Files
DayZ-Epoch/Tools/Loot Position/MakeLootPos.Chernarus/Make_lootPos.sqf
2013-10-29 08:29:17 -05:00

145 lines
3.8 KiB
Plaintext

/*
Get Loot Position
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_target","_type","_ppos","_veh","_worldPos","_zheightChanged","_pos","_tagColor","_new"];
_new = (_this select 3) select 0;
if (isNil "Base_Z_height") then {
Base_Z_height = 0.5;
};
if(_new == "select") then {
if(!isnull(cursortarget)) then {
DZE_target = cursortarget;
hintsilent str(typeOf DZE_target);
};
};
if(_new == "generateloot") then {
if(!isnull(cursortarget)) then {
DZE_target = cursortarget;
hintsilent str(typeOf DZE_target);
};
_type = toLower(typeOf DZE_target);
//diag_log format["Spawning loot for: %1", _type];
_config = configFile >> "CfgBuildingLoot" >> _type;
_positions = [] + getArray (_config >> "lootPos");
{
_iPos = DZE_target modelToWorld _x;
_nearBy = nearestObjects [_iPos, ["ReammoBox","WeaponHolder","WeaponHolderBase"], 1];
if (count _nearBy == 0) then {
_item = createVehicle ["WeaponHolder", _iPos, [], 0.0, "CAN_COLLIDE"];
_item addMagazineCargoGlobal ["CinderBlocks",1];
if ((count _iPos) > 2) then
{
_item setPosATL _iPos;
};
} else {
diag_log format["position too close: %1", _iPos];
};
} forEach _positions;
_positionsSmall = [] + getArray (_config >> "lootPosSmall");
{
_iPos = DZE_target modelToWorld _x;
_nearBy = nearestObjects [_iPos, ["ReammoBox","WeaponHolder","WeaponHolderBase"], 1];
if (count _nearBy == 0) then {
_item = createVehicle ["WeaponHolder", _iPos, [], 0.0, "CAN_COLLIDE"];
_item addMagazineCargoGlobal ["ItemPainkiller",1]; //ItemDocument
if ((count _iPos) > 2) then
{
_item setPosATL _iPos;
};
} else {
diag_log format["position too close: %1", _iPos];
};
} forEach _positionsSmall;
_positionsZombie = [] + getArray (_config >> "lootPosZombie");
{
_iPos = DZE_target modelToWorld _x;
_veh = createVehicle ["Sign_sphere10cm_EP1", _iPos, [], 0, "CAN_COLLIDE"];
_veh setPosATL _iPos;
_tagColor = "#(argb,8,8,3)color(0,1,0,0.5,ca)";
_veh setobjecttexture [0,_tagColor];
} forEach _positionsZombie;
};
if (isnil "DZE_target") then {
_target = nearestObject [player, "Building"];
} else {
_target = DZE_target;
};
_type = toLower(typeOf _target);
_zheightChanged = false;
switch (_new) do
{
case "up": {Base_Z_height = Base_Z_height + 0.1; _zheightChanged = true;};
case "down": {Base_Z_height = Base_Z_height - 0.1; _zheightChanged = true;};
case "up_small": {Base_Z_height = Base_Z_height + 0.01; _zheightChanged = true;};
case "down_small": {Base_Z_height = Base_Z_height - 0.01; _zheightChanged = true;};
};
_pos = player modeltoworld [0,1.5,Base_Z_height];
if(_new == "tagzspawn") then {
_pos = player modeltoworld [0,0,0.875];
};
_ppos = _target worldToModel _pos;
_worldPos = _pos;
if (isnil "DZE_vehTarget") then {
DZE_vehTarget = createVehicle ["Sign_arrow_down_EP1", _worldPos, [], 0, "CAN_COLLIDE"];
DZE_vehTarget setPosATL _worldPos;
DZE_vehTarget attachto [player];
};
if (!isnull(DZE_vehTarget) and _zheightChanged) then {
detach DZE_vehTarget;
DZE_vehTarget setPosATL _worldPos;
DZE_vehTarget attachto [player];
};
if(_new == "tagzspawn") then {
_veh = createVehicle ["Sign_sphere10cm_EP1", _worldPos, [], 0, "CAN_COLLIDE"];
_veh setPosATL _worldPos;
_tagColor = "#(argb,8,8,3)color(0,1,0,0.5,ca)";
_veh setobjecttexture [0,_tagColor];
};
if(_new == "tag" or _new == "tagpile") then {
_veh = createVehicle ["Sign_arrow_down_EP1", _worldPos, [], 0, "CAN_COLLIDE"];
_veh setPosATL _worldPos;
};
if(_new == "tagpile") then {
_tagColor = "#(argb,8,8,3)color(0,0,1,0.5,ca)";
_veh setobjecttexture [0,_tagColor];
};
if(_new == "tag" or _new == "tagzspawn" or _new == "tagpile") then {
diag_log text format ["%1 : %2 | %3", _type,_ppos,_new];
copyToClipboard format ["%1 : %2", _type,_ppos];
hintsilent format ["SAVED %1\n%2", _type,_ppos];
};