private ["_text","_qty","_canFill","_isWell","_objectsWell","_pondPos","_isPond","_objectsPond","_dis","_sfx","_playerPos","_onLadder","_hasbottleitem","_config"]; call gear_ui_init; _playerPos = getPosATL player; _canFill = count nearestObjects [_playerPos, ["Land_pumpa","Land_water_tank","Land_Misc_Well_L_EP1","Land_Misc_Well_C_EP1","Land_Barrel_water"], 4] > 0; _isPond = false; _isWell = false; _pondPos = []; _objectsWell = []; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]}; _hasbottleitem = _this in magazines player; _config = configFile >> "CfgMagazines" >> _this; _text = getText (_config >> "displayName"); if (!_hasbottleitem) exitWith {cutText [format[(localize "str_player_31"),_text,"fill"] , "PLAIN DOWN"]}; if (!dayz_isSwimming) then { player playActionNow "PutDown"; }; if (!_canFill) then { _objectsWell = nearestObjects [_playerPos, [], 4]; { //Check for Well _isWell = ["_well",str(_x),false] call fnc_inString; if (_isWell) then {_canFill = true}; } count _objectsWell; }; if (!_canFill) then { _objectsPond = nearestObjects [_playerPos, [], 50]; { //Check for pond _isPond = ["pond",str(_x),false] call fnc_inString; if (_isPond) then { _pondPos = (_x worldToModel _playerPos) select 2; if (_pondPos < 0) then { _canFill = true; }; }; } count _objectsPond; }; if (_canFill) then { _qty = {_x == "ItemWaterbottleUnfilled"} count magazines player; if ("ItemWaterbottleUnfilled" in magazines player) then { for "_x" from 1 to _qty do { if(([player,"ItemWaterbottleUnfilled"] call BIS_fnc_invRemove) == 1) then { player addMagazine "ItemWaterbottle"; }; }; _dis=5; _sfx = "fillwater"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; cutText [format[(localize "str_player_01"),_qty], "PLAIN DOWN"]; } else { cutText [(localize "str_player_02") , "PLAIN DOWN"]; }; } else { cutText [(localize "str_player_20") , "PLAIN DOWN"]; };