,1}; colorCiv[] = {0,0,0,0}; //{0.8,0.8,0.8,1}; colorRes[] = {0,0,0,0}; //{0.7,0.7,0.95,1}; font = "EtelkaNarrowMediumPro"; size = "0"; //"( 21 / 408 )"; class Columns { class Order { width = 0; //0.046; colorBg[] = {0,0,0,0}; //{0.1,0.27,0.1,0.8}; doubleLine = 0; }; class Player { width = 0; //0.25; colorBg[] = {0,0,0,0}; //{0.1,0.23,0.1,0.8}; doubleLine = 0; }; class KillsInfantry { width = 0; //0.11; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_infantry_ca.paa"; }; class KillsSoft { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_soft_ca.paa"; }; class KillsArmor { width = 0; //0.11; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_armored_ca.paa"; }; class KillsAir { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_air_ca.paa"; }; class Killed { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_killed_ca.paa"; }; class KillsTotal { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.35,0.1,0.9}; picture = ""; //"\ca\ui\data\stats_total_ca.paa"; }; }; }; }; class CfgVoice { class NoVoice { protocol = "RadioProtocolBase"; variants[] = {1}; directories[] = {"", ""}; identityTypes[] = {"Default", "Zombie1", "Zombie2", "Zombie3"}; }; }; class CfgIdentities { class PZombie1 { name = "PZombie"; face = "PZombie1"; glasses = "None"; speaker = "NoVoice"; pitch = 1; }; class PZombie2 { name = "PZombie"; face = "PZombie2"; glasses = "None"; speaker = "NoVoice"; pitch = 1; }; class Zombie1 { name = "Zombie"; face = "Zombie1"; glasses = "None"; speaker = "NoVoice"; pitch = 1; }; class Zombie2 { name = "Zombie"; face = "Zombie2"; glasses = "None"; speaker = "NoVoice"; pitch = 1; }; class Zombie3 { name = "Zombie"; face = "Zombie3"; glasses = "None"; speaker = "NoVoice"; pitch = 1; }; }; class CfgMissions { class Cutscenes { class DayZModIntro1 { directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.dayzmod"; }; }; }; class CfgSurvival { class Inventory { class Default { RandomMagazines = 3; //weapons[] = {"Makarov"}; //magazines[] = {"ItemBandage","ItemPainkiller"}; weapons[] = {"ItemFlashlight"}; GuaranteedMagazines[] = {"ItemBandage","ItemPainkiller"}; RandomPossibilitieMagazines[] = {"ItemBandage","ItemAntibiotic","ItemPainkiller","itemMorphine"}; backpackWeapon = ""; backpack = "DZ_Patrol_Pack_EP1"; }; }; class Meat { class Default { yield = 2; rawfoodtype = "FoodmeatRaw"; }; class Cow: Default { yield = 6; rawfoodtype = "FoodbeefRaw"; }; class Cow01: Cow{}; class Cow02: Cow{}; class Cow03: Cow{}; class Cow04: Cow{}; class Cow01_EP1: Cow{}; class Goat: Default { yield = 4; rawfoodtype = "FoodmuttonRaw"; }; class Goat01_EP1: Goat{}; class Goat02_EP1: Goat{}; class Sheep: Default { yield = 4; rawfoodtype = "FoodmuttonRaw"; }; class Sheep01_EP1: Sheep{}; class Sheep02_EP1: Sheep{}; class WildBoar: Default { yield = 4; rawfoodtype = "FoodbaconRaw"; }; class Hen: Default { yield = 2; rawfoodtype = "FoodchickenRaw"; }; class Cock: Hen{}; class DZ_Fin: Default { yield = 0; rawfoodtype = "FoodSteakRaw"; }; class DZ_Pastor: DZ_Fin{}; class Rabbit: Default { yield = 1; rawfoodtype = "FoodrabbitRaw"; }; }; class Skins { class Default { sex = "male"; playerModel = "Survivor2_DZ"; }; class Skin_Survivor2_DZ: Default { sex = "male"; playerModel = "Survivor2_DZ"; }; class Skin_Sniper1_DZ: Default { sex = "male"; playerModel = "Sniper1_DZ"; }; class Skin_Camo1_DZ: Default { sex = "male"; playerModel = "Camo1_DZ"; }; class Skin_Rocket_DZ: Default { sex = "male"; playerModel = "Rocket_DZ"; }; class Skin_Soldier1_DZ: Default { sex = "male"; playerModel = "Soldier1_DZ"; }; class Skin_RU_Policeman_DZ: Default { sex = "male"; playerModel = "RU_Policeman_DZ"; }; class Skin_Pilot_EP1_DZ: Default { sex = "male"; playerModel = "Pilot_EP1_DZ"; }; class Skin_Haris_Press_EP1_DZ: Default { sex = "male"; playerModel = "Haris_Press_EP1_DZ"; }; class Skin_Ins_Soldier_GL_DZ: Default { sex = "male"; playerModel = "Ins_Soldier_GL_DZ"; }; class Skin_GUE_Commander_DZ: Default { sex = "male"; playerModel = "GUE_Commander_DZ"; }; class Skin_Functionary1_EP1_DZ: Default { sex = "male"; playerModel = "Functionary1_EP1_DZ"; }; class Skin_Priest_DZ: Default { sex = "male"; playerModel = "Priest_DZ"; }; class Skin_Rocker1_DZ: Default { sex = "male"; playerModel = "Rocker1_DZ"; }; class Skin_Rocker2_DZ: Default { sex = "male"; playerModel = "Rocker2_DZ"; }; class Skin_Rocker3_DZ: Default { sex = "male"; playerModel = "Rocker3_DZ"; }; class Skin_Rocker4_DZ: Default { sex = "male"; playerModel = "Rocker4_DZ"; }; class Skin_Bandit1_DZ: Default { sex = "male"; playerModel = "Bandit1_DZ"; }; class Skin_Bandit2_DZ: Default { sex = "male"; playerModel = "Bandit2_DZ"; }; class Skin_GUE_Soldier_MG_DZ: Default { sex = "male"; playerModel = "GUE_Soldier_MG_DZ"; }; class Skin_GUE_Soldier_Sniper_DZ: Default { sex = "male"; playerModel = "GUE_Soldier_Sniper_DZ"; }; class Skin_GUE_Soldier_Crew_DZ: Default { sex = "male"; playerModel = "GUE_Soldier_Crew_DZ"; }; class Skin_GUE_Soldier_CO_DZ: Default { sex = "male"; playerModel = "GUE_Soldier_CO_DZ"; }; class Skin_GUE_Soldier_2_DZ: Default { sex = "male"; playerModel = "GUE_Soldier_2_DZ"; }; class Skin_BanditW1_DZ: Default { sex = "female"; playerModel = "BanditW1_DZ"; }; class Skin_BanditW2_DZ: Default { sex = "female"; playerModel = "BanditW2_DZ"; }; class Skin_SurvivorW2_DZ: Default { sex = "female"; playerModel = "SurvivorW2_DZ"; }; class Skin_SurvivorWpink_DZ: Default { sex = "female"; playerModel = "SurvivorWpink_DZ"; }; /* class Skin_SurvivorWsequisha_DZ: Default { sex = "female"; playerModel = "SurvivorWsequisha_DZ"; }; class Skin_SurvivorWsequishaD_DZ: Default { sex = "female"; playerModel = "SurvivorWsequishaD_DZ"; }; */ class Skin_SurvivorWcombat_DZ: Default { sex = "female"; playerModel = "SurvivorWcombat_DZ"; }; class Skin_SurvivorWdesert_DZ: Default { sex = "female"; playerModel = "SurvivorWdesert_DZ"; }; class Skin_SurvivorWurban_DZ: Default { sex = "female"; playerModel = "SurvivorWurban_DZ"; }; class Skin_SurvivorW3_DZ: Default { sex = "female"; playerModel = "SurvivorW3_DZ"; }; class Skin_Soldier_TL_PMC_DZ: Default { sex = "male"; playerModel = "Soldier_TL_PMC_DZ"; }; class Skin_Soldier_Sniper_PMC_DZ: Default { sex = "male"; playerModel = "Soldier_Sniper_PMC_DZ"; }; class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default { sex = "male"; playerModel = "Soldier_Bodyguard_AA12_PMC_DZ"; }; class Skin_FR_OHara_DZ: Default { sex = "male"; playerModel = "FR_OHara_DZ"; }; class Skin_FR_Rodriguez_DZ: Default { sex = "male"; playerModel = "FR_Rodriguez_DZ"; }; class Skin_CZ_Soldier_Sniper_EP1_DZ: Default { sex = "male"; playerModel = "CZ_Soldier_Sniper_EP1_DZ"; }; class Skin_Graves_Light_DZ: Default { sex = "male"; playerModel = "Graves_Light_DZ"; }; class Skin_Drake_Light_DZ: Default { sex = "male"; playerModel = "Drake_Light_DZ"; }; class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default { sex = "male"; playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ"; }; class Skin_TK_INS_Soldier_EP1_DZ: Default { sex = "male"; playerModel = "TK_INS_Soldier_EP1_DZ"; }; class Skin_TK_INS_Warlord_EP1_DZ: Default { sex = "male"; playerModel = "TK_INS_Warlord_EP1_DZ"; }; class Skin_TK_Special_Forces_MG_EP1_DZ: Default { sex = "male"; playerModel = "TK_Special_Forces_MG_EP1_DZ"; }; class Skin_TK_Soldier_Sniper_EP1_DZ: Default { sex = "male"; playerModel = "TK_Soldier_Sniper_EP1_DZ"; }; class Skin_TK_Commander_EP1_DZ: Default { sex = "male"; playerModel = "TK_Commander_EP1_DZ"; }; class Skin_RU_Soldier_Crew_DZ: Default { sex = "male"; playerModel = "RU_Soldier_Crew_DZ"; }; class Skin_INS_Lopotev_DZ: Default { sex = "male"; playerModel = "INS_Lopotev_DZ"; }; class Skin_INS_Soldier_AR_DZ: Default { sex = "male"; playerModel = "INS_Soldier_AR_DZ"; }; class Skin_INS_Soldier_CO_DZ: Default { sex = "male"; playerModel = "INS_Soldier_CO_DZ"; }; class Skin_INS_Bardak_DZ: Default { sex = "male"; playerModel = "INS_Bardak_DZ"; }; class Skin_INS_Worker2_DZ: Default { sex = "male"; playerModel = "INS_Worker2_DZ"; }; }; };