mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
256 lines
12 KiB
Plaintext
256 lines
12 KiB
Plaintext
/*-----------------------------------*/
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// by Raymix //
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// July 10 2014 //
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/*--------------------------------*/
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fnc_snapActionCleanup = {
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private ["_s1","_s2","_s3","_cnt","_object","_classname","_objectHelper","_points"];
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_s1 = _this select 0;
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_s2 = _this select 1;
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_s3 = _this select 2;
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_object = _this select 3;
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_classname = _this select 4;
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_objectHelper = _this select 5;
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_points = _this select 6;
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player removeAction s_player_toggleSnap;
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s_player_toggleSnap = -1;
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player removeAction s_player_toggleSnapSelect;
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s_player_toggleSnapSelect = -1;
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if (count s_player_toggleSnapSelectPoint != 0) then {
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{
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player removeAction _x;
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} count s_player_toggleSnapSelectPoint;
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s_player_toggleSnapSelectPoint = [];
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snapActions = -1;
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};
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if (_s1 > 0) then {
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s_player_toggleSnap = player addaction [format["<t color=""#ffffff"">" + "Snap: %1" +"</t>",snapActionState],"\z\addons\dayz_code\actions\snap_build.sqf",[snapActionState,_object,_classname,_objectHelper,0],10,false,true];
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};
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if (_s2 > 0) then {
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s_player_toggleSnapSelect = player addaction [format["<t color=""#ffffff"">" + localize "STR_EPOCH_ACTION_SNAP_POINT" + " %1" +"</t>",snapActionStateSelect],"\z\addons\dayz_code\actions\snap_build.sqf",[snapActionStateSelect,_object,_classname,_objectHelper,0],9,false,true];
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};
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if (_s3 > 0) then {
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s_player_toggleSnapSelectPoint = [];
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_cnt = 0;
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{
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snapActions = player addaction [format["<t color=""#ffffff"">" + " %1. " + localize "STR_EPOCH_ACTION_SNAP_SELECT" + " %2" + "</t>",_cnt+1,_x select 3],"\z\addons\dayz_code\actions\snap_build.sqf",["Selected",_object,_classname,_objectHelper,_cnt],8,false,false];
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s_player_toggleSnapSelectPoint set [count s_player_toggleSnapSelectPoint,snapActions];
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_cnt = _cnt + 1;
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} count _points;
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};
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};
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fnc_initSnapPoints = {
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private ["_objectSnapGizmo","_object","_points"];
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_object = _this select 0;
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_points = _this select 1;
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snapGizmos = [];
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{
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_objectSnapGizmo = "Sign_sphere10cm_EP1" createVehicleLocal [0,0,0];
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_objectSnapGizmo setobjecttexture [0,"#(argb,8,8,3)color(0.04,0.84,0.92,0.3,ca)"];
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_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];
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snapGizmos set [count snapGizmos,_objectSnapGizmo];
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} count _points;
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};
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fnc_initSnapPointsNearby = {
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private ["_pos","_findWhitelisted","_pointsNearby","_nearbyObject","_objectSnapGizmo","_posNearby","_object","_whitelist","_radius"];
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_object = _this select 0;
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_whitelist = _this select 1;
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_radius = _this select 2;
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_pos = [_object] call FNC_GetPos;
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_findWhitelisted = [];
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_pointsNearby = [];
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_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_object];
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snapGizmosNearby = [];
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{
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_nearbyObject = _x;
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_pointsNearby = getArray (configFile >> "SnapBuilding" >> (typeOf _x) >> "points");
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{
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_objectSnapGizmo = "Sign_sphere10cm_EP1" createVehicleLocal [0,0,0];
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_objectSnapGizmo setobjecttexture [0,"#(argb,8,8,3)color(0.04,0.84,0.92,0.3,ca)"];
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_objectSnapGizmo setDir (_nearbyObject getVariable["memDir",0]);
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_posNearby = _nearbyObject modelToWorld [_x select 0,_x select 1,_x select 2];
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if (surfaceIsWater _posNearby) then {
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_objectSnapGizmo setPosASL [(_posNearby) select 0,(_posNearby) select 1,(getPosASL _nearbyObject select 2) + (_x select 2)];
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} else {
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_objectSnapGizmo setPosATL _posNearby;
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};
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snapGizmosNearby set [count snapGizmosNearby,_objectSnapGizmo];
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} count _pointsNearby;
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} forEach _findWhitelisted;
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};
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fnc_initSnapPointsCleanup = {
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{detach _x; deleteVehicle _x;} count snapGizmos;
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snapGizmos = [];
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{detach _x; deleteVehicle _x;} count snapGizmosNearby;
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snapGizmosNearby = [];
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snapActionState = localize "STR_EPOCH_ACTION_SNAP_OFF";
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};
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fnc_snapDistanceCheck = {
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private ["_distClosestPointFound","_distCheck","_distClosest","_testXPos","_distClosestPointFoundPos","_distClosestPointFoundDir","_distClosestAttached","_distCheckAttached","_distClosestAttachedFoundPos","_onWater","_objectHelper","_object"];
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_object = _this select 0;
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_objectHelper = _this select 1;
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while {snapActionState != localize "STR_EPOCH_ACTION_SNAP_OFF"} do {
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_distClosestPointFound = objNull;
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_distCheck = 0;
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_distClosest = 10;
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_testXPos = [];
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_distClosestPointFoundPos =[];
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_distClosestPointFoundDir = 0;
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{
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if (_x !=_distClosestPointFound) then {_x setobjecttexture [0,"#(argb,8,8,3)color(0.04,0.84,0.92,0.3,ca)"];};
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_testXPos = [_x] call FNC_GetPos;
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_distCheck = _objectHelper distance _testXPos;
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if (_distCheck < _distClosest) then {
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_distClosest = _distCheck;
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_distClosestPointFound setobjecttexture [0,"#(argb,8,8,3)color(0.04,0.84,0.92,0.3,ca)"];
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_distClosestPointFound = _x;
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_distClosestPointFound setobjecttexture [0,"#(argb,8,8,3)color(0,0.92,0.06,1,ca)"];
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};
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} count snapGizmosNearby;
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if (!isNull _distClosestPointFound) then {
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if (snapActionStateSelect == localize "STR_EPOCH_ACTION_SNAP_POINT_MANUAL") then {
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if (helperDetach) then {
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_onWater = surfaceIsWater position _distClosestPointFound;
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_distClosestPointFoundDir = getDir _distClosestPointFound;
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if (_onWater) then {
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_distClosestPointFoundPos = getPosASL _distClosestPointFound;
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_objectHelper setPosASL _distClosestPointFoundPos;
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} else {
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_distClosestPointFoundPos = getPosATL _distClosestPointFound;
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_objectHelper setPosATL _distClosestPointFoundPos;
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};
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//_objectHelper setDir _distClosestPointFoundDir;
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DZE_memDir = _distClosestPointFoundDir;
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[_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw;
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waitUntil {uiSleep 0.1; !helperDetach};
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};
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} else {
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_distClosestAttached = objNull;
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_distCheckAttached = 0;
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_distClosest = 10;
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_distClosestAttachedFoundPos = [];
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{
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if (_x !=_distClosestAttached) then {_x setobjecttexture [0,"#(argb,8,8,3)color(0.04,0.84,0.92,0.3,ca)"];};
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_testXPos = [_x] call FNC_GetPos;
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_distCheckAttached = _distClosestPointFound distance _testXPos;
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if (_distCheckAttached < _distClosest) then {
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_distClosest = _distCheckAttached;
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_distClosestAttached setobjecttexture [0,"#(argb,8,8,3)color(0.04,0.84,0.92,0.3,ca)"];
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_distClosestAttached = _x;
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_distClosestAttached setobjecttexture [0,"#(argb,8,8,3)color(0,0.92,0.06,1,ca)"];
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};
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} count snapGizmos;
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if (helperDetach) then {
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_distClosestPointFoundDir = getDir _distClosestPointFound;
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_onWater = surfaceIsWater position _distClosestPointFound;
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if (_onWater) then {
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_distClosestPointFoundPos = getPosASL _distClosestPointFound;
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_distClosestAttachedFoundPos = getPosASL _distClosestAttached;
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detach _object;
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_objectHelper setPosASL _distClosestAttachedFoundPos;
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_object attachTo [_objectHelper];
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_objectHelper setPosASL _distClosestPointFoundPos;
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} else {
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_distClosestPointFoundPos = getPosATL _distClosestPointFound;
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_distClosestAttachedFoundPos = getPosATL _distClosestAttached;
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detach _object;
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_objectHelper setPosATL _distClosestAttachedFoundPos;
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_object attachTo [_objectHelper];
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_objectHelper setPosATL _distClosestPointFoundPos;
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};
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//_objectHelper setDir _distClosestPointFoundDir;
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DZE_memDir = _distClosestPointFoundDir;
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[_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw;
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waitUntil {uiSleep 0.1; !helperDetach};
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};
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};
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};
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uiSleep 0.1;
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};
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};
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fnc_initSnapTutorial = {
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/*
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Shows help dialog for player ONCE per log in, explaining controls.
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Add snapTutorial = false; to your init.sqf to disable this tutorial completely.
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You can also add this bool to the end of this function to only show tutorial once per player login (not recommended)
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*/
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private ["_bldTxtSwitch","_bldTxtEnable","_bldTxtClrO","_bldTxtClrW","_bldTxtClrR","_bldTxtClrG","_bldTxtSz","_bldTxtSzT","_bldTxtShdw","_bldTxtAlgnL","_bldTxtUndrln","_bldTxtBold","_bldTxtFinal","_bldTxtStringTitle","_bldTxtStringSD","_bldTxtStringSE","_bldTxtStringSA","_bldTxtStringSM","_bldTxtStringPG","_bldTxtStringAPG","_bldTxtStringCPG","_bldTxtStringQE","_bldTxtStringQEF","_bldTxtStringFD","_bldTxtStringFS"];
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if (isNil "snapTutorial") then {
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_bldTxtSwitch = _this select 0;
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_bldTxtEnable = _this select 1;
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_bldTxtClrO = "color='#ff8800'"; //orange
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_bldTxtClrW = "color='#ffffff'"; //white
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_bldTxtClrR = "color='#fd0a05'"; //red
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_bldTxtClrG = "color='#11ef00'"; //green
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_bldTxtSz = "size='0.76'"; //Title font size
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_bldTxtSzT = "size='0.4'"; //Text font size
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_bldTxtShdw = "shadow='1'"; //Font shadow
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_bldTxtAlgnL = "align='left'"; //Text align left
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_bldTxtUndrln = "underline='true'";
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_bldTxtBold = "font='Zeppelin33'"; //Bold text
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_bldTxtFinal = "";
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//Delete on init
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17 cutRsc ["Default", "PLAIN"];
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uiSleep 0.1;
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//Init Tutorial text
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if (_bldTxtEnable) then {
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_bldTxtStringTitle = format ["<t %1%2%3%4%6>Epoch<t %5%7> Snap Building</t></t><br />",_bldTxtClrW,_bldTxtSz,_bldTxtShdw,_bldTxtAlgnL,_bldTxtClrO,_bldTxtUndrln,_bldTxtBold];
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_bldTxtStringSD = format["<t %1%4%5%6>[Snap]<t %2> %7</t> <t %3>%8</t></t><br /><br />",_bldTxtClrO,_bldTxtClrR,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL,localize "STR_EPOCH_SNAP_TUTORIAL_DISABLE",localize "STR_EPOCH_SNAP_TUTORIAL_DISABLE_MSG"];
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_bldTxtStringSE = format["<t %1%4%5%6>[Snap]<t %2> %7</t> <t %3>%8</t></t><br /><br />",_bldTxtClrO,_bldTxtClrG,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL,localize "STR_EPOCH_SNAP_TUTORIAL_ENABLE",localize "STR_EPOCH_SNAP_TUTORIAL_ENABLE_MSG"];
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_bldTxtStringSA = format["<t %1%3%4%5>[Auto]<t %2>: %6</t></t><br /><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL,localize "STR_EPOCH_SNAP_TUTORIAL_AUTO_DETECT"];
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_bldTxtStringSM = format["<t %1%3%4%5>[%6]<t %2>: %7</t></t><br /><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL,localize "STR_EPOCH_ACTION_SNAP_POINT_MANUAL",localize "STR_EPOCH_SNAP_TUTORIAL_MANUAL_DETECT"];
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_bldTxtStringPG = format["<t %1%3%4%5>%6<t %2>: %7</t></t><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL,localize "STR_EPOCH_SNAP_TUTORIAL_PGUPPGDOWN",localize "STR_EPOCH_SNAP_TUTORIAL_PGUPPGDOWN_MSG"];
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_bldTxtStringAPG = format["<t %1%3%4%5>%6<t %2>: %7</t></t><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL,localize "STR_EPOCH_SNAP_TUTORIAL_ALT_PGUPPGDOWN",localize "STR_EPOCH_SNAP_TUTORIAL_ALT_PGUPPGDOWN_MSG"];
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_bldTxtStringCPG = format["<t %1%3%4%5>%6<t %2>: %7</t></t><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL,localize "STR_EPOCH_SNAP_TUTORIAL_CTRL_PGUPPGDOWN",localize "STR_EPOCH_SNAP_TUTORIAL_CTRL_PGUPPGDOWN_MSG"];
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_bldTxtStringQE = format["<t %1%3%4%5>[Q / E]<t %2>: %6</t></t><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL,localize "STR_EPOCH_SNAP_TUTORIAL_ROTATE180_MSG"];
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_bldTxtStringQEF = format["<t %1%3%4%5>[Q / E]<t %2>: %6</t></t><br /><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL,localize "STR_EPOCH_SNAP_TUTORIAL_ROTATE45_MSG"];
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_bldTxtStringFD = format["<t %1%3%4%5>[F]<t %2>: %6</t></t><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL,localize "STR_EPOCH_SNAP_TUTORIAL_F_DROP_MSG"];
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_bldTxtStringFS = format["<t %1%3%4%5>[F]<t %2>: %6</t></t><br />",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL,localize "STR_EPOCH_SNAP_TUTORIAL_F_SNAP_MSG"];
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switch (_bldTxtSwitch) do {
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case "init": {
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_bldTxtFinal = _bldTxtStringTitle + _bldTxtStringSD + _bldTxtStringPG + _bldTxtStringAPG + _bldTxtStringCPG + _bldTxtStringQE + _bldTxtStringQEF + _bldTxtStringFD;
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};
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case "OnAuto": {
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_bldTxtFinal = _bldTxtStringTitle + _bldTxtStringSE + _bldTxtStringSA + _bldTxtStringPG + _bldTxtStringAPG + _bldTxtStringCPG + _bldTxtStringQE + _bldTxtStringQEF + _bldTxtStringFS;
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};
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case "manual": {
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_bldTxtFinal = _bldTxtStringTitle + _bldTxtStringSE + _bldTxtStringSM + _bldTxtStringPG + _bldTxtStringAPG + _bldTxtStringCPG + _bldTxtStringQE + _bldTxtStringQEF + _bldTxtStringFS;
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};
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};
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[
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_bldTxtFinal, //structured text
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0.73 * safezoneW + safezoneX, //number - x
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0.65 * safezoneH + safezoneY, //number - y
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30, //number - duration
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1, // number - fade in time
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0, // number - delta y
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17 //number - layer ID
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] spawn bis_fnc_dynamicText;
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};
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};
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};
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