mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
473 lines
13 KiB
C++
473 lines
13 KiB
C++
class Ikarus;
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class Ikarus_DZE: Ikarus {
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side = 1;
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faction = "USMC";
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vehicleClass = "DayZ Epoch Vehicles";
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displayname = $STR_VEH_NAME_IKARUS_BLUE;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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supplyRadius = 1.8;
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};
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class Ikarus_TK_CIV_EP1;
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class Ikarus_TK_CIV_EP1_DZE: Ikarus_TK_CIV_EP1 {
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side = 1;
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faction = "USMC";
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vehicleClass = "DayZ Epoch Vehicles";
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displayname = $STR_VEH_NAME_IKARUS_RED;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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supplyRadius = 1.8;
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};
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class Ikarus_White_DZE: Ikarus_DZE {
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side = 1;
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faction = "USMC";
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displayname = $STR_VEH_NAME_IKARUS_WHITE;
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model = "\sra_civilian\wheeled\bus\bus_city.p3d";
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driverAction = "CityBus_Driver";
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nameSound = "bus";
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cargoAction[] = {"Truck_Cargo03","Truck_Cargo01","Truck_Cargo04","Truck_Cargo01","Truck_Cargo01","Truck_Cargo03","Truck_Cargo01","Truck_Cargo04","Truck_Cargo01","Truck_Cargo02","Truck_Cargo02","Truck_Cargo01"};
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dammageFull[] = {"\sra_civilian\wheeled\bus\bus_city_glass_ca.paa","\sra_civilian\wheeled\bus\bus_city_glassbr2_ca.paa","\sra_civilian\wheeled\bus\bus_city_glass_ca.paa","\sra_civilian\wheeled\bus\bus_city_glassbr2_ca.paa"};
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dammageHalf[] = {"\sra_civilian\wheeled\bus\bus_city_glass_ca.paa","\sra_civilian\wheeled\bus\bus_city_glassbr1_ca.paa","\sra_civilian\wheeled\bus\bus_city_glass_ca.paa","\sra_civilian\wheeled\bus\bus_city_glassbr1_ca.paa"};
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maxSpeed = 80;
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class AnimationSources
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{
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class HitGlass1
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{
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hitpoint = "HitGlass1";
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raw = 1;
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source = "Hit";
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};
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class HitGlass2: HitGlass1
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{
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hitpoint = "HitGlass2";
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};
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class HitGlass3: HitGlass1
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{
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hitpoint = "HitGlass3";
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};
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class HitGlass4: HitGlass1
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{
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hitpoint = "HitGlass4";
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};
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class HitGlass5: HitGlass1
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{
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hitpoint = "HitGlass5";
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};
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class HitGlass6: HitGlass1
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{
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hitpoint = "HitGlass6";
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};
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class HitGlass7: HitGlass1
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{
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hitpoint = "HitGlass7";
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};
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class HitGlass8: HitGlass1
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{
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hitpoint = "HitGlass8";
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};
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class HitGlass9: HitGlass1
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{
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hitpoint = "HitGlass9";
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};
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class HitGlass10: HitGlass1
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{
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hitpoint = "HitGlass10";
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};
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class HitGlass11: HitGlass1
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{
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hitpoint = "HitGlass11";
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};
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class HitGlass12: HitGlass1
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{
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hitpoint = "HitGlass12";
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};
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class HitLFWheel
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{
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hitpoint = "HitLFWheel";
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raw = 1;
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source = "Hit";
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};
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class HitRFWheel: HitLFWheel
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{
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hitpoint = "HitRFWheel";
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};
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class HitLBWheel: HitLFWheel
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{
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hitpoint = "HitLBWheel";
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};
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class HitRBWheel: HitLFWheel
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{
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hitpoint = "HitRBWheel";
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};
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class HitLF2Wheel: HitLFWheel
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{
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hitpoint = "HitLF2Wheel";
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};
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class HitRF2Wheel: HitLFWheel
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{
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hitpoint = "HitRF2Wheel";
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};
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class HitLMWheel: HitLFWheel
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{
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hitpoint = "HitLMWheel";
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};
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class HitRMWheel: HitLFWheel
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{
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hitpoint = "HitRMWheel";
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};
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};
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class Damage
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{
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tex[] = {};
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mat[] = {"sra_civilian\wheeled\bus\detailmapy\bus_city_ext.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_ext.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_ext_destruct.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_int.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_int.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_int_destruct.rvmat","sra_civilian\wheeled\data\auta_skla.rvmat","sra_civilian\wheeled\data\auta_skla_damage.rvmat","sra_civilian\wheeled\data\auta_skla_damage.rvmat","sra_civilian\wheeled\data\auta_skla_in.rvmat","sra_civilian\wheeled\data\auta_skla_in_damage.rvmat","sra_civilian\wheeled\data\auta_skla_in_damage.rvmat"};
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};
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class HitPoints
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{
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class HitGlass1
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{
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armor = 0.1;
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material = -1;
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name = "sklo_p";
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passThrough = 0;
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visual = "sklo_p";
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};
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class HitGlass2: HitGlass1
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{
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name = "sklo_p1";
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visual = "sklo_p1";
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};
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class HitGlass3: HitGlass1
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{
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name = "sklo_p2";
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visual = "sklo_p2";
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};
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class HitGlass4: HitGlass1
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{
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name = "sklo_p3";
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visual = "sklo_p3";
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};
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class HitGlass5: HitGlass1
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{
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name = "sklo_p4";
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visual = "sklo_p4";
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};
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class HitGlass6: HitGlass1
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{
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name = "sklo_p5";
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visual = "sklo_p5";
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};
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class HitGlass7: HitGlass1
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{
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name = "sklo_l1";
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visual = "sklo_l1";
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};
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class HitGlass8: HitGlass1
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{
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name = "sklo_l2";
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visual = "sklo_l2";
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};
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class HitGlass9: HitGlass1
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{
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name = "sklo_l3";
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visual = "sklo_l3";
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};
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class HitGlass10: HitGlass1
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{
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name = "sklo_l4";
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visual = "sklo_l4";
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};
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class HitGlass11: HitGlass1
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{
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name = "sklo_l5";
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visual = "sklo_l5";
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};
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class HitGlass12: HitGlass1
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{
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name = "sklo_z";
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visual = "sklo_z";
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};
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class HitRGlass: HitGlass1{};
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class HitLGlass: HitGlass1{};
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class HitBody
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{
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armor = 1;
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material = -1;
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name = "karoserie";
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passThrough = 1;
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visual = "karoserie";
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};
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class HitFuel
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{
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armor = 0.3;
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material = -1;
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name = "palivo";
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passThrough = 0.5;
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visual = "palivo";
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};
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class HitEngine
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{
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armor = 0.4;
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material = -1;
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name = "motor";
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passThrough = 0.2;
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visual = "motor";
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};
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class HitLFWheel
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{
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armor = 0.15;
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material = -1;
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name = "levy predni tlumic";
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passThrough = 0.3;
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visual = "levy predni";
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};
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class HitLBWheel: HitLFWheel
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{
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name = "levy zadni tlumic";
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visual = "levy zadni";
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};
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class HitRFWheel: HitLFWheel
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{
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name = "pravy predni tlumic";
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visual = "pravy predni";
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};
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class HitRBWheel: HitLFWheel
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{
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name = "pravy zadni tlumic";
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visual = "pravy zadni";
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};
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class HitLF2Wheel: HitLFWheel{};
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class HitRF2Wheel: HitLFWheel{};
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class HitLMWheel: HitLFWheel{};
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class HitRMWheel: HitLFWheel{};
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};
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};
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class Ikarus_Armored_DZE: epoch_car
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{
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scope = 2;
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model = "z\addons\dayz_epoch_v\vehicles\citybus\dze_citybus";
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picture = "\dayz_epoch_c\icons\vehicles\ArmoredBus.paa";
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displayName = $STR_VEH_NAME_IKARUS_ARMORED;
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maxSpeed = 85;
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turnCoef = 1.2;
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armor = 100;
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transportMaxWeapons = 25;
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transportMaxMagazines = 120;
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transportmaxbackpacks = 10;
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transportSoldier = 12;
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driverAction = CityBus_Driver;
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cargoAction[] =
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{
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Truck_Cargo03,Truck_Cargo01,Truck_Cargo04,Truck_Cargo01,Truck_Cargo01,
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Truck_Cargo03,Truck_Cargo01,Truck_Cargo04,Truck_Cargo01,Truck_Cargo02,
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Truck_Cargo02,Truck_Cargo01
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};
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hiddenselections[] = {"camo1"};
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hiddenselectionstextures[]=
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{
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"z\addons\dayz_epoch_v\vehicles\citybus\data\citybus_ext_co.paa"
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};
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class Damage
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{
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tex[]={};
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mat[]=
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{
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"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_ext.rvmat",
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"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_ext.rvmat",
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"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_ext_destruct.rvmat",
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"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_int.rvmat",
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"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_int.rvmat",
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"z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_int_destruct.rvmat"
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};
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};
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insideSoundCoef = 0.9;
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soundGear[]={,db-85,1};
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soundGetIn[]={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-getout-1",db-0,1};
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soundGetOut[]={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-getout-1",db-0,1, 40};
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soundEngineOnInt[] = {"ca\sounds\vehicles\Wheeled\BUS\int\int-bus-start-1", db-5, 1.0};
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soundEngineOnExt[] = {"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-start-1", db-5, 1.0, 280};
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soundEngineOffInt[] ={"ca\sounds\vehicles\Wheeled\BUS\int\int-bus-stop-1", db-5, 1.0};
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soundEngineOffExt[] ={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-stop-1", db-5, 1.0, 280};
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buildCrash0[]={"Ca\sounds\Vehicles\Crash\crash_building_01", db-3, 1, 200};
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buildCrash1[]={"Ca\sounds\Vehicles\Crash\crash_building_02", db-3, 1, 200};
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buildCrash2[]={"Ca\sounds\Vehicles\Crash\crash_building_03", db-3, 1, 200};
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buildCrash3[]={"Ca\sounds\Vehicles\Crash\crash_building_04", db-3, 1, 200};
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soundBuildingCrash[]={buildCrash0, 0.25, buildCrash1, 0.25, buildCrash2, 0.25, buildCrash3, 0.25};
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WoodCrash0[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", db-3, 1, 200};
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WoodCrash1[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", db-3, 1, 200};
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WoodCrash2[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", db-3, 1, 200};
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WoodCrash3[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", db-3, 1, 200};
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WoodCrash4[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", db-3, 1, 200};
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WoodCrash5[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", db-3, 1, 200};
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soundWoodCrash[]={woodCrash0, 0.166, woodCrash1, 0.166, woodCrash2, 0.166, woodCrash3, 0.166,woodCrash4, 0.166,woodCrash5, 0.166};
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ArmorCrash0[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_01", db-3, 1, 200};
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ArmorCrash1[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_02", db-3, 1, 200};
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ArmorCrash2[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_03", db-3, 1, 200};
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ArmorCrash3[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_04", db-3, 1, 200};
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soundArmorCrash[]={ArmorCrash0, 0.25, ArmorCrash1, 0.25, ArmorCrash2, 0.25, ArmorCrash3, 0.25};
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class SoundEvents
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{
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class AccelerationIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-acce-1", db-5, 1.0};
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limit = "0.15";
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expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
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};
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class AccelerationOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\ext\ext-bus-acce-1", db-5, 1.0, 280};
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limit = "0.15";
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expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
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};
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};
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class Sounds
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{
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/* --------------------------------- */
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// EXTERNAL SOUNDS BUS */
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/* --------------------------------- */
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class Engine
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{
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sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\ext\ext-bus-low-2", db0, 1.0, 350};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "engineOn*camPos*(thrust factor[0.7, 0.2])";
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};
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class EngineHighOut
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{
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sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\ext\ext-bus-high-4", db0, 1.0, 450};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "engineOn*camPos*(thrust factor[0.5, 0.9])";
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};
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class IdleOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\ext\ext-bus-idle-1", db-10, 1.0, 150};
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frequency = "1";
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volume = "engineOn*camPos*(rpm factor[0.4, 0])";
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};
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class TiresRockOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", db-15, 1.0, 30};
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frequency = "1";
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volume = "camPos*rock*(speed factor[2, 20])";
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};
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class TiresSandOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", db-15, 1.0, 30};
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frequency = "1";
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volume = "camPos*sand*(speed factor[2, 20])";
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};
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class TiresGrassOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", db-15, 1.0, 30};
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frequency = "1";
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volume = "camPos*grass*(speed factor[2, 20])";
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};
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class TiresMudOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", db-15, 1.0, 30};
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frequency = "1";
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volume = "camPos*mud*(speed factor[2, 20])";
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};
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class TiresGravelOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", db-15, 1.0, 30};
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frequency = "1";
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volume = "camPos*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", db-25, 1.0, 30};
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frequency = "1";
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volume = "camPos*asphalt*(speed factor[2, 20])";
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};
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class NoiseOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\ext-noise3", db-15, 1.0, 30};
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frequency = "1";
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volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
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};
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/* --------------------------------- */
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// INTERNAL SOUNDS BUS */
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/* --------------------------------- */
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class EngineLowIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-low-2", db-0, 1.0};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
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};
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class EngineHighIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-high-4", db-0, 0.95};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "((engineOn*thrust) factor[0.55, 1.0])*(1-camPos)";
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};
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class IdleIn
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{
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sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\int\int-bus-idle-1", db-5, 1.0};
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frequency = "1";
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volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)";
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};
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class TiresRockIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", db-15, 1.0};
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frequency = "1";
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volume = "(1-camPos)*rock*(speed factor[2, 20])";
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|
};
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|
class TiresSandIn
|
|
{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", db-15, 1.0};
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|
frequency = "1";
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|
volume = "(1-camPos)*sand*(speed factor[2, 20])";
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|
};
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|
class TiresGrassIn
|
|
{
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|
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", db-15, 1.0};
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|
frequency = "1";
|
|
volume = "(1-camPos)*grass*(speed factor[2, 20])";
|
|
};
|
|
class TiresMudIn
|
|
{
|
|
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", db-15, 1.0};
|
|
frequency = "1";
|
|
volume = "(1-camPos)*mud*(speed factor[2, 20])";
|
|
};
|
|
class TiresGravelIn
|
|
{
|
|
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", db-15, 1.0};
|
|
frequency = "1";
|
|
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
|
|
};
|
|
class TiresAsphaltIn
|
|
{
|
|
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", db-20, 1.0};
|
|
frequency = "1";
|
|
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
|
|
};
|
|
class NoiseIn
|
|
{
|
|
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\int-noise3", db-10, 1.0};
|
|
frequency = "1";
|
|
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)"; //definice INSIDE zvuku
|
|
};
|
|
// original environment sound, suppressed now
|
|
class Movement
|
|
{
|
|
sound = "soundEnviron";
|
|
frequency = "1";
|
|
volume = "0";
|
|
};
|
|
};
|
|
}; |