private ["_selection","_return","_toBuyWeaps","_toBuyTotalMags","_toBuyBags","_toolsToBuy","_sidearmToBuy" ,"_primaryToBuy","_currentPrimarys","_p","_b","_check0","_check1","_check2","_check3","_check4","_allowedMags" ,"_allowedPrimary","_allowedTools","_allowedSidearm","_allowedBackpacks","_parentClasses","_toolClasses" ,"_duplicate","_quantity","_tool","_totalBagSlots","_pistolMags","_regularMags","_toBuyPistolMags" ,"_toBuyRegularMags","_type","_freeSpace","_backpack","_totalSpace" ]; _selection = Z_SellingFrom; _return = false; _toBuyWeaps = _this select 0; // Does not include tools _toBuyPistolMags = (_this select 1) select 0; _toBuyRegularMags = (_this select 1) select 1; _toBuyTotalMags = _toBuyPistolMags + _toBuyRegularMags; _toBuyBags = _this select 2; _toolsToBuy = _this select 3; _sidearmToBuy = _this select 4; _primaryToBuy = _this select 5; _vehiclesToBuy = _this select 6; _toolClasses = _this select 7; _allowedMags = 0; _allowedWeapons = 0; _allowedBackpacks = 0; if (_vehiclesToBuy > 1) exitWith {systemChat localize "STR_EPOCH_TRADE_ONE_VEHICLE"; false}; if (_vehiclesToBuy > 0) then { _toolsToBuy = _toolsToBuy + _vehiclesToBuy; }; if (_selection == 2) then { //gear _pistolMags = 0; _regularMags = 0; { _type = getNumber (configFile >> "CfgMagazines" >> _x >> "type"); if (_type == 16) then {_pistolMags = _pistolMags + 1;}; // 16 = WeaponSlotHandGunItem (pistol ammo slot) if (_type == 256) then {_regularMags = _regularMags + 1;}; // 256 = WeaponSlotItem (normal magazine) } count (magazines player); _allowedPistolMags = 8 - _pistolMags; _allowedRegularMags = 12 - _regularMags; _currentPrimarys = 0; _p = primaryWeapon player; if (!isNil '_p' && _p != "") then { _currentPrimarys = 1; }; _allowedPrimary = 1 - _currentPrimarys; // (secondaryWeapon player) returns launcher, doesn't work for pistol _allowedSidearm = 1; { if (getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 2) exitWith { // 2 = WeaponSlotHandGun (occupies pistol slot) _allowedSidearm = 0; }; } count (weapons player); _b = unitBackpack player; _allowedBackpacks = if (isNull _b) then {1} else {0}; _allowedTools = 14; // 12 toolbelt + 1 Binocular + 1 NVG _duplicate = false; { _parentClasses = [(configFile >> "CfgWeapons" >> _x),true] call BIS_fnc_returnParents; if ('ItemCore' in _parentClasses || 'Binocular' in _parentClasses) then { _allowedTools = _allowedTools - 1; if (_x in _toolClasses) then {_duplicate = true;}; // Forbid purchasing duplicate tools into gear } } count (weapons player); { _tool = _x; _quantity = {(_tool == _x)} count _toolClasses; if (_quantity > 1) exitWith {_duplicate = true;}; // Forbid purchasing multiples of the same tool into gear } forEach _toolClasses; _check1 = false; _check2 = false; _check3 = false; if (_allowedPrimary >= _primaryToBuy && _allowedSidearm >= _sidearmToBuy && _allowedTools >= _toolsToBuy && !_duplicate) then { _check1 = true; } else { systemChat format[localize "STR_EPOCH_TRADE_GEAR_FULL", _allowedPrimary, _allowedSidearm , _allowedTools]; if (_duplicate) then { systemChat localize "STR_EPOCH_TRADE_DUPLICATE_TOOL"; }; }; if (_allowedPistolMags >= _toBuyPistolMags && _allowedRegularMags >= _toBuyRegularMags) then { _check2 = true; } else { systemChat format[localize "STR_EPOCH_TRADE_MAGS_FULL",_allowedRegularMags,_allowedPistolMags]; }; if (_allowedBackpacks >= _toBuyBags) then { _check3 = true; } else { systemChat localize "STR_EPOCH_TRADE_HAVE_BACKPACK"; }; if (_check1 && _check2 && _check3) then { _return = true; }; }; if (_selection == 1) then { //vehicle if (!isNull Z_vehicle) then { _freeSpace = [Z_vehicle,0,0,0,0] call Z_calcFreeSpace; _allowedMags = _freeSpace select 1; _allowedWeapons = _freeSpace select 2; _allowedBackpacks = _freeSpace select 3; }; _check1 = false; _check2 = false; _check3 = false; if (_allowedWeapons >= (_toBuyWeaps + _toolsToBuy)) then { _check1 = true; } else { systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_WEPS", _allowedWeapons]; }; if (_allowedMags >= _toBuyTotalMags) then { _check2 = true; } else { systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_MAGS", _allowedMags]; }; if (_allowedBackpacks >= _toBuyBags) then { _check3 = true; } else { systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_BAGS", _allowedBackpacks]; }; if (_check1 && _check2 && _check3) then { _return = true; }; }; if (_selection == 0) then { //backpack _totalSpace = 0; _totalBagSlots = 0; _backpack = unitBackpack player; _check0 = false; if (!isNull _backpack) then { _check0 = true; _freeSpace = [_backpack,_primaryToBuy,_sidearmToBuy,_toolsToBuy,_toBuyTotalMags] call Z_calcFreeSpace; _totalSpace = _freeSpace select 0; _allowedWeapons = _freeSpace select 2; // needed since some bags have >= 5 slots but transportMaxWeapons = 0; _totalBagSlots = _freeSpace select 4; } else { systemChat localize "STR_EPOCH_TRADE_NO_BACKPACK"; }; _check1 = false; _check2 = false; _check3 = false; if (_allowedWeapons >= _toBuyWeaps) then { //_toBuyWeaps does not include tools (which can exceed transportMaxWeapons in backpacks but not vehicles) _check1 = true; } else { systemChat format[localize "STR_EPOCH_TRADE_BAG_WEPS", _allowedWeapons]; }; if (_toBuyBags < 1) then { // A backpack can not hold any backpacks _check2 = true; } else { systemChat localize "STR_EPOCH_TRADE_BAG_BAGS"; }; if (_totalSpace <= _totalBagSlots) then { _check3 = true; } else { systemChat localize "STR_EPOCH_TRADE_BACKPACK_FULL"; }; if (_check0 && _check1 && _check2 && _check3) then { _return = true; }; }; _return