class MetalFloor_DZ: ModularItems { scope = 2; offset[] = {0,4,0}; model = "\z\addons\dayz_epoch\models\metal_floor.p3d"; armor = 3000; displayName = $STR_EPOCH_METALFLOOR; GhostPreview = "MetalFloor_Preview_DZ"; class DestructionEffects : DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class DoorFrame_DZ: ModularItems { scope = 2; offset[] = {0,1.5,0}; armor = 1200; model = "\z\addons\dayz_epoch\models\Steel_door_frame_single.p3d"; displayName = $STR_EPOCH_DOORWAY; GhostPreview = "DoorFrame_Preview_DZ"; maintainBuilding[] = {{"PartGeneric",1}}; upgradeBuilding[] = {"Door_DZ",{"ItemToolbox"},{{"ItemPole",1},{"ItemTankTrap",1}}}; };