mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
70 lines
2.1 KiB
Plaintext
70 lines
2.1 KiB
Plaintext
private ["_text","_qty","_canFill","_isWell","_objectsWell","_pondPos","_isPond","_objectsPond","_dis","_sfx","_playerPos","_onLadder","_hasbottleitem","_config"];
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call gear_ui_init;
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_playerPos = getPosATL player;
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_canFill = count nearestObjects [_playerPos, ["Land_pumpa","Land_water_tank","Land_Misc_Well_L_EP1","Land_Misc_Well_C_EP1","Land_Barrel_water"], 4] > 0;
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_isPond = false;
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_isWell = false;
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_pondPos = [];
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_objectsWell = [];
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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_hasbottleitem = _this in magazines player;
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_config = configFile >> "CfgMagazines" >> _this;
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_text = getText (_config >> "displayName");
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if (!_hasbottleitem) exitWith {cutText [format[(localize "str_player_31"),_text,"fill"] , "PLAIN DOWN"]};
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if (!dayz_isSwimming) then {
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player playActionNow "PutDown";
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};
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if (!_canFill) then {
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_objectsWell = nearestObjects [_playerPos, [], 4];
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{
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//Check for Well
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_isWell = ["_well",str(_x),false] call fnc_inString;
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if (_isWell) then {_canFill = true};
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} count _objectsWell;
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};
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if (!_canFill) then {
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_objectsPond = nearestObjects [_playerPos, [], 50];
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{
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//Check for pond
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_isPond = ["pond",str(_x),false] call fnc_inString;
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if (_isPond) then {
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_pondPos = (_x worldToModel _playerPos) select 2;
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if (_pondPos < 0) then {
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_canFill = true;
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};
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};
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} count _objectsPond;
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};
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if (_canFill) then {
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_qty = {_x == "ItemWaterbottleUnfilled"} count magazines player;
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if ("ItemWaterbottleUnfilled" in magazines player) then {
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for "_x" from 1 to _qty do {
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if(([player,"ItemWaterbottleUnfilled"] call BIS_fnc_invRemove) == 1) then {
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player addMagazine "ItemWaterbottle";
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};
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};
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_dis=5;
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_sfx = "fillwater";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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cutText [format[(localize "str_player_01"),_qty], "PLAIN DOWN"];
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} else {
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cutText [(localize "str_player_02") , "PLAIN DOWN"];
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};
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} else {
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cutText [(localize "str_player_20") , "PLAIN DOWN"];
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}; |