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DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_allowBuying.sqf
ebaydayz ee3eb845a3 Remove selling backpacks from vehicles
I don't think we should allow selling backpacks from vehicles because we
can not get backpack contents.

We can only remove all backpacks with clearBackpackCargo and then add
back new empty backpacks for ones that weren't sold.

This means players may unintentionally wipe all contents of all other
backpacks in their vehicle when they only want to sell one.

Thanks @AirwavesMan for catching this.

Also made changes discussed in #1718 @oiad
2016-08-01 17:14:42 -04:00

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private ["_selection","_return","_toBuyWeaps","_toBuyTotalMags","_toBuyBags","_toolsToBuy","_sidearmToBuy"
,"_primaryToBuy","_currentPrimarys","_p","_b","_check0","_check1","_check2","_check3","_check4","_allowedMags"
,"_allowedPrimary","_allowedTools","_allowedSidearm","_allowedBackpacks","_parentClasses","_toolClasses"
,"_duplicate","_quantity","_tool","_totalBagSlots","_pistolMags","_regularMags","_toBuyPistolMags"
,"_toBuyRegularMags","_type","_freeSpace","_backpack","_totalSpace"
];
_selection = Z_SellingFrom;
_return = false;
_toBuyWeaps = _this select 0; // Does not include tools
_toBuyPistolMags = (_this select 1) select 0;
_toBuyRegularMags = (_this select 1) select 1;
_toBuyTotalMags = _toBuyPistolMags + _toBuyRegularMags;
_toBuyBags = _this select 2;
_toolsToBuy = _this select 3;
_sidearmToBuy = _this select 4;
_primaryToBuy = _this select 5;
_vehiclesToBuy = _this select 6;
_toolClasses = _this select 7;
_allowedMags = 0;
_allowedWeapons = 0;
_allowedBackpacks = 0;
if (_vehiclesToBuy > 1) exitWith {systemChat localize "STR_EPOCH_TRADE_ONE_VEHICLE"; false};
if (_vehiclesToBuy > 0) then {
_toolsToBuy = _toolsToBuy + _vehiclesToBuy;
};
if (_selection == 2) then { //gear
_pistolMags = 0;
_regularMags = 0;
{
_type = getNumber (configFile >> "CfgMagazines" >> _x >> "type");
if (_type == 16) then {_pistolMags = _pistolMags + 1;}; // 16 = WeaponSlotHandGunItem (pistol ammo slot)
if (_type == 256) then {_regularMags = _regularMags + 1;}; // 256 = WeaponSlotItem (normal magazine)
} count (magazines player);
_allowedPistolMags = 8 - _pistolMags;
_allowedRegularMags = 12 - _regularMags;
_currentPrimarys = 0;
_p = primaryWeapon player;
if (!isNil '_p' && _p != "") then {
_currentPrimarys = 1;
};
_allowedPrimary = 1 - _currentPrimarys;
// (secondaryWeapon player) returns launcher, doesn't work for pistol
_allowedSidearm = 1;
{
if (getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 2) exitWith { // 2 = WeaponSlotHandGun (occupies pistol slot)
_allowedSidearm = 0;
};
} count (weapons player);
_b = unitBackpack player;
_allowedBackpacks = if (isNull _b) then {1} else {0};
_allowedTools = 14; // 12 toolbelt + 1 Binocular + 1 NVG
_duplicate = false;
{
_parentClasses = [(configFile >> "CfgWeapons" >> _x),true] call BIS_fnc_returnParents;
if ('ItemCore' in _parentClasses || 'Binocular' in _parentClasses) then {
_allowedTools = _allowedTools - 1;
if (_x in _toolClasses) then {_duplicate = true;}; // Forbid purchasing duplicate tools into gear
}
} count (weapons player);
{
_tool = _x;
_quantity = {(_tool == _x)} count _toolClasses;
if (_quantity > 1) exitWith {_duplicate = true;}; // Forbid purchasing multiples of the same tool into gear
} forEach _toolClasses;
_check1 = false;
_check2 = false;
_check3 = false;
if (_allowedPrimary >= _primaryToBuy && _allowedSidearm >= _sidearmToBuy && _allowedTools >= _toolsToBuy && !_duplicate) then {
_check1 = true;
} else {
systemChat format[localize "STR_EPOCH_TRADE_GEAR_FULL", _allowedPrimary, _allowedSidearm , _allowedTools];
if (_duplicate) then { systemChat localize "STR_EPOCH_TRADE_DUPLICATE_TOOL"; };
};
if (_allowedPistolMags >= _toBuyPistolMags && _allowedRegularMags >= _toBuyRegularMags) then {
_check2 = true;
} else {
systemChat format[localize "STR_EPOCH_TRADE_MAGS_FULL",_allowedRegularMags,_allowedPistolMags];
};
if (_allowedBackpacks >= _toBuyBags) then {
_check3 = true;
} else {
systemChat localize "STR_EPOCH_TRADE_HAVE_BACKPACK";
};
if (_check1 && _check2 && _check3) then { _return = true; };
};
if (_selection == 1) then { //vehicle
if (!isNull Z_vehicle) then {
_freeSpace = [Z_vehicle,0,0,0,0] call Z_calcFreeSpace;
_allowedMags = _freeSpace select 1;
_allowedWeapons = _freeSpace select 2;
_allowedBackpacks = _freeSpace select 3;
};
_check1 = false;
_check2 = false;
_check3 = false;
if (_allowedWeapons >= (_toBuyWeaps + _toolsToBuy)) then {
_check1 = true;
} else {
systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_WEPS", _allowedWeapons];
};
if (_allowedMags >= _toBuyTotalMags) then {
_check2 = true;
} else {
systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_MAGS", _allowedMags];
};
if (_allowedBackpacks >= _toBuyBags) then {
_check3 = true;
} else {
systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_BAGS", _allowedBackpacks];
};
if (_check1 && _check2 && _check3) then { _return = true; };
};
if (_selection == 0) then { //backpack
_totalSpace = 0;
_totalBagSlots = 0;
_backpack = unitBackpack player;
_check0 = false;
if (!isNull _backpack) then {
_check0 = true;
_freeSpace = [_backpack,_primaryToBuy,_sidearmToBuy,_toolsToBuy,_toBuyTotalMags] call Z_calcFreeSpace;
_totalSpace = _freeSpace select 0;
_allowedWeapons = _freeSpace select 2; // needed since some bags have >= 5 slots but transportMaxWeapons = 0;
_totalBagSlots = _freeSpace select 4;
} else {
systemChat localize "STR_EPOCH_TRADE_NO_BACKPACK";
};
_check1 = false;
_check2 = false;
_check3 = false;
if (_allowedWeapons >= _toBuyWeaps) then { //_toBuyWeaps does not include tools (which can exceed transportMaxWeapons in backpacks but not vehicles)
_check1 = true;
} else {
systemChat format[localize "STR_EPOCH_TRADE_BAG_WEPS", _allowedWeapons];
};
if (_toBuyBags < 1) then { // A backpack can not hold any backpacks
_check2 = true;
} else {
systemChat localize "STR_EPOCH_TRADE_BAG_BAGS";
};
if (_totalSpace <= _totalBagSlots) then {
_check3 = true;
} else {
systemChat localize "STR_EPOCH_TRADE_BACKPACK_FULL";
};
if (_check0 && _check1 && _check2 && _check3) then { _return = true; };
};
_return