class Land_telek1: House { scope = protected; armor = 600; destrType = "DestructBuilding"; model = "\ca\buildings\telek1"; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\ca\buildings\ruins\telek1_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; displayName = "Telek 1"; ladders[] = {{"start1","end1"},{"start2","end2"},{"start3","end3"}}; };