Files
DayZ-Epoch/SQF/dayz_code/actions/player_buildingMaint.sqf
A Man bb968698e6 Modulr build changes
- Players may no longer build objects outside the plot radius.
- This is calculated using the object's pivot point, not its geometry nor its bounding box.
- Players may move an object any distance or height within the plot boundary/sphere.
- Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete.
- Players may move a small distance outside the plot radius, provided the object remains inside.	Enabled with DZE_PlotOzone.	Default: 10 meters.
- A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole.	Enabled with DZE_AxialHelper.
- This may be useful for nearby plots that are grouped together, or where their radii overlap.
- Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain.
- This only applies when the player is holding the object. They may press F to release it, then run without cancelling.
- Crouch-walking or slow-walking will not cancel the build.
- The player will auto-crouch when clicking "build" to prevent accidental cancelling.

Changes made by  @Victor-the-Cleaner
2021-09-19 18:41:52 +02:00

121 lines
3.6 KiB
Plaintext

///////////////////////////////////////////////////////////////////////////////////////////////////
//
// DayZ Base Building Maintenance
// Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
//
// Upgraded by: Victor the Cleaner
// Date: August 2021
//
// - Now includes helper spheres for improved player experience
//
///////////////////////////////////////////////////////////////////////////////////////////////////
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;}; // Upgrade is already in progress.
dayz_actionInProgress = true;
player removeAction s_player_maint_build;
s_player_maint_build = 1;
local _obj = _this select 3;
local _objectID = _obj getVariable ["ObjectID","0"];
local _objectUID = _obj getVariable ["ObjectUID","0"];
if (_objectID == "0" && _objectUID == "0") exitWith {
dayz_actionInProgress = false;
s_player_maint_build = -1;
localize "str_epoch_player_50" call dayz_rollingMessages; // Not setup yet.
};
local _classname = typeOf _obj;
// Find next maintain
local _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "maintainBuilding");
local _requirements = [];
if (count _upgrade > 0) then {
_requirements = _upgrade;
} else {
_requirements = [["PartGeneric", 1]];
};
local _missingQty = 0;
local _missing = "";
local _proceed = true;
{
local _itemIn = _x select 0;
local _countIn = _x select 1;
local _qty = {(_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)} count magazines player;
if (_qty < _countIn) exitWith {
_missing = _itemIn;
_missingQty = _countIn - _qty;
_proceed = false;
};
} forEach _requirements;
if (_proceed) then {
[_obj] call fn_displayHelpers; // create helpers
[player, (getPosATL player), 40, "repair"] spawn fnc_alertZombies; // make noise
local _finished = ["Medic", 1] call fn_loopAction; // animation
[] call fn_displayHelpers; // delete helpers
if (!_finished) exitWith {};
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
local _temp_removed_array = [];
local _removed_total = 0;
local _tobe_removed_total = 0;
{
local _removed = 0;
local _itemIn = _x select 0;
local _countIn = _x select 1;
// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
_tobe_removed_total = _tobe_removed_total + _countIn;
{
if (_removed < _countIn && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
local _num_removed = ([player, _x] call BIS_fnc_invRemove);
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if (_num_removed > 0) then {
_temp_removed_array set [count _temp_removed_array, _x];
};
};
} forEach magazines player;
} forEach _requirements;
// all parts removed proceed
if (_tobe_removed_total == _removed_total) then {
format[localize "STR_EPOCH_ACTIONS_4" ,1] call dayz_rollingMessages; // You have maintained %1 building parts.
PVDZE_maintainArea = [player, 2, [_obj, _objectID, _objectUID]];
publicVariableServer "PVDZE_maintainArea";
} else {
{player addMagazine _x;} count _temp_removed_array;
format[localize "str_epoch_player_145", _removed_total, _tobe_removed_total] call dayz_rollingMessages; // Missing Parts after first check Item: %1 / %2
};
} else {
local _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
format[localize "STR_EPOCH_ACTIONS_6", _missingQty, _textMissing] call dayz_rollingMessages; // Missing %1 more of %2
};
dayz_actionInProgress = false;
s_player_maint_build = -1;