Files
DayZ-Epoch/SQF/dayz_code/actions/hotwire_veh.sqf
ebaydayz 7a4775beea Fix needing to click lock/unlock twice from inside vehicle to take effect
No reason to use spawn here. Spawn can have a delay. Since
fn_selfActions runs faster it can register the vehicle as still locked
or unlocked after you clicked the action.
2016-08-05 14:38:12 -04:00

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private ["_vehicle","_removed"];
_vehicle = _this select 3;
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_32" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
s_player_lockUnlockInside_ctrl = 1;
_removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove);
if (_removed == 1) then {
if((random 10) <= 7.5) then {
PVDZE_veh_Lock = [_vehicle,false];
if(player distance _vehicle < 10) then {
if (local _vehicle) then {
PVDZE_veh_Lock call local_lockUnlock
} else {
publicVariable "PVDZE_veh_Lock";
};
};
} else {
localize "str_epoch_player_33" call dayz_rollingMessages;
};
};
s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1;
DZE_ActionInProgress = false;