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18 lines
616 B
Plaintext
18 lines
616 B
Plaintext
// this function name is "object_setHit", but it's used to set character limb damages back during a skin change (player_humanityMorph.sqf)
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private ["_unit","_damage","_selection","_strH","_dam"];
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_unit = _this select 0;
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_selection = _this select 1;
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_damage = _this select 2;
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if (_selection != "") then {
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_strH = "hit_" + (_selection);
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_dam = _unit getVariable [_strH,0];
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_unit setVariable [_strH,(_dam + _damage)];
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if (_selection in USEC_MinorWounds) then {
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_unit setHit[_selection,(_dam + _damage)];
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//diag_log(format["%1: %2 setHit %3 %4", __FILE__, _unit, _selection, (_dam + _damage)]);
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};
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};
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_damage
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