Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/UAZ.hpp
A Man 4ba6fa326a Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
2021-06-26 11:25:17 +02:00

775 lines
18 KiB
C++

class UAZ_CDF;
class UAZ_CDF_DZE: UAZ_CDF {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_UAZ_CDF";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"UAZ_CDF_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_CDF_DZE1: UAZ_CDF_DZE {
displayName = "$STR_VEH_NAME_UAZ_CDF+";
original = "UAZ_CDF_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_CDF_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_CDF_DZE2: UAZ_CDF_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_CDF++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_CDF_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_CDF_DZE3: UAZ_CDF_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_CDF+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_CDF_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_CDF_DZE4: UAZ_CDF_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_CDF++++";
fuelCapacity = 210; // car 100
};
class UAZ_INS;
class UAZ_INS_DZE: UAZ_INS {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_UAZ_INS";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"UAZ_INS_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_INS_DZE1: UAZ_INS_DZE {
displayName = "$STR_VEH_NAME_UAZ_INS+";
original = "UAZ_INS_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_INS_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_INS_DZE2: UAZ_INS_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_INS++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_INS_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_INS_DZE3: UAZ_INS_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_INS+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_INS_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_INS_DZE4: UAZ_INS_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_INS++++";
fuelCapacity = 210; // car 100
};
class UAZ_RU;
class UAZ_RU_DZE: UAZ_RU {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_UAZ_RU";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"UAZ_RU_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_RU_DZE1: UAZ_RU_DZE {
displayName = "$STR_VEH_NAME_UAZ_RU+";
original = "UAZ_RU_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_RU_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_RU_DZE2: UAZ_RU_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_RU++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_RU_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_RU_DZE3: UAZ_RU_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_RU+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_RU_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_RU_DZE4: UAZ_RU_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_RU++++";
fuelCapacity = 210; // car 100
};
class UAZ_Unarmed_TK_EP1;
class UAZ_Unarmed_TK_EP1_DZE: UAZ_Unarmed_TK_EP1 {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_UAZ_TK";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"UAZ_Unarmed_TK_EP1_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_Unarmed_TK_EP1_DZE1: UAZ_Unarmed_TK_EP1_DZE {
displayName = "$STR_VEH_NAME_UAZ_TK+";
original = "UAZ_Unarmed_TK_EP1_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_Unarmed_TK_EP1_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_TK++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_Unarmed_TK_EP1_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_Unarmed_TK_EP1_DZE3: UAZ_Unarmed_TK_EP1_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_TK+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_Unarmed_TK_EP1_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_Unarmed_TK_EP1_DZE4: UAZ_Unarmed_TK_EP1_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_TK++++";
fuelCapacity = 210; // car 100
};
class UAZ_Unarmed_UN_EP1;
class UAZ_Unarmed_UN_EP1_DZE: UAZ_Unarmed_UN_EP1 {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_UAZ_UN";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"UAZ_Unarmed_UN_EP1_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_Unarmed_UN_EP1_DZE1: UAZ_Unarmed_UN_EP1_DZE {
displayName = "$STR_VEH_NAME_UAZ_UN+";
original = "UAZ_Unarmed_UN_EP1_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_Unarmed_UN_EP1_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_UN++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_Unarmed_UN_EP1_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_Unarmed_UN_EP1_DZE3: UAZ_Unarmed_UN_EP1_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_UN+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_Unarmed_UN_EP1_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_Unarmed_UN_EP1_DZE4: UAZ_Unarmed_UN_EP1_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_UN++++";
fuelCapacity = 210; // car 100
};
class UAZ_Unarmed_TK_CIV_EP1;
class UAZ_Unarmed_TK_CIV_EP1_DZE: UAZ_Unarmed_TK_CIV_EP1 {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_UAZ_CIVIL";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE1: UAZ_Unarmed_TK_CIV_EP1_DZE {
displayName = "$STR_VEH_NAME_UAZ_CIVIL+";
original = "UAZ_Unarmed_TK_CIV_EP1_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_CIVIL++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE3: UAZ_Unarmed_TK_CIV_EP1_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_CIVIL+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE4: UAZ_Unarmed_TK_CIV_EP1_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_CIVIL++++";
fuelCapacity = 210; // car 100
};
class UAZ_Rust_DZE: UAZ_Unarmed_TK_CIV_EP1 {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_UAZ_RUSTY";
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_main_wrecked_co.paa"};
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"UAZ_Rust_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_Rust_DZE1: UAZ_Rust_DZE {
displayName = "$STR_VEH_NAME_UAZ_RUSTY+";
original = "UAZ_Rust_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_Rust_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_Rust_DZE2: UAZ_Rust_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_RUSTY++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_Rust_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_Rust_DZE3: UAZ_Rust_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_RUSTY+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_Rust_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_Rust_DZE4: UAZ_Rust_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_RUSTY++++";
fuelCapacity = 210; // car 100
};
class UAZ_WINTER_DZE: UAZ_Unarmed_TK_EP1 {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_UAZ_WINTER";
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_winter.paa"};
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"UAZ_WINTER_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class UAZ_WINTER_DZE1: UAZ_WINTER_DZE {
displayName = "$STR_VEH_NAME_UAZ_WINTER+";
original = "UAZ_WINTER_DZE";
maxspeed = 190;
terrainCoef = 1;
class Upgrades {
ItemAVE[] = {"UAZ_WINTER_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class UAZ_WINTER_DZE2: UAZ_WINTER_DZE1 {
displayName = "$STR_VEH_NAME_UAZ_WINTER++";
armor = 75; // UAZ 40
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_WINTER_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class UAZ_WINTER_DZE3: UAZ_WINTER_DZE2 {
displayName = "$STR_VEH_NAME_UAZ_WINTER+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 9; // car 2, UAZ 7
class Upgrades {
ItemTNK[] = {"UAZ_WINTER_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class UAZ_WINTER_DZE4: UAZ_WINTER_DZE3 {
displayName = "$STR_VEH_NAME_UAZ_WINTER++++";
fuelCapacity = 210; // car 100
};