Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp
2016-02-21 13:09:16 -05:00

819 lines
26 KiB
C++

class Man;
class CAManBase: Man
{
class TalkTopics;
class HitPoints
{
class HitHead;
class HitBody;
};
};
class Civilian: CAManBase
{
rarityUrban = -1;
scope = 0;
faction = "CIV";
genericNames = "CzechMen";
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
armor = 2.5;
class HitPoints: HitPoints
{
class HitHead: HitHead
{
armor = 0.6;
};
class HitBody: HitBody
{
armor = 0.8;
passThrough = 1;
};
};
displayName = "$STR_DN_CIVILIAN";
accuracy = 2.0;
camouflage = 2;
minFireTime = 20;
class TalkTopics: TalkTopics
{
core_cz = "Core_Full";
};
class SpeechVariants
{
class Default
{
speechSingular[] = {"veh_civilian"};
speechPlural[] = {"veh_civilians"};
};
class EN: Default{};
class CZ
{
speechSingular[] = {"veh_civilian_CZ"};
speechPlural[] = {"veh_civilians_CZ"};
};
class CZ_Akuzativ
{
speechSingular[] = {"veh_civilian_CZ4P"};
speechPlural[] = {"veh_civilians_CZ4P"};
};
class RU
{
speechSingular[] = {"veh_civilian_RU"};
speechPlural[] = {"veh_civilians_RU"};
};
};
TextPlural = "$STR_DN_civilians";
TextSingular = "$STR_DN_civilian";
nameSound = "veh_civilian";
languages[] = {"CZ"};
};
class Survivor_DZ : Civilian {
scope = 1;
side = TWest;
weapons[] = {"Throw", "Put"};
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
backpack = "";
canCarryBackPack = 1;
enableGPS = 1;
class Eventhandlers
{
local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };";
};
};
class Survivor1_DZ : Survivor_DZ {
scope = 2;
displayName = $STR_CHAR_1;
model = "\dayz\objects\proxy_man";
};
class Survivor2_DZ : Survivor_DZ {
scope = 2;
displayName = $STR_CHAR_1;
model = "\dayz\characters\man_survivor";
};
class Survivor3_DZ : Survivor2_DZ {
model = "\dayz\characters\man_hero";
HiddenSelections[] = {"camo1", "camo2", "camo3"};
HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa", "ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa", "ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
};
class SurvivorW2_DZ : Survivor_DZ {
scope = 2;
displayName = $STR_CHAR_1;
model = "\dayz\characters\annie_original";
identityTypes[] = {"Language_W_EN_EP1", "Woman"};
languages[] = {"EN"};
class TalkTopics {
core = "Core_E";
core_en = "Core_Full_E";
};
genericNames = "EnglishWomen";
class SpeechVariants {
class Default {
speechSingular[] = {"veh_woman"};
speechPlural[] = {"veh_women"};
};
class EN : Default {};
class CZ {
speechSingular[] = {"veh_woman_CZ"};
speechPlural[] = {"veh_women_CZ"};
};
class CZ_Akuzativ {
speechSingular[] = {"veh_woman_CZ4P"};
speechPlural[] = {"veh_women_CZ4P"};
};
class RU {
speechSingular[] = {"veh_woman_RU"};
speechPlural[] = {"veh_women_RU"};
};
};
TextPlural = "Women";
TextSingular = "Woman";
nameSound = "veh_woman";
class HitDamage {
class Group0 {
hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\banz-hit-01", 0.177828, 1, 120}, 0.2}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-02", 0.177828, 1, 120}, 0.2}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-03", 0.177828, 1, 120}, 0.2}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-04", 0.177828, 1, 120}, 0.1}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-05", 0.177828, 1, 120}, 0.1}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-06", 0.177828, 1, 120}, 0.1}, {{"ca\sounds\Characters\Noises\Damage\banz-hit-07", 0.177828, 1, 120}, 0.1}};
damageSounds[] = {{"body", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-01", 0.0562341, 1, 120, 0.25, 5, 6, 10}}, {"body", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-02", 0.0562341, 1, 120, 0.25, 5, 7.5, 10}}, {"body", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-03", 0.0562341, 1, 120, 0.25, 5, 6, 10}}, {"body", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-04", 0.0562341, 1, 120, 0.25, 5, 7.5, 10}}, {"hands", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm", 0.0562341, 1, 120, 0.5, 0, 2.5, 5}}, {"hands", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm", 0.0562341, 1, 120, 0.5, 0, 2.5, 5}}, {"legs", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg", 0.0562341, 1, 120, 0.5, 0, 1, 2}}, {"legs", {"ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg", 0.0562341, 1, 120, 0.5, 0, 1, 2}}};
};
};
class SoundBreath {
breath0[] = {{{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01", 0.0562341, 1, 8}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02", 0.0562341, 1, 8}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03", 0.0562341, 1, 8}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04", 0.125893, 1, 8}, 0.25}}, {{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01", 0.0562341, 1, 15}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02", 0.0562341, 1, 15}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03", 0.0562341, 1, 15}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04", 0.125893, 1, 15}, 0.25}}, {{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01", 0.1, 1, 20}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02", 0.1, 1, 20}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03", 0.1, 1, 20}, 0.25}, {{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04", 0.1, 1, 20}, 0.25}}};
};
class SoundGear {
primary[] = {{"walk", {"", 0.00177828, 1, 10}}, {"run", {"", 0.00316228, 1, 15}}, {"sprint", {"", 0.00562341, 1, 20}}};
secondary[] = {{"walk", {"", 0.00177828, 1, 10}}, {"run", {"", 0.00316228, 1, 10}}, {"sprint", {"", 0.00562341, 1, 10}}};
};
class SoundEquipment {
soldier[] = {{"walk", {"", 0.00177828, 1, 13}}, {"run", {"", 0.00316228, 1, 20}}, {"sprint", {"", 0.00398107, 1, 25}}};
civilian[] = {{"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07", 0.177828, 1, 8}}, {"walk", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08", 0.177828, 1, 8}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07", 0.1, 1, 15}}, {"run", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08", 0.1, 1, 15}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07", 0.0562341, 1, 20}}, {"sprint", {"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08", 0.0562341, 1, 20}}};
};
hiddenSelections[] = {};
};
class BanditW1_DZ : SurvivorW2_DZ {
displayName = $STR_CHAR_2;
model = "\dayz\characters\woman_bandit";
};
class Bandit1_DZ : Survivor_DZ { //GER_Soldier_EP1
scope = 2;
displayName = $STR_CHAR_2;
model = "\ca\characters_E\GER\GER_rifleman";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
identityTypes[] = {"Language_DE_EP1","Head_DE","CDF_Glasses"};
class Wounds
{
tex[] = {};
mat[] = {};
};
hiddenSelections[] = {"Camo"};
};
class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
scope = 2;
displayName = "Rocket";
model = "\ca\characters_d_BAF\BAF_Soldier_Officer_BAF";
portrait = "\ca\characters_d_baf\Data\portraits\baf_officer_CA";
identityTypes[] = {"Language_BAF","Head_BAF","BAF_Glasses"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
};
class HitPoints: HitPoints
{
class HitHead: HitHead
{
armor = 0.7;
};
class HitBody: HitBody
{
armor = 1;
passThrough = 0.8;
};
};
hiddenSelections[] = {"Camo","Camo2","Camo3"};
hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
scope = 2;
displayName = "Soldier";
model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF";
portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
};
class HitPoints: HitPoints
{
class HitHead: HitHead
{
armor = 0.7;
};
class HitBody: HitBody
{
armor = 1;
passThrough = 0.8;
};
};
hiddenSelections[] = {"Camo","Camo2","Camo3"};
hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
scope = 2;
displayName = "Sniper";
model = "\ca\characters_e\Ghillie\Ghillie_Overall";
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
camouflage = 0.5;
class Wounds
{
tex[] = {};
mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\Ghillie_Overall2_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
class Camo1_DZ: Survivor_DZ { //BAF_Soldier_L_W
scope = 2;
displayName = $STR_CHAR_1;
model = "\ca\characters_d_BAF\BAF_Soldier_light_BAF";
portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
camouflage = 1.4;
class Wounds
{
tex[] = {};
mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
};
class HitPoints: HitPoints
{
class HitHead: HitHead
{
armor = 0.7;
};
class HitBody: HitBody
{
armor = 1;
passThrough = 0.8;
};
};
hiddenSelections[] = {"Camo","Camo2","Camo3"};
hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
/*
class RU_Soldier_SL;
class RusSoldierHeadset_DZ: RU_Soldier_SL {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RUS_Soldier3;
class RusSoldierWoodwarrior_DZ: RUS_Soldier3 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RUS_Commander;
class RusCommander_DZ: RUS_Commander {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Soldier_Light;
class RusSoldierLight_DZ: RU_Soldier_Light {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GUE_Soldier_Sniper;
class HalfGhillie_DZ: GUE_Soldier_Sniper {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Soldier_Sniper;
class RusSpecOps_DZ: Ins_Soldier_Sniper {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_Soldier_Officer_EP1;
class RusOfficer_DZ: TK_Soldier_Officer_EP1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Soldier_Medic;
class RusSoldierWinter_DZ: Ins_Soldier_Medic {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Bardak;
class RusSoldierCasual_DZ: Ins_Bardak {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Lopotev;
class JoggingSuit_DZ: Ins_Lopotev {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Assistant;
class CivWorker_DZ: Assistant {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
//class Citizen1; (Not Needed)
class CivLeatherLeisure_DZ: Citizen1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Citizen4;
class CivLeatherLeisure2_DZ: Citizen4 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Doctor;
class CivDoctor_DZ: RU_Doctor {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Dr_Hladik_EP1;
class CivCasualDoctor_DZ: Dr_Hladik_EP1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class CIV_EuroMan01_EP1;
class CivPress_DZ: CIV_EuroMan01_EP1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class CIV_EuroMan02_EP1;
class CivCasualCheck_DZ: CIV_EuroMan02_EP1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Functionary1;
class CivSuit_DZ: Functionary1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Haris_Press_EP1;
class CivPressLeather_DZ: Haris_Press_EP1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Pilot_EP1;
class CivPilotSuit_DZ: Pilot_EP1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Policeman;
class CivPoliceUniform_DZ: RU_Policeman {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Priest;
class CivPriest_DZ: Priest {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Profiteer2_EP1;
class CivLeisureBlue_DZ: Profiteer2_EP1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Profiteer1;
class CivLeisureGrey_DZ: Profiteer1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Profiteer4;
class CivLeisureBrown_DZ: RU_Profiteer4 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Rocker1;
class CivRocker1_DZ: RU_Rocker1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Rocker2;
class CivRocker2_DZ: RU_Rocker2 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class SchoolTeacher;
class CivTeacher_DZ: SchoolTeacher {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Woodlander1;
class CivRusWoodland_DZ: RU_Woodlander1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Woodlander4;
class CivRusWoodland2_DZ: Woodlander4 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Worker4;
class CivCasualCheck2_DZ: RU_Worker4 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_CIV_Worker02_EP1;
class CivWorkerOverall_DZ: TK_CIV_Worker02_EP1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Worker2;
class CivLeisureVest_DZ: RU_Worker2 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_CIV_Worker01_EP1;
class CivRedWorkerOverall_DZ: TK_CIV_Worker01_EP1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class FR_Cooper;
class SoldierWoodwarriorCap_DZ: FR_Cooper {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class FR_Corpsman;
class SoldierWoodwarrior_DZ: FR_Corpsman {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class FR_GL;
class SoldierWoodwarriorHat_DZ: FR_GL {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GUE_Commander;
class WoodWarriorIndi_DZ: GUE_Commander {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class UN_CDF_Soldier_Officer_EP1;
class UNOfficer_DZ: UN_CDF_Soldier_Officer_EP1 {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GUE_Soldier_CO;
class CamoFaceCover_DZ: GUE_Soldier_CO {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Soldier_Bodyguard_AA12_PMC;
class LeasureKevlar_DZ: Soldier_Bodyguard_AA12_PMC {
displayName = $STR_CHAR_1;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
*/