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DayZ-Epoch/SQF/dayz_code/compile/object_showPlotRadius.sqf
2013-12-09 11:38:38 -05:00

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//Build preview adopted from Axe Cop (@vos) Base Destruction Script
private ["_location","_object","_objects","_i","_dir","_nearPlotPole"];
// global vars
_nearPlotPole = nearestObject [player, "Plastic_Pole_EP1_DZ", 3];
//"privatized" center variable
_BD_radius = 30;
_BD_center = getPos _nearPlotPole;
player removeAction s_player_plotpole_preview;
s_player_plotpole_preview = -1;
_objects = [];
// circle
for "_i" from 0 to 360 step (270 / _BD_radius) do {
_location = [(_BD_center select 0) + ((cos _i) * _BD_radius), (_BD_center select 1) + ((sin _i) * _BD_radius), _BD_center select 2];
_object = createVehicleLocal ["WoodLargeWall_Preview_DZ", _location, [], 0, "CAN_COLLIDE"];
_dir = ((_BD_center select 0) - (_location select 0)) atan2 ((_BD_center select 1) - (_location select 1));
_object setDir _dir;
_objects set [count _objects, _object];
};
// top
_location = [_BD_center select 0, _BD_center select 1, (_BD_center select 2) + _BD_radius];
_object = createVehicleLocal ["WoodFloor_Preview_DZ", _location, [], 0, "CAN_COLLIDE"];
_objects set [count _objects, _object];
_previewCounter = 30;
while {_previewCounter > 0} do {
cutText [format["Radius preview active for %1 seconds", _previewCounter], "PLAIN DOWN"];
_previewCounter = _previewCounter - 1;
sleep 1;
};
// sleep now done in the while loop
// sleep 30;
{
deleteVehicle _x;
} forEach _objects;
s_player_plotpole_preview = -1;