mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
665 lines
15 KiB
C++
665 lines
15 KiB
C++
class UAZ_AGS30_RU;
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class UAZ_AGS30_RU_DZ: UAZ_AGS30_RU
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{
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_UAZ_AGS_RU";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class Turrets;
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class MainTurret;
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supplyRadius = 1.3;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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};
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class UAZ_AGS30_RU_DZE: UAZ_AGS30_RU_DZ
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{
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {};
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};
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};
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class Upgrades {
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ItemORP[] = {"UAZ_AGS30_RU_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
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};
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};
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class UAZ_AGS30_RU_DZE1: UAZ_AGS30_RU_DZE {
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displayName = "$STR_VEH_NAME_UAZ_AGS_RU+";
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original = "UAZ_AGS30_RU_DZE";
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maxspeed = 190;
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terrainCoef = 1;
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class Upgrades {
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ItemAVE[] = {"UAZ_AGS30_RU_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
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};
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};
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class UAZ_AGS30_RU_DZE2: UAZ_AGS30_RU_DZE1 {
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displayName = "$STR_VEH_NAME_UAZ_AGS_RU++";
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armor = 75; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel: HitFuel {
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armor = 0.5;
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};
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class HitEngine: HitEngine {
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armor = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 0.3;
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};
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class HitGlass2: HitGlass2 {
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armor = 0.3;
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};
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class HitGlass3: HitGlass3 {
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armor = 0.3;
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};
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class HitGlass4: HitGlass4 {
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armor = 0.3;
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};
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};
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class Upgrades {
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ItemLRK[] = {"UAZ_AGS30_RU_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
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};
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};
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class UAZ_AGS30_RU_DZE3: UAZ_AGS30_RU_DZE2 {
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displayName = "$STR_VEH_NAME_UAZ_AGS_RU+++";
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 9; // car 2, UAZ 7
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class Upgrades {
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ItemTNK[] = {"UAZ_AGS30_RU_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
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};
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};
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class UAZ_AGS30_RU_DZE4: UAZ_AGS30_RU_DZE3 {
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displayName = "$STR_VEH_NAME_UAZ_AGS_RU++++";
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fuelCapacity = 210; // car 100
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};
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class UAZ_AGS30_CDF;
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class UAZ_AGS30_CDF_DZ: UAZ_AGS30_CDF
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{
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_UAZ_AGS_CDF";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class Turrets;
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class MainTurret;
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supplyRadius = 1.3;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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};
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class UAZ_AGS30_CDF_DZE: UAZ_AGS30_CDF_DZ
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{
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {};
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};
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};
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class Upgrades {
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ItemORP[] = {"UAZ_AGS30_CDF_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
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};
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};
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class UAZ_AGS30_CDF_DZE1: UAZ_AGS30_CDF_DZE {
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displayName = "$STR_VEH_NAME_UAZ_AGS_CDF+";
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original = "UAZ_AGS30_CDF_DZE";
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maxspeed = 190;
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terrainCoef = 1;
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class Upgrades {
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ItemAVE[] = {"UAZ_AGS30_CDF_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
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};
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};
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class UAZ_AGS30_CDF_DZE2: UAZ_AGS30_CDF_DZE1 {
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displayName = "$STR_VEH_NAME_UAZ_AGS_CDF++";
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armor = 75; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel: HitFuel {
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armor = 0.5;
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};
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class HitEngine: HitEngine {
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armor = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 0.3;
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};
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class HitGlass2: HitGlass2 {
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armor = 0.3;
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};
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class HitGlass3: HitGlass3 {
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armor = 0.3;
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};
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class HitGlass4: HitGlass4 {
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armor = 0.3;
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};
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};
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class Upgrades {
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ItemLRK[] = {"UAZ_AGS30_CDF_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
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};
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};
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class UAZ_AGS30_CDF_DZE3: UAZ_AGS30_CDF_DZE2 {
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displayName = "$STR_VEH_NAME_UAZ_AGS_CDF+++";
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 9; // car 2, UAZ 7
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class Upgrades {
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ItemTNK[] = {"UAZ_AGS30_CDF_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
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};
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};
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class UAZ_AGS30_CDF_DZE4: UAZ_AGS30_CDF_DZE3 {
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displayName = "$STR_VEH_NAME_UAZ_AGS_CDF++++";
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fuelCapacity = 210; // car 100
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};
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class UAZ_AGS30_INS;
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class UAZ_AGS30_INS_DZ: UAZ_AGS30_INS
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{
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_UAZ_AGS_INS";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class Turrets;
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class MainTurret;
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supplyRadius = 1.3;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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};
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class UAZ_AGS30_INS_DZE: UAZ_AGS30_INS_DZ
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{
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {};
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};
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};
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class Upgrades {
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ItemORP[] = {"UAZ_AGS30_INS_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
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};
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};
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class UAZ_AGS30_INS_DZE1: UAZ_AGS30_INS_DZE {
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displayName = "$STR_VEH_NAME_UAZ_AGS_INS+";
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original = "UAZ_AGS30_INS_DZE";
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maxspeed = 190;
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terrainCoef = 1;
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class Upgrades {
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ItemAVE[] = {"UAZ_AGS30_INS_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
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};
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};
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class UAZ_AGS30_INS_DZE2: UAZ_AGS30_INS_DZE1 {
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displayName = "$STR_VEH_NAME_UAZ_AGS_INS++";
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armor = 75; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel: HitFuel {
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armor = 0.5;
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};
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class HitEngine: HitEngine {
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armor = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 0.3;
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};
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class HitGlass2: HitGlass2 {
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armor = 0.3;
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};
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class HitGlass3: HitGlass3 {
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armor = 0.3;
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};
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class HitGlass4: HitGlass4 {
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armor = 0.3;
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};
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};
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class Upgrades {
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ItemLRK[] = {"UAZ_AGS30_INS_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
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};
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};
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class UAZ_AGS30_INS_DZE3: UAZ_AGS30_INS_DZE2 {
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displayName = "$STR_VEH_NAME_UAZ_AGS_INS+++";
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 9; // car 2, UAZ 7
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class Upgrades {
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ItemTNK[] = {"UAZ_AGS30_INS_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
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};
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};
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class UAZ_AGS30_INS_DZE4: UAZ_AGS30_INS_DZE3 {
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displayName = "$STR_VEH_NAME_UAZ_AGS_INS++++";
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fuelCapacity = 210; // car 100
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};
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class UAZ_AGS30_TK_EP1;
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class UAZ_AGS30_TK_EP1_DZ: UAZ_AGS30_TK_EP1
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{
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_UAZ_AGS_TK";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class Turrets;
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class MainTurret;
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supplyRadius = 1.3;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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};
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class UAZ_AGS30_TK_EP1_DZE: UAZ_AGS30_TK_EP1_DZ
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{
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {};
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};
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};
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class Upgrades {
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ItemORP[] = {"UAZ_AGS30_TK_EP1_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
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};
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};
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class UAZ_AGS30_TK_EP1_DZE1: UAZ_AGS30_TK_EP1_DZE {
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displayName = "$STR_VEH_NAME_UAZ_AGS_TK+";
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original = "UAZ_AGS30_TK_EP1_DZE";
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maxspeed = 190;
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terrainCoef = 1;
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class Upgrades {
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ItemAVE[] = {"UAZ_AGS30_TK_EP1_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
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};
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};
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class UAZ_AGS30_TK_EP1_DZE2: UAZ_AGS30_TK_EP1_DZE1 {
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displayName = "$STR_VEH_NAME_UAZ_AGS_TK++";
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armor = 75; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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};
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class HitLBWheel: HitLBWheel {
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armor = 0.3;
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};
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class HitRFWheel: HitRFWheel {
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armor = 0.3;
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};
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class HitRBWheel: HitRBWheel {
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armor = 0.3;
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};
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class HitFuel: HitFuel {
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armor = 0.5;
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};
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class HitEngine: HitEngine {
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armor = 1;
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};
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class HitGlass1: HitGlass1 {
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armor = 0.3;
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};
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class HitGlass2: HitGlass2 {
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armor = 0.3;
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};
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class HitGlass3: HitGlass3 {
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armor = 0.3;
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};
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class HitGlass4: HitGlass4 {
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armor = 0.3;
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};
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};
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class Upgrades {
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ItemLRK[] = {"UAZ_AGS30_TK_EP1_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
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};
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};
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class UAZ_AGS30_TK_EP1_DZE3: UAZ_AGS30_TK_EP1_DZE2 {
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displayName = "$STR_VEH_NAME_UAZ_AGS_TK+++";
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 9; // car 2, UAZ 7
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class Upgrades {
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ItemTNK[] = {"UAZ_AGS30_TK_EP1_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
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};
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};
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class UAZ_AGS30_TK_EP1_DZE4: UAZ_AGS30_TK_EP1_DZE3 {
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displayName = "$STR_VEH_NAME_UAZ_AGS_TK++++";
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fuelCapacity = 210; // car 100
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};
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class UAZ_AGS30_RUST_DZ: UAZ_AGS30_RU
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{
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side = 1;
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faction = "USMC";
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displayName = "$STR_VEH_NAME_UAZ_AGS_RUST";
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hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_main_wrecked_co.paa","\ca\wheeled\data\uaz_mount_002_co.paa"};
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class Turrets;
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class MainTurret;
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supplyRadius = 1.3;
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class HitPoints;
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class HitLFWheel;
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class HitLBWheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitFuel;
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class HitEngine;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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};
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class UAZ_AGS30_RUST_DZE: UAZ_AGS30_RUST_DZ
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{
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {};
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};
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};
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class Upgrades {
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ItemORP[] = {"UAZ_AGS30_RUST_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
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};
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};
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class UAZ_AGS30_RUST_DZE1: UAZ_AGS30_RUST_DZE {
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displayName = "$STR_VEH_NAME_UAZ_AGS_RUST+";
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|
original = "UAZ_AGS30_RUST_DZE";
|
|
maxspeed = 190;
|
|
terrainCoef = 1;
|
|
|
|
class Upgrades {
|
|
ItemAVE[] = {"UAZ_AGS30_RUST_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
|
};
|
|
};
|
|
|
|
class UAZ_AGS30_RUST_DZE2: UAZ_AGS30_RUST_DZE1 {
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|
displayName = "$STR_VEH_NAME_UAZ_AGS_RUST++";
|
|
armor = 75; // UAZ 40
|
|
damageResistance = 0.02099;
|
|
class HitPoints: HitPoints {
|
|
class HitLFWheel: HitLFWheel {
|
|
armor = 0.3;
|
|
};
|
|
class HitLBWheel: HitLBWheel {
|
|
armor = 0.3;
|
|
};
|
|
class HitRFWheel: HitRFWheel {
|
|
armor = 0.3;
|
|
};
|
|
class HitRBWheel: HitRBWheel {
|
|
armor = 0.3;
|
|
};
|
|
class HitFuel: HitFuel {
|
|
armor = 0.5;
|
|
};
|
|
class HitEngine: HitEngine {
|
|
armor = 1;
|
|
};
|
|
class HitGlass1: HitGlass1 {
|
|
armor = 0.3;
|
|
};
|
|
class HitGlass2: HitGlass2 {
|
|
armor = 0.3;
|
|
};
|
|
class HitGlass3: HitGlass3 {
|
|
armor = 0.3;
|
|
};
|
|
class HitGlass4: HitGlass4 {
|
|
armor = 0.3;
|
|
};
|
|
};
|
|
|
|
class Upgrades {
|
|
ItemLRK[] = {"UAZ_AGS30_RUST_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
|
};
|
|
};
|
|
|
|
class UAZ_AGS30_RUST_DZE3: UAZ_AGS30_RUST_DZE2 {
|
|
displayName = "$STR_VEH_NAME_UAZ_AGS_RUST+++";
|
|
transportMaxWeapons = 20; // car 10
|
|
transportMaxMagazines = 100; // car 50
|
|
transportmaxbackpacks = 9; // car 2, UAZ 7
|
|
|
|
class Upgrades {
|
|
ItemTNK[] = {"UAZ_AGS30_RUST_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
|
};
|
|
};
|
|
|
|
class UAZ_AGS30_RUST_DZE4: UAZ_AGS30_RUST_DZE3 {
|
|
displayName = "$STR_VEH_NAME_UAZ_AGS_RUST++++";
|
|
fuelCapacity = 210; // car 100
|
|
};
|
|
|
|
class UAZ_AGS30_WINTER_DZ: UAZ_AGS30_RU
|
|
{
|
|
side = 1;
|
|
faction = "USMC";
|
|
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS";
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\uaz\uaz_winter.paa","\ca\wheeled\data\uaz_mount_002_co.paa"};
|
|
vehicleClass = "DayZ Epoch Vehicles";
|
|
crew = "";
|
|
typicalCargo[] = {};
|
|
class TransportMagazines {};
|
|
class TransportWeapons {};
|
|
class Turrets;
|
|
class MainTurret;
|
|
supplyRadius = 1.3;
|
|
class HitPoints;
|
|
class HitLFWheel;
|
|
class HitLBWheel;
|
|
class HitRFWheel;
|
|
class HitRBWheel;
|
|
class HitFuel;
|
|
class HitEngine;
|
|
class HitGlass1;
|
|
class HitGlass2;
|
|
class HitGlass3;
|
|
class HitGlass4;
|
|
};
|
|
|
|
class UAZ_AGS30_WINTER_DZE: UAZ_AGS30_WINTER_DZ
|
|
{
|
|
class Turrets: Turrets
|
|
{
|
|
class MainTurret: MainTurret
|
|
{
|
|
magazines[] = {};
|
|
};
|
|
};
|
|
|
|
class Upgrades {
|
|
ItemORP[] = {"UAZ_AGS30_WINTER_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
|
};
|
|
};
|
|
|
|
class UAZ_AGS30_WINTER_DZE1: UAZ_AGS30_WINTER_DZE {
|
|
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS+";
|
|
original = "UAZ_AGS30_WINTER_DZE";
|
|
maxspeed = 190;
|
|
terrainCoef = 1;
|
|
|
|
class Upgrades {
|
|
ItemAVE[] = {"UAZ_AGS30_WINTER_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
|
|
};
|
|
};
|
|
|
|
class UAZ_AGS30_WINTER_DZE2: UAZ_AGS30_WINTER_DZE1 {
|
|
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS++";
|
|
armor = 75; // UAZ 40
|
|
damageResistance = 0.02099;
|
|
class HitPoints: HitPoints {
|
|
class HitLFWheel: HitLFWheel {
|
|
armor = 0.3;
|
|
};
|
|
class HitLBWheel: HitLBWheel {
|
|
armor = 0.3;
|
|
};
|
|
class HitRFWheel: HitRFWheel {
|
|
armor = 0.3;
|
|
};
|
|
class HitRBWheel: HitRBWheel {
|
|
armor = 0.3;
|
|
};
|
|
class HitFuel: HitFuel {
|
|
armor = 0.5;
|
|
};
|
|
class HitEngine: HitEngine {
|
|
armor = 1;
|
|
};
|
|
class HitGlass1: HitGlass1 {
|
|
armor = 0.3;
|
|
};
|
|
class HitGlass2: HitGlass2 {
|
|
armor = 0.3;
|
|
};
|
|
class HitGlass3: HitGlass3 {
|
|
armor = 0.3;
|
|
};
|
|
class HitGlass4: HitGlass4 {
|
|
armor = 0.3;
|
|
};
|
|
};
|
|
|
|
class Upgrades {
|
|
ItemLRK[] = {"UAZ_AGS30_WINTER_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
|
};
|
|
};
|
|
|
|
class UAZ_AGS30_WINTER_DZE3: UAZ_AGS30_WINTER_DZE2 {
|
|
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS+++";
|
|
transportMaxWeapons = 20; // car 10
|
|
transportMaxMagazines = 100; // car 50
|
|
transportmaxbackpacks = 9; // car 2, UAZ 7
|
|
|
|
class Upgrades {
|
|
ItemTNK[] = {"UAZ_AGS30_WINTER_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
|
};
|
|
};
|
|
|
|
class UAZ_AGS30_WINTER_DZE4: UAZ_AGS30_WINTER_DZE3 {
|
|
displayName = "$STR_VEH_NAME_UAZ_WINTER_AGS++++";
|
|
fuelCapacity = 210; // car 100
|
|
}; |