mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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No reason to use spawn here. Spawn can have a delay. Since fn_selfActions runs faster it can register the vehicle as still locked or unlocked after you clicked the action.
34 lines
942 B
Plaintext
34 lines
942 B
Plaintext
private ["_vehicle","_removed"];
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_vehicle = _this select 3;
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_32" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
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s_player_lockUnlock_crtl = 1;
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{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
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s_player_lockUnlockInside_ctrl = 1;
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_removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove);
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if (_removed == 1) then {
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if((random 10) <= 7.5) then {
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PVDZE_veh_Lock = [_vehicle,false];
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if(player distance _vehicle < 10) then {
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if (local _vehicle) then {
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PVDZE_veh_Lock call local_lockUnlock
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} else {
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publicVariable "PVDZE_veh_Lock";
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};
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};
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} else {
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localize "str_epoch_player_33" call dayz_rollingMessages;
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};
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};
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s_player_lockUnlock_crtl = -1;
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s_player_lockUnlockInside_ctrl = -1;
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DZE_ActionInProgress = false; |