mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
158 lines
3.4 KiB
C++
158 lines
3.4 KiB
C++
class RHIB;
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class RHIB_DZ : RHIB
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{
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side = 1;
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faction = "USMC";
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displayName = $STR_VEH_NAME_RHIB_M2;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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enablemanualfire = 0;
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enableGPS = 0;
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supplyRadius = 3;
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class Turrets;
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class NewTurret;
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};
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class RHIB_DZE : RHIB_DZ
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{
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class Turrets: Turrets
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{
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class MainTurret: NewTurret
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{
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class HitPoints
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{
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class HitTurret
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{
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armor = 0.8;
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material = 60;
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name = "vez";
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visual = "vez";
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passThrough = 1;
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};
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class HitGun
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{
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armor = 0.6;
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material = 60;
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name = "zbran";
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visual = "zbran";
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passThrough = 1;
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};
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};
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stabilizedInAxes = 0;
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body = "MainTurret";
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gun = "MainGun";
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animationSourceBody = "mainTurret";
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animationSourceGun = "mainGun";
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gunnerAction = "RHIB_Gunner";
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gunnerGetInAction = "GetInMedium";
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gunnerGetOutAction = "GetOutMedium";
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ejectDeadGunner = 1;
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outGunnerMayFire = 1;
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inGunnerMayFire = 0;
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minElev = -25;
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maxElev = 60;
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initElev = 5;
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minTurn = -135;
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maxTurn = 135;
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initTurn = 0;
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soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.0056234132,1.0};
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gunBeg = "usti hlavne";
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gunEnd = "konec hlavne";
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discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000};
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discreteDistanceInitIndex = 2;
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turretInfoType = "RscWeaponZeroing";
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weapons[] = {"M2BC"};
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magazines[] = {};
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gunnerName = "$STR_POSITION_FRONTGUNNER";
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gunnerOpticsModel = "\ca\weapons\optika_empty";
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gunnerForceOptics = 0;
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startEngine = 0;
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commanding = 2;
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primaryGunner = 0;
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primaryObserver = 1;
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class ViewOptics
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{
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.7;
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minFov = 0.25;
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maxFov = 1.1;
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};
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class ViewGunner
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{
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initAngleX = 5;
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minAngleX = -65;
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maxAngleX = 85;
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initAngleY = 0;
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minAngleY = -150;
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maxAngleY = 150;
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initFov = 0.7;
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minFov = 0.25;
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maxFov = 1.1;
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};
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};
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};
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};
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class RHIB2Turret;
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class RHIB2Turret_DZ : RHIB2Turret
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{
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side = 1;
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faction = "USMC";
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displayName = $STR_VEH_NAME_RHIB_MK19;
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enablemanualfire = 0;
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enableGPS = 0;
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supplyRadius = 3;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class Turrets;
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class MainTurret;
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};
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class RHIB2Turret_DZE : RHIB2Turret_DZ
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{
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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magazines[] = {};
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};
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class BackTurret: MainTurret
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{
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body = "Turret_2";
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gun = "Gun_2";
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animationSourceBody = "Turret_2";
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animationSourceGun = "Gun_2";
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animationSourceHatch = "";
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selectionFireAnim = "zasleh_1";
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stabilizedInAxes = 0;
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proxyIndex = 2;
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gunnerName = "$STR_POSITION_REARGUNNER";
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commanding = -2;
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gunnerOpticsModel = "\ca\weapons\optika_empty";
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minElev = -50;
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maxElev = 25;
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initElev = -5;
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minTurn = 120;
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maxTurn = 240;
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initTurn = 180;
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discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500};
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weapons[] = {"MK19BC"};
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gunBeg = "usti hlavne_1";
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gunEnd = "konec hlavne_1";
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primaryGunner = 1;
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primaryObserver = 0;
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memoryPointGun = "kulas_1";
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memoryPointGunnerOptics = "gunnerview_1";
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};
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};
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}; |