mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
819 lines
26 KiB
C++
819 lines
26 KiB
C++
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class Man;
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class CAManBase: Man
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{
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class TalkTopics;
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class HitPoints
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{
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class HitHead;
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class HitBody;
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};
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};
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class Civilian: CAManBase
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{
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rarityUrban = -1;
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scope = 0;
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faction = "CIV";
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genericNames = "CzechMen";
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portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
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armor = 2.5;
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.6;
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};
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class HitBody: HitBody
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{
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armor = 0.8;
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passThrough = 1;
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};
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};
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displayName = "$STR_DN_CIVILIAN";
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accuracy = 2.0;
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camouflage = 2;
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minFireTime = 20;
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class TalkTopics: TalkTopics
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{
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core_cz = "Core_Full";
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};
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class SpeechVariants
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{
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class Default
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{
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speechSingular[] = {"veh_civilian"};
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speechPlural[] = {"veh_civilians"};
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};
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class EN: Default{};
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class CZ
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{
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speechSingular[] = {"veh_civilian_CZ"};
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speechPlural[] = {"veh_civilians_CZ"};
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};
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class CZ_Akuzativ
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{
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speechSingular[] = {"veh_civilian_CZ4P"};
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speechPlural[] = {"veh_civilians_CZ4P"};
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};
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class RU
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{
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speechSingular[] = {"veh_civilian_RU"};
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speechPlural[] = {"veh_civilians_RU"};
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};
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};
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TextPlural = "$STR_DN_civilians";
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TextSingular = "$STR_DN_civilian";
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nameSound = "veh_civilian";
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languages[] = {"CZ"};
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};
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class Survivor_DZ : Civilian {
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scope = 1;
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side = TWest;
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weapons[] = {"Throw", "Put"};
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magazines[] = {};
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respawnWeapons[] = {"Throw", "Put"};
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respawnMagazines[] = {};
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weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
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canHideBodies = true;
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backpack = "";
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canCarryBackPack = 1;
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enableGPS = 1;
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class Eventhandlers
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{
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local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };";
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};
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};
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class Survivor1_DZ : Survivor_DZ {
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scope = 2;
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displayName = $STR_CHAR_1;
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model = "\dayz\objects\proxy_man";
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};
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class Survivor2_DZ : Survivor_DZ {
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scope = 2;
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displayName = $STR_CHAR_1;
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model = "\dayz\characters\man_survivor";
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};
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class Survivor3_DZ : Survivor2_DZ {
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model = "\dayz\characters\man_hero";
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HiddenSelections[] = {"camo1", "camo2", "camo3"};
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HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa", "ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa", "ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
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};
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class SurvivorW2_DZ : Survivor_DZ {
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scope = 2;
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displayName = $STR_CHAR_1;
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model = "\dayz\characters\annie_original";
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identityTypes[] = {"Language_W_EN_EP1", "Woman"};
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languages[] = {"EN"};
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class TalkTopics {
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core = "Core_E";
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core_en = "Core_Full_E";
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};
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genericNames = "EnglishWomen";
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class SpeechVariants {
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class Default {
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speechSingular[] = {"veh_woman"};
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speechPlural[] = {"veh_women"};
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};
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class EN : Default {};
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class CZ {
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speechSingular[] = {"veh_woman_CZ"};
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speechPlural[] = {"veh_women_CZ"};
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};
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class CZ_Akuzativ {
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speechSingular[] = {"veh_woman_CZ4P"};
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speechPlural[] = {"veh_women_CZ4P"};
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};
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class RU {
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speechSingular[] = {"veh_woman_RU"};
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speechPlural[] = {"veh_women_RU"};
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};
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};
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TextPlural = "Women";
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TextSingular = "Woman";
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nameSound = "veh_woman";
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class HitDamage {
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class Group0 {
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hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\banz-hit-01", 0.177828, 1, 120}, 0.2}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-02", 0.177828, 1, 120}, 0.2}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-03", 0.177828, 1, 120}, 0.2}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-04", 0.177828, 1, 120}, 0.1}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-05", 0.177828, 1, 120}, 0.1}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-06", 0.177828, 1, 120}, 0.1}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-07", 0.177828, 1, 120}, 0.1}};
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damageSounds[] = {{"body", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-01", 0.0562341, 1, 120, 0.25, 5, 6, 10}}, {"body", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-02", 0.0562341, 1, 120, 0.25, 5, 7.5, 10}}, {"body", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-03", 0.0562341, 1, 120, 0.25, 5, 6, 10}}, {"body", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-04", 0.0562341, 1, 120, 0.25, 5, 7.5, 10}}, {"hands", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm", 0.0562341, 1, 120, 0.5, 0, 2.5, 5}}, {"hands", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm", 0.0562341, 1, 120, 0.5, 0, 2.5, 5}}, {"legs", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg", 0.0562341, 1, 120, 0.5, 0, 1, 2}}, {"legs", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg", 0.0562341, 1, 120, 0.5, 0, 1, 2}}};
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};
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};
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class SoundBreath {
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breath0[] = {{{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01", 0.0562341, 1, 8}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02", 0.0562341, 1, 8}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03", 0.0562341, 1, 8}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04", 0.125893, 1, 8}, 0.25}}, {{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01", 0.0562341, 1, 15}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02", 0.0562341, 1, 15}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03", 0.0562341, 1, 15}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04", 0.125893, 1, 15}, 0.25}}, {{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01", 0.1, 1, 20}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02", 0.1, 1, 20}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03", 0.1, 1, 20}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04", 0.1, 1, 20}, 0.25}}};
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};
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class SoundGear {
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primary[] = {{"walk", {"", 0.00177828, 1, 10}}, {"run", {"", 0.00316228, 1, 15}}, {"sprint", {"", 0.00562341, 1, 20}}};
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secondary[] = {{"walk", {"", 0.00177828, 1, 10}}, {"run", {"", 0.00316228, 1, 10}}, {"sprint", {"", 0.00562341, 1, 10}}};
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};
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class SoundEquipment {
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soldier[] = {{"walk", {"", 0.00177828, 1, 13}}, {"run", {"", 0.00316228, 1, 20}}, {"sprint", {"", 0.00398107, 1, 25}}};
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civilian[] = {{"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08", 0.177828, 1, 8}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08", 0.1, 1, 15}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08", 0.0562341, 1, 20}}};
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};
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hiddenSelections[] = {};
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};
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class BanditW1_DZ : SurvivorW2_DZ {
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displayName = $STR_CHAR_2;
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model = "\dayz\characters\woman_bandit";
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};
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class Bandit1_DZ : Survivor_DZ { //GER_Soldier_EP1
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scope = 2;
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displayName = $STR_CHAR_2;
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model = "\ca\characters_E\GER\GER_rifleman";
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portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
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identityTypes[] = {"Language_DE_EP1","Head_DE","CDF_Glasses"};
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class Wounds
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{
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tex[] = {};
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mat[] = {};
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};
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hiddenSelections[] = {"Camo"};
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};
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class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
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scope = 2;
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displayName = "Rocket";
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model = "\ca\characters_d_BAF\BAF_Soldier_Officer_BAF";
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portrait = "\ca\characters_d_baf\Data\portraits\baf_officer_CA";
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identityTypes[] = {"Language_BAF","Head_BAF","BAF_Glasses"};
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
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};
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.7;
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};
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class HitBody: HitBody
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{
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armor = 1;
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passThrough = 0.8;
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};
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};
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hiddenSelections[] = {"Camo","Camo2","Camo3"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
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};
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class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
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scope = 2;
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displayName = "Soldier";
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model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF";
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portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
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};
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.7;
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};
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class HitBody: HitBody
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{
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armor = 1;
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passThrough = 0.8;
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};
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};
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hiddenSelections[] = {"Camo","Camo2","Camo3"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
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};
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class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
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scope = 2;
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displayName = "Sniper";
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model = "\ca\characters_e\Ghillie\Ghillie_Overall";
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portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
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camouflage = 0.5;
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
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};
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\Ghillie_Overall2_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
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};
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class Camo1_DZ: Survivor_DZ { //BAF_Soldier_L_W
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scope = 2;
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displayName = $STR_CHAR_1;
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model = "\ca\characters_d_BAF\BAF_Soldier_light_BAF";
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portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
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camouflage = 1.4;
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
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};
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.7;
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};
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class HitBody: HitBody
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{
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armor = 1;
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passThrough = 0.8;
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};
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};
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hiddenSelections[] = {"Camo","Camo2","Camo3"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
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};
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/*
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class RU_Soldier_SL;
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class RusSoldierHeadset_DZ: RU_Soldier_SL {
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displayName = $STR_CHAR_1;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class RUS_Soldier3;
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class RusSoldierWoodwarrior_DZ: RUS_Soldier3 {
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displayName = $STR_CHAR_1;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class RUS_Commander;
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class RusCommander_DZ: RUS_Commander {
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displayName = $STR_CHAR_1;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class RU_Soldier_Light;
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class RusSoldierLight_DZ: RU_Soldier_Light {
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displayName = $STR_CHAR_1;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Soldier_Sniper;
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class HalfGhillie_DZ: GUE_Soldier_Sniper {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Ins_Soldier_Sniper;
|
|
class RusSpecOps_DZ: Ins_Soldier_Sniper {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class TK_Soldier_Officer_EP1;
|
|
class RusOfficer_DZ: TK_Soldier_Officer_EP1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Ins_Soldier_Medic;
|
|
class RusSoldierWinter_DZ: Ins_Soldier_Medic {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Ins_Bardak;
|
|
class RusSoldierCasual_DZ: Ins_Bardak {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Ins_Lopotev;
|
|
class JoggingSuit_DZ: Ins_Lopotev {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Assistant;
|
|
class CivWorker_DZ: Assistant {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
//class Citizen1; (Not Needed)
|
|
class CivLeatherLeisure_DZ: Citizen1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Citizen4;
|
|
class CivLeatherLeisure2_DZ: Citizen4 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class RU_Doctor;
|
|
class CivDoctor_DZ: RU_Doctor {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Dr_Hladik_EP1;
|
|
class CivCasualDoctor_DZ: Dr_Hladik_EP1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class CIV_EuroMan01_EP1;
|
|
class CivPress_DZ: CIV_EuroMan01_EP1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class CIV_EuroMan02_EP1;
|
|
class CivCasualCheck_DZ: CIV_EuroMan02_EP1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Functionary1;
|
|
class CivSuit_DZ: Functionary1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Haris_Press_EP1;
|
|
class CivPressLeather_DZ: Haris_Press_EP1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Pilot_EP1;
|
|
class CivPilotSuit_DZ: Pilot_EP1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class RU_Policeman;
|
|
class CivPoliceUniform_DZ: RU_Policeman {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Priest;
|
|
class CivPriest_DZ: Priest {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Profiteer2_EP1;
|
|
class CivLeisureBlue_DZ: Profiteer2_EP1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Profiteer1;
|
|
class CivLeisureGrey_DZ: Profiteer1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class RU_Profiteer4;
|
|
class CivLeisureBrown_DZ: RU_Profiteer4 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class RU_Rocker1;
|
|
class CivRocker1_DZ: RU_Rocker1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class RU_Rocker2;
|
|
class CivRocker2_DZ: RU_Rocker2 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class SchoolTeacher;
|
|
class CivTeacher_DZ: SchoolTeacher {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class RU_Woodlander1;
|
|
class CivRusWoodland_DZ: RU_Woodlander1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Woodlander4;
|
|
class CivRusWoodland2_DZ: Woodlander4 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class RU_Worker4;
|
|
class CivCasualCheck2_DZ: RU_Worker4 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class TK_CIV_Worker02_EP1;
|
|
class CivWorkerOverall_DZ: TK_CIV_Worker02_EP1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class RU_Worker2;
|
|
class CivLeisureVest_DZ: RU_Worker2 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class TK_CIV_Worker01_EP1;
|
|
class CivRedWorkerOverall_DZ: TK_CIV_Worker01_EP1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class FR_Cooper;
|
|
class SoldierWoodwarriorCap_DZ: FR_Cooper {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class FR_Corpsman;
|
|
class SoldierWoodwarrior_DZ: FR_Corpsman {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class FR_GL;
|
|
class SoldierWoodwarriorHat_DZ: FR_GL {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class GUE_Commander;
|
|
class WoodWarriorIndi_DZ: GUE_Commander {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class UN_CDF_Soldier_Officer_EP1;
|
|
class UNOfficer_DZ: UN_CDF_Soldier_Officer_EP1 {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class GUE_Soldier_CO;
|
|
class CamoFaceCover_DZ: GUE_Soldier_CO {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Soldier_Bodyguard_AA12_PMC;
|
|
class LeasureKevlar_DZ: Soldier_Bodyguard_AA12_PMC {
|
|
displayName = $STR_CHAR_1;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
*/
|