Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/CrashSite.hpp
2016-02-21 13:14:03 -05:00

50 lines
1.2 KiB
C++

/*
lootParams defines how loot items are placed around the crash site.
http://i.imgur.com/CYj2ooF.png
0 offset center in local space
1 angle rotation in degrees
2 x min minimum distance on the x axis
3 z min minimum distance on the z axis
4 max maximum distance
*/
class CrashSite : House
{
icon = "ca\Misc_E\data\Icons\Icon_uh60_wreck_CA";
mapSize = 15;
vehicleClass = "Wrecks";
class EventHandlers
{
init = "if (!isDedicated) then { (_this select 0) execVM 'z\addons\dayz_code\compile\crashsite_fire.sqf' };";
};
};
class CrashSite_RU : CrashSite
{
scope = 2;
model = "\z\addons\dayz_communityassets\crashsite\mi8\mi8_ru.p3d";
lootParams[] = {{0.6, -4.5, 0}, 7, 2.5, 5, 7};
};
class CrashSite_UN : CrashSite_RU
{
model = "\z\addons\dayz_communityassets\crashsite\mi8\mi8_un.p3d";
};
class CrashSite_US : CrashSite
{
scope = 2;
model = "\ca\air2\uh1y\uh1y_crashed.p3d";
hiddenSelections[] = {"zasleh"};
smoke[] = {-0.8,-2.3,2};
lootParams[] = {{-1, -3.5, 0}, 0, 1.8, 3.5, 7};
};
class CrashSite_EU : CrashSite
{
scope = 2;
model = "\z\addons\dayz_communityassets\crashsite\hc3\hc3.p3d";
lootParams[] = {{-0.4, -0.5, 0}, 4, 2.5, 7.5, 7};
};