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32 lines
632 B
C++
32 lines
632 B
C++
class Land_telek1: House
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{
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scope = protected;
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armor = 600;
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destrType = "DestructBuilding";
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model = "\ca\buildings\telek1";
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class DestructionEffects: DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\ca\buildings\ruins\telek1_ruins.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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class MarkerLights
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{
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class RedBlinking
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{
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name = "";
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color[] = {0,0,0,0};
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ambient[] = {0,0,0,0};
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brightness = 0;
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blinking = 0;
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};
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};
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displayName = "Telek 1";
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ladders[] = {{"start1","end1"},{"start2","end2"},{"start3","end3"}};
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}; |