mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
+ [FIXED] Can now refuel and siphon while swimming again. Must stay at same position for 6 seconds. + [FIXED] Refuel sound now only plays when an actual refuel/siphon takes place. + [FIXED] Check fuel levels again just before refuel or siphon actions. + [FIXED] Player Zombies can now no longer pickup "Take %" objects. + [FIXED] Dogs now correctly consume any available raw meat. + [FIXED] Machete now spawns correctly, it was missing WeaponHolder_ItemMachete config. + [UPDATED] Updated batttleye scripts. + [CHANGED] Gutting zombies and animals now double checks for "meatHarvested" after animation and before action. + [CHANGED] Survivor2_DZ was not in the list of AllPlayers. + [CHANGED] Lowered alert radius when gutting zombies to 50m instead of 100m. + [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as we add more. (clothes, militaryclothes, specialclothes) + [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot tables that include sandbags. + [CHANGED] New vehicle spawns now have a new damage system using a random percent between min and max variables. Defaults: (DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;) + [CHANGED] Animal count was too low was 5 now 8. Can be overridden with dayz_maxAnimals set inside mission init.sqf. + [ADDED] Taming dogs now has a 50% chance to fail and consume meat, Chance to tame without failure increases with number of days alive (dayz_skilllevel). + [ADDED] Added spawnMarkerCount variable override to use more spawn marker locations. (default=4) + [ADDED] Added medic animation requirement for gutting zombies and animals so you can now walk away to cancel gutting process. + [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on Residential. + [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot randomly from all cfgloots. + [ADDED] Added new desert themed domed camping tent (ItemTentDomed) that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis for model and texture. + [ADDED] Added server side ability to enabled taming dogs and can be enabled by setting dayz_tameDogs = true; within mission init.sqf. (default: false) + [ADDED] Added parachute spawning players as a server side option enable server side with the variable dayz_paraSpawn = true; within mission init.sqf. (default: false) + [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with 8-16 zombies and 2x more loot. + [REMOVED] Commented out remaining unused call to stream_locationCheck. + [INFO] Changes can be made to all zombie spawn variables via the mission init.sqf (defaults: dayz_maxLocalZombies = 40; dayz_maxGlobalZombies =30; dayz_maxZeds = 500;) + [INFO] DZEdebug = true; (default: false) will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps.
415 lines
5.9 KiB
C++
415 lines
5.9 KiB
C++
class CfgLoot {
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trash[] = {
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{
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"TrashTinCan",
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"TrashJackDaniels",
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"ItemSodaEmpty",
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"ItemTrashToiletpaper",
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"ItemTrashRazor"
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},
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{
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1,
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0.1,
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0.5,
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0.4,
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0.2
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}
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};
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civilian[] = {
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{
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"TrashTinCan",
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"TrashJackDaniels",
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"ItemSodaEmpty",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"FoodCanBakedBeans",
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"FoodCanSardines",
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"FoodCanFrankBeans",
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"FoodCanPasta",
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"8Rnd_9x18_Makarov",
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"7Rnd_45ACP_1911",
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"2Rnd_shotgun_74Slug",
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"2Rnd_shotgun_74Pellets",
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"ItemBandage",
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"ItemPainkiller",
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"FoodBioMeat"
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},
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{
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0.09,
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0.09,
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0.09,
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0.12,
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0.09,
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0.05,
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0.05,
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0.05,
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0.05,
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0.07,
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0.05,
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0.05,
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0.05,
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0.06,
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0.06,
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0.01
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}
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};
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food[] = {
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{
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//trash
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"TrashTinCan",
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"TrashJackDaniels",
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"ItemSodaEmpty",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"FoodCanBakedBeans",
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"FoodCanSardines",
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"FoodCanFrankBeans",
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"FoodCanPasta",
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"FoodCanUnlabeled",
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//Bags
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"FoodPistachio",
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"FoodNutmix"
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},
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{
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//trash
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0.13,
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0.13,
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0.13,
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0.09,
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0.13,
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0.09,
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0.09,
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0.09,
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0.09,
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0.06,
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//Bags
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0.05,
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0.04
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}
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};
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generic[] = {
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{
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"TrashTinCan",
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"ItemSodaEmpty",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"TrashJackDaniels",
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"FoodCanBakedBeans",
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"FoodCanSardines",
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"FoodCanFrankBeans",
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"FoodCanPasta",
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"ItemWaterbottleUnfilled",
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"ItemWaterbottle",
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"ItemBandage",
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"7Rnd_45ACP_1911",
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"5x_22_LR_17_HMR",
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"10x_303",
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"6Rnd_45ACP",
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"2Rnd_shotgun_74Slug",
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"2Rnd_shotgun_74Pellets",
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"8Rnd_9x18_Makarov",
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"15Rnd_W1866_Slug",
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"WoodenArrow",
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"HandRoadFlare",
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"ItemPainkiller",
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"HandChemGreen",
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"HandChemBlue",
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"HandChemRed",
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"ItemHeatPack"
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},
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{
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0.06,
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0.06,
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0.06,
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0.04,
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0.04,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.11,
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0.03,
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0.01,
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0.04,
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0.04,
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0.05,
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0.05,
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0.09,
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0.02,
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0.04,
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0.07,
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0.02,
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0.01,
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0.03,
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0.03,
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0.04
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}
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};
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medical[] = {
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{
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"ItemBandage",
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"ItemPainkiller",
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"ItemMorphine",
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"ItemEpinephrine",
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"ItemAntibiotic",
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"ItemHeatPack"
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},
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{
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0.8,
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0.5,
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0.5,
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0.2,
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0.3,
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0.1
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}
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};
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hospital[] = {
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{
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"ItemBandage",
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"ItemPainkiller",
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"ItemMorphine",
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"ItemEpinephrine",
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"ItemBloodbag",
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"ItemAntibiotic"
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},
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{
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0.33,
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0.17,
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0.13,
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0.09,
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0.17,
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0.12
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}
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};
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military[] = {
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{
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"TrashTinCan",
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"ItemSodaEmpty",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"ItemBandage",
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"ItemAntibiotic",
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"ItemPainkiller",
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"ItemMorphine",
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"30Rnd_556x45_Stanag",
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"20Rnd_762x51_DMR",
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"17Rnd_9x19_glock17",
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"15Rnd_9x19_M9SD",
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"15Rnd_9x19_M9",
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"30Rnd_762x39_AK47",
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"30Rnd_545x39_AK",
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"5Rnd_762x51_M24",
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"10Rnd_127x99_m107",
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"8Rnd_B_Beneli_74Slug",
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"1Rnd_HE_M203",
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"FlareWhite_M203",
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"FlareGreen_M203",
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"1Rnd_Smoke_M203",
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"200Rnd_556x45_M249",
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"HandGrenade_west",
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"SmokeShell",
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"SmokeShellRed",
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"SmokeShellGreen",
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"8Rnd_B_Beneli_Pellets",
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"30Rnd_556x45_StanagSD",
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"30Rnd_9x19_MP5",
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"30Rnd_9x19_MP5SD",
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"100Rnd_762x51_M240",
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"HandChemGreen",
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"HandChemBlue",
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"HandChemRed",
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"ItemHeatPack",
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"FoodMRE"
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},
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{
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0.18,
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0.09,
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0.01,
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0.01,
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0.04,
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0.04,
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0.04,
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0.01,
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0.04,
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0.04,
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0.05,
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0.01,
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0.02,
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0.04,
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0.04,
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0.01,
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0.01,
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0.04,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.01,
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0.04,
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0.02,
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0.02,
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0.04,
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0.01,
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0.02,
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0.01,
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0.01,
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0.02,
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0.02,
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0.02,
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0.04,
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0.03
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}
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};
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policeman[] = {
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{
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"ItemBandage",
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"7Rnd_45ACP_1911",
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"6Rnd_45ACP",
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"15Rnd_W1866_Slug",
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"8Rnd_B_Beneli_74Slug",
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"HandRoadFlare"
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},
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{
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1,
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0.8,
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0.3,
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0.3,
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0.5,
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0.3
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}
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};
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hunter[] = {
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{
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"ItemBandage",
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"5x_22_LR_17_HMR",
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"7Rnd_45ACP_1911",
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"10x_303",
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"ItemWaterbottleUnfilled",
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"WoodenArrow",
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"ItemHeatPack",
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"FoodMRE",
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"FoodNutmix"
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},
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{
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1,
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0.5,
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0.2,
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0.5,
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0.2,
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1,
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0.2,
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0.04,
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0.1
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}
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};
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worker[] = {
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{
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"TrashTinCan",
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"TrashJackDaniels",
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"ItemSodaEmpty",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"FoodCanBakedBeans",
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"FoodCanSardines",
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"FoodCanFrankBeans",
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"FoodCanPasta",
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"ItemBandage",
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"ItemPainkiller",
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"ItemWire",
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"ItemTankTrap",
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},
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{
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0.09,
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0.09,
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0.09,
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0.12,
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0.09,
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0.05,
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0.05,
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0.05,
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0.05,
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0.06,
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0.06,
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0.01,
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0.01
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}
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};
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clothes[] = {
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{
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"Skin_RU_Policeman_DZ",
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"Skin_Pilot_EP1_DZ",
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"Skin_Functionary1_EP1_DZ",
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"Skin_Priest_DZ",
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"Skin_Rocker2_DZ",
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"Skin_SurvivorW3_DZ",
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"Skin_SurvivorWpink_DZ",
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"Skin_SurvivorWurban_DZ",
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},
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{
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0.01,
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0.02,
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0.03,
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0.02,
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0.02,
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0.05,
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0.02,
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0.01,
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}
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};
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militaryclothes[] = {
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{
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"Skin_Camo1_DZ",
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"Skin_Sniper1_DZ",
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"Skin_Rocket_DZ",
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"Skin_Soldier1_DZ",
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"Skin_Drake_Light_DZ",
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"Skin_Soldier_TL_PMC_DZ",
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"Skin_Soldier_Sniper_PMC_DZ",
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"Skin_Soldier_Bodyguard_AA12_PMC_DZ",
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"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",
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},
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{
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0.03, // "Skin_Camo1_DZ",
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0.02, // "Skin_Sniper1_DZ",
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0.03, // "Skin_Rocket_DZ",
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0.05, // "Skin_Soldier1_DZ",
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0.01, // "Skin_Drake_Light_DZ"
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0.02, // Skin_Soldier_TL_PMC_DZ
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0.02, // Skin_Soldier_Sniper_PMC_DZ
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0.02, // Skin_Soldier_Bodyguard_AA12_PMC_DZ
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0.02, // Skin_CZ_Special_Forces_GL_DES_EP1_DZ
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}
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};
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specialclothes[] = {
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{
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"Skin_Ins_Soldier_GL_DZ",
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"Skin_GUE_Commander_DZ",
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"Skin_Bandit1_DZ",
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"Skin_Bandit2_DZ",
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"Skin_BanditW1_DZ",
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"Skin_BanditW2_DZ",
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"Skin_TK_INS_Soldier_EP1_DZ",
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"Skin_TK_INS_Warlord_EP1",
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"Skin_SurvivorWcombat_DZ",
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"Skin_SurvivorWdesert_DZ",
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},
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{
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0.01, //"Skin_Ins_Soldier_GL_DZ",
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0.01, //"Skin_GUE_Commander_DZ",
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0.05, //"Skin_Bandit1_DZ",
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0.02, //"Skin_Bandit2_DZ",
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0.05, //"Skin_BanditW1_DZ",
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0.03, //"Skin_BanditW2_DZ",
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0.01, //"Skin_TK_INS_Soldier_EP1_DZ",
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0.01, //"Skin_TK_INS_Warlord_EP1",
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0.01, //"Skin_SurvivorWcombat_DZ",
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0.03, //"Skin_SurvivorWdesert_DZ",
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}
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};
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}; |