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I don't think we should allow selling backpacks from vehicles because we can not get backpack contents. We can only remove all backpacks with clearBackpackCargo and then add back new empty backpacks for ones that weren't sold. This means players may unintentionally wipe all contents of all other backpacks in their vehicle when they only want to sell one. Thanks @AirwavesMan for catching this. Also made changes discussed in #1718 @oiad
172 lines
5.6 KiB
Plaintext
172 lines
5.6 KiB
Plaintext
private ["_selection","_return","_toBuyWeaps","_toBuyTotalMags","_toBuyBags","_toolsToBuy","_sidearmToBuy"
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,"_primaryToBuy","_currentPrimarys","_p","_b","_check0","_check1","_check2","_check3","_check4","_allowedMags"
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,"_allowedPrimary","_allowedTools","_allowedSidearm","_allowedBackpacks","_parentClasses","_toolClasses"
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,"_duplicate","_quantity","_tool","_totalBagSlots","_pistolMags","_regularMags","_toBuyPistolMags"
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,"_toBuyRegularMags","_type","_freeSpace","_backpack","_totalSpace"
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];
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_selection = Z_SellingFrom;
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_return = false;
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_toBuyWeaps = _this select 0; // Does not include tools
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_toBuyPistolMags = (_this select 1) select 0;
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_toBuyRegularMags = (_this select 1) select 1;
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_toBuyTotalMags = _toBuyPistolMags + _toBuyRegularMags;
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_toBuyBags = _this select 2;
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_toolsToBuy = _this select 3;
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_sidearmToBuy = _this select 4;
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_primaryToBuy = _this select 5;
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_vehiclesToBuy = _this select 6;
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_toolClasses = _this select 7;
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_allowedMags = 0;
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_allowedWeapons = 0;
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_allowedBackpacks = 0;
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if (_vehiclesToBuy > 1) exitWith {systemChat localize "STR_EPOCH_TRADE_ONE_VEHICLE"; false};
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if (_vehiclesToBuy > 0) then {
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_toolsToBuy = _toolsToBuy + _vehiclesToBuy;
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};
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if (_selection == 2) then { //gear
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_pistolMags = 0;
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_regularMags = 0;
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{
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_type = getNumber (configFile >> "CfgMagazines" >> _x >> "type");
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if (_type == 16) then {_pistolMags = _pistolMags + 1;}; // 16 = WeaponSlotHandGunItem (pistol ammo slot)
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if (_type == 256) then {_regularMags = _regularMags + 1;}; // 256 = WeaponSlotItem (normal magazine)
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} count (magazines player);
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_allowedPistolMags = 8 - _pistolMags;
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_allowedRegularMags = 12 - _regularMags;
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_currentPrimarys = 0;
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_p = primaryWeapon player;
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if (!isNil '_p' && _p != "") then {
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_currentPrimarys = 1;
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};
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_allowedPrimary = 1 - _currentPrimarys;
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// (secondaryWeapon player) returns launcher, doesn't work for pistol
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_allowedSidearm = 1;
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{
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if (getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 2) exitWith { // 2 = WeaponSlotHandGun (occupies pistol slot)
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_allowedSidearm = 0;
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};
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} count (weapons player);
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_b = unitBackpack player;
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_allowedBackpacks = if (isNull _b) then {1} else {0};
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_allowedTools = 14; // 12 toolbelt + 1 Binocular + 1 NVG
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_duplicate = false;
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{
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_parentClasses = [(configFile >> "CfgWeapons" >> _x),true] call BIS_fnc_returnParents;
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if ('ItemCore' in _parentClasses || 'Binocular' in _parentClasses) then {
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_allowedTools = _allowedTools - 1;
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if (_x in _toolClasses) then {_duplicate = true;}; // Forbid purchasing duplicate tools into gear
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}
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} count (weapons player);
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{
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_tool = _x;
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_quantity = {(_tool == _x)} count _toolClasses;
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if (_quantity > 1) exitWith {_duplicate = true;}; // Forbid purchasing multiples of the same tool into gear
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} forEach _toolClasses;
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_check1 = false;
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_check2 = false;
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_check3 = false;
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if (_allowedPrimary >= _primaryToBuy && _allowedSidearm >= _sidearmToBuy && _allowedTools >= _toolsToBuy && !_duplicate) then {
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_check1 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_GEAR_FULL", _allowedPrimary, _allowedSidearm , _allowedTools];
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if (_duplicate) then { systemChat localize "STR_EPOCH_TRADE_DUPLICATE_TOOL"; };
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};
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if (_allowedPistolMags >= _toBuyPistolMags && _allowedRegularMags >= _toBuyRegularMags) then {
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_check2 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_MAGS_FULL",_allowedRegularMags,_allowedPistolMags];
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};
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if (_allowedBackpacks >= _toBuyBags) then {
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_check3 = true;
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} else {
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systemChat localize "STR_EPOCH_TRADE_HAVE_BACKPACK";
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};
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if (_check1 && _check2 && _check3) then { _return = true; };
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};
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if (_selection == 1) then { //vehicle
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if (!isNull Z_vehicle) then {
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_freeSpace = [Z_vehicle,0,0,0,0] call Z_calcFreeSpace;
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_allowedMags = _freeSpace select 1;
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_allowedWeapons = _freeSpace select 2;
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_allowedBackpacks = _freeSpace select 3;
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};
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_check1 = false;
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_check2 = false;
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_check3 = false;
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if (_allowedWeapons >= (_toBuyWeaps + _toolsToBuy)) then {
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_check1 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_WEPS", _allowedWeapons];
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};
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if (_allowedMags >= _toBuyTotalMags) then {
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_check2 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_MAGS", _allowedMags];
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};
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if (_allowedBackpacks >= _toBuyBags) then {
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_check3 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_BAGS", _allowedBackpacks];
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};
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if (_check1 && _check2 && _check3) then { _return = true; };
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};
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if (_selection == 0) then { //backpack
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_totalSpace = 0;
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_totalBagSlots = 0;
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_backpack = unitBackpack player;
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_check0 = false;
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if (!isNull _backpack) then {
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_check0 = true;
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_freeSpace = [_backpack,_primaryToBuy,_sidearmToBuy,_toolsToBuy,_toBuyTotalMags] call Z_calcFreeSpace;
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_totalSpace = _freeSpace select 0;
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_allowedWeapons = _freeSpace select 2; // needed since some bags have >= 5 slots but transportMaxWeapons = 0;
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_totalBagSlots = _freeSpace select 4;
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} else {
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systemChat localize "STR_EPOCH_TRADE_NO_BACKPACK";
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};
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_check1 = false;
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_check2 = false;
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_check3 = false;
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if (_allowedWeapons >= _toBuyWeaps) then { //_toBuyWeaps does not include tools (which can exceed transportMaxWeapons in backpacks but not vehicles)
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_check1 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_BAG_WEPS", _allowedWeapons];
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};
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if (_toBuyBags < 1) then { // A backpack can not hold any backpacks
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_check2 = true;
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} else {
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systemChat localize "STR_EPOCH_TRADE_BAG_BAGS";
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};
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if (_totalSpace <= _totalBagSlots) then {
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_check3 = true;
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} else {
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systemChat localize "STR_EPOCH_TRADE_BACKPACK_FULL";
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};
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if (_check0 && _check1 && _check2 && _check3) then { _return = true; };
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};
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_return |