Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/BTR60.hpp
A Man 4ba6fa326a Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
2021-06-26 11:25:17 +02:00

331 lines
9.1 KiB
C++

class BTR60_TK_EP1: BRDM2_Base {
class Turrets; // External class reference
class MainTurret; // External class reference
};
class BTR60_TK_EP1_DZ: BTR60_TK_EP1 {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_BTR60_WOOD";
vehicleClass = "DayZ Epoch Vehicles";
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportmaxbackpacks = 6;
enableGPS = 0;
supplyRadius = 1.8;
crewVulnerable = 1;
class Turrets: Turrets
{
class MainTurret: MainTurret
{
body = "mainTurret";
gun = "mainGun";
weapons[] = {"PKT"};
soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.1,1.0,15};
magazines[] = {"100Rnd_762x54_PK","100Rnd_762x54_PK","100Rnd_762x54_PK","100Rnd_762x54_PK"};
gunnerOpticsEffect[] = {"TankGunnerOptics1","OpticsBlur2","OpticsCHAbera2"};
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.2;
minFov = 0.058;
maxFov = 0.2;
visionMode[] = {"Normal"};
};
gunnerAction = "BTR60_Gunner_EP1";
gunnerInAction = "BTR60_Gunner_EP1";
gunnerGetInAction = "GetInHigh";
gunnerGetOutAction = "GetOutHigh";
gunnerOpticsModel = "\ca\weapons\2Dscope_BMPgun";
gunnerForceOptics = 1;
startEngine = 0;
stabilizedInAxes = "StabilizedInAxesNone";
commanding = 2;
primaryGunner = 1;
primaryObserver = 0;
class HitPoints
{
class HitTurret
{
armor = 0.8;
material = -1;
name = "vez";
visual = "vez";
passThrough = 1;
};
};
};
class CommanderTurret: MainTurret
{
body = "ObsTurret";
gun = "ObsGun";
proxyType = "CPCommander";
proxyIndex = 1;
gunnerName = "$STR_POSITION_COMMANDER";
primaryGunner = 0;
primaryObserver = 1;
gunnerOpticsShowCursor = 0;
LODTurnedIn = 1200;
LODTurnedOut = 0.0;
animationSourceBody = "obsTurret";
animationSourceGun = "obsGun";
animationSourceHatch = "hatchCommander";
minElev = -10;
maxElev = 20;
initElev = 0;
minTurn = -90;
maxTurn = 90;
initTurn = 0;
weapons[] = {};
magazines[] = {};
gunnerOpticsEffect[] = {"TankGunnerOptics1","OpticsBlur2","OpticsCHAbera2"};
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.3;
minFov = 0.093;
maxFov = 0.466;
visionMode[] = {"Normal"};
};
gunnerAction = "BTR60_Commander_EP1";
gunnerInAction = "BTR60_Commander_EP1";
discreteDistance[] = {};
discreteDistanceInitIndex = 0;
gunnerOpticsModel = "\CorePatch\CorePatch_Vehicles\models\optika_T72_commander";
turretInfoType = "RscWeaponEmpty";
gunnerOutOpticsModel = "";
gunnerOutOpticsColor[] = {0,0,0,1};
gunnerForceOptics = 0;
gunnerOutForceOptics = 0;
gunnerOutOpticsShowCursor = 0;
startEngine = 0;
stabilizedInAxes = "StabilizedInAxesNone";
commanding = 1;
memoryPointGunnerOutOptics = "commander_weapon_view";
memoryPointGunnerOptics = "commanderview";
memoryPointsGetInGunner = "pos commander";
memoryPointsGetInGunnerDir = "pos commander dir";
};
};
};
class BTR60_TK_EP1_DZE: BTR60_TK_EP1_DZ {
class Turrets: Turrets
{
class MainTurret: MainTurret
{
body = "mainTurret";
gun = "mainGun";
weapons[] = {"PKT"};
soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.1,1.0,15};
magazines[] = {};
gunnerOpticsEffect[] = {"TankGunnerOptics1","OpticsBlur2","OpticsCHAbera2"};
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.2;
minFov = 0.058;
maxFov = 0.2;
visionMode[] = {"Normal"};
};
gunnerAction = "BTR60_Gunner_EP1";
gunnerInAction = "BTR60_Gunner_EP1";
gunnerGetInAction = "GetInHigh";
gunnerGetOutAction = "GetOutHigh";
gunnerOpticsModel = "\ca\weapons\2Dscope_BMPgun";
gunnerForceOptics = 1;
startEngine = 0;
stabilizedInAxes = "StabilizedInAxesNone";
commanding = 2;
primaryGunner = 1;
primaryObserver = 0;
class HitPoints
{
class HitTurret
{
armor = 0.8;
material = -1;
name = "vez";
visual = "vez";
passThrough = 1;
};
};
};
class CommanderTurret: MainTurret
{
body = "ObsTurret";
gun = "ObsGun";
proxyType = "CPCommander";
proxyIndex = 1;
gunnerName = "$STR_POSITION_COMMANDER";
primaryGunner = 0;
primaryObserver = 1;
gunnerOpticsShowCursor = 0;
LODTurnedIn = 1200;
LODTurnedOut = 0.0;
animationSourceBody = "obsTurret";
animationSourceGun = "obsGun";
animationSourceHatch = "hatchCommander";
minElev = -10;
maxElev = 20;
initElev = 0;
minTurn = -90;
maxTurn = 90;
initTurn = 0;
weapons[] = {};
magazines[] = {};
gunnerOpticsEffect[] = {"TankGunnerOptics1","OpticsBlur2","OpticsCHAbera2"};
class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.3;
minFov = 0.093;
maxFov = 0.466;
visionMode[] = {"Normal"};
};
gunnerAction = "BTR60_Commander_EP1";
gunnerInAction = "BTR60_Commander_EP1";
discreteDistance[] = {};
discreteDistanceInitIndex = 0;
gunnerOpticsModel = "\CorePatch\CorePatch_Vehicles\models\optika_T72_commander";
turretInfoType = "RscWeaponEmpty";
gunnerOutOpticsModel = "";
gunnerOutOpticsColor[] = {0,0,0,1};
gunnerForceOptics = 0;
gunnerOutForceOptics = 0;
gunnerOutOpticsShowCursor = 0;
startEngine = 0;
stabilizedInAxes = "StabilizedInAxesNone";
commanding = 1;
memoryPointGunnerOutOptics = "commander_weapon_view";
memoryPointGunnerOptics = "commanderview";
memoryPointsGetInGunner = "pos commander";
memoryPointsGetInGunnerDir = "pos commander dir";
};
};
class Upgrades {
ItemTankORP[] = {"BTR60_TK_EP1_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankORP",1},{"PartEngine",6},{"PartGeneric",2},{"ItemScrews",2}}};
};
};
class BTR60_TK_EP1_DZE1: BTR60_TK_EP1_DZE {
displayName = "$STR_VEH_NAME_BTR60_WOOD+";
original = "BTR60_TK_EP1_DZE";
maxspeed = 120; // base 100
terrainCoef = 1; // base 2
turnCoef = 6; // base 4
class Upgrades {
ItemTankAVE[] = {"BTR60_TK_EP1_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankAVE",1},{"equip_metal_sheet",8},{"ItemScrews",2}}};
};
};
class BTR60_TK_EP1_DZE2: BTR60_TK_EP1_DZE1 {
displayName = "$STR_VEH_NAME_BTR60_WOOD++";
armor = 200; // base 120
damageResistance = 0.037; // base 0.01849
class Upgrades {
ItemTankLRK[] = {"BTR60_TK_EP1_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class BTR60_TK_EP1_DZE3: BTR60_TK_EP1_DZE2 {
displayName = "$STR_VEH_NAME_BTR60_WOOD+++";
transportMaxWeapons = 40;
transportMaxMagazines = 200;
transportmaxbackpacks = 12;
class Upgrades {
ItemTankTNK[] = {"BTR60_TK_EP1_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankTNK",1},{"PartFueltank",6},{"ItemFuelBarrel",4}}};
};
};
class BTR60_TK_EP1_DZE4: BTR60_TK_EP1_DZE3 {
displayName = "$STR_VEH_NAME_BTR60_WOOD++++";
fuelCapacity = 200; // base 100
};
class BTR60_Gue_DZ: BTR60_TK_EP1_DZ {
displayName = $STR_VEH_NAME_BTR60_GREEN;
hiddenSelectionsTextures[] = {"\CorePatch\CorePatch_Vehicles\textures\btr60_body_gue_co.paa","\CorePatch\CorePatch_Vehicles\textures\btr60_details_gue_co.paa"};
};
class BTR60_Gue_DZE: BTR60_TK_EP1_DZE {
displayName = "$STR_VEH_NAME_BTR60_GREEN";
hiddenSelectionsTextures[] = {"\CorePatch\CorePatch_Vehicles\textures\btr60_body_gue_co.paa","\CorePatch\CorePatch_Vehicles\textures\btr60_details_gue_co.paa"};
class Upgrades {
ItemTankORP[] = {"BTR60_Gue_DZE1",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankORP",1},{"PartEngine",6},{"PartGeneric",2},{"ItemScrews",2}}};
};
};
class BTR60_Gue_DZE1: BTR60_Gue_DZE {
displayName = "$STR_VEH_NAME_BTR60_GREEN+";
original = "BTR60_Gue_DZE";
maxspeed = 120; // base 100
terrainCoef = 1; // base 2
turnCoef = 6; // base 4
class Upgrades {
ItemTankAVE[] = {"BTR60_Gue_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankAVE",1},{"equip_metal_sheet",8},{"ItemScrews",2}}};
};
};
class BTR60_Gue_DZE2: BTR60_Gue_DZE1 {
displayName = "$STR_VEH_NAME_BTR60_GREEN++";
armor = 200; // base 120
damageResistance = 0.037; // base 0.01849
class Upgrades {
ItemTankLRK[] = {"BTR60_Gue_DZE3",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class BTR60_Gue_DZE3: BTR60_Gue_DZE2 {
displayName = "$STR_VEH_NAME_BTR60_GREEN+++";
transportMaxWeapons = 40;
transportMaxMagazines = 200;
transportmaxbackpacks = 12;
class Upgrades {
ItemTankTNK[] = {"BTR60_Gue_DZE4",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankTNK",1},{"PartFueltank",6},{"ItemFuelBarrel",4}}};
};
};
class BTR60_Gue_DZE4: BTR60_Gue_DZE3 {
displayName = "$STR_VEH_NAME_BTR60_GREEN++++";
fuelCapacity = 200; // base 100
};