class CfgLoot { trash[] = { { "TrashTinCan", "TrashJackDaniels", "ItemSodaEmpty", "ItemTrashToiletpaper", "ItemTrashRazor" }, { 1, 0.1, 0.5, 0.4, 0.2 } }; civilian[] = { { "TrashTinCan", "TrashJackDaniels", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "8Rnd_9x18_Makarov", "7Rnd_45ACP_1911", "2Rnd_shotgun_74Slug", "2Rnd_shotgun_74Pellets", "ItemBandage", "ItemPainkiller", "FoodBioMeat" }, { 0.09, 0.09, 0.09, 0.12, 0.09, 0.05, 0.05, 0.05, 0.05, 0.07, 0.05, 0.05, 0.05, 0.06, 0.06, 0.01 } }; food[] = { { //trash "TrashTinCan", "TrashJackDaniels", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "FoodCanUnlabeled", //Bags "FoodPistachio", "FoodNutmix" }, { //trash 0.13, 0.13, 0.13, 0.09, 0.13, 0.09, 0.09, 0.09, 0.09, 0.06, //Bags 0.05, 0.04 } }; generic[] = { { "TrashTinCan", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "TrashJackDaniels", "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "ItemWaterbottleUnfilled", "ItemWaterbottle", "ItemBandage", "7Rnd_45ACP_1911", "5x_22_LR_17_HMR", "10x_303", "6Rnd_45ACP", "2Rnd_shotgun_74Slug", "2Rnd_shotgun_74Pellets", "8Rnd_9x18_Makarov", "15Rnd_W1866_Slug", "WoodenArrow", "HandRoadFlare", "ItemPainkiller", "HandChemGreen", "HandChemBlue", "HandChemRed", "ItemHeatPack" }, { 0.06, 0.06, 0.06, 0.04, 0.04, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.11, 0.03, 0.01, 0.04, 0.04, 0.05, 0.05, 0.09, 0.02, 0.04, 0.07, 0.02, 0.01, 0.03, 0.03, 0.04 } }; medical[] = { { "ItemBandage", "ItemPainkiller", "ItemMorphine", "ItemEpinephrine", "ItemAntibiotic", "ItemHeatPack" }, { 0.8, 0.5, 0.5, 0.2, 0.3, 0.1 } }; hospital[] = { { "ItemBandage", "ItemPainkiller", "ItemMorphine", "ItemEpinephrine", "ItemBloodbag", "ItemAntibiotic" }, { 0.33, 0.17, 0.13, 0.09, 0.17, 0.12 } }; military[] = { { "TrashTinCan", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "ItemBandage", "ItemAntibiotic", "ItemPainkiller", "ItemMorphine", "30Rnd_556x45_Stanag", "20Rnd_762x51_DMR", "17Rnd_9x19_glock17", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9", "30Rnd_762x39_AK47", "30Rnd_545x39_AK", "5Rnd_762x51_M24", "10Rnd_127x99_m107", "8Rnd_B_Beneli_74Slug", "1Rnd_HE_M203", "FlareWhite_M203", "FlareGreen_M203", "1Rnd_Smoke_M203", "200Rnd_556x45_M249", "HandGrenade_west", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "8Rnd_B_Beneli_Pellets", "30Rnd_556x45_StanagSD", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5SD", "100Rnd_762x51_M240", "HandChemGreen", "HandChemBlue", "HandChemRed", "ItemHeatPack", "FoodMRE" }, { 0.18, 0.09, 0.01, 0.01, 0.04, 0.04, 0.04, 0.01, 0.04, 0.04, 0.05, 0.01, 0.02, 0.04, 0.04, 0.01, 0.01, 0.04, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.04, 0.02, 0.02, 0.04, 0.01, 0.02, 0.01, 0.01, 0.02, 0.02, 0.02, 0.04, 0.03 } }; policeman[] = { { "ItemBandage", "7Rnd_45ACP_1911", "6Rnd_45ACP", "15Rnd_W1866_Slug", "8Rnd_B_Beneli_74Slug", "HandRoadFlare" }, { 1, 0.8, 0.3, 0.3, 0.5, 0.3 } }; hunter[] = { { "ItemBandage", "5x_22_LR_17_HMR", "7Rnd_45ACP_1911", "10x_303", "ItemWaterbottleUnfilled", "WoodenArrow", "ItemHeatPack", "FoodMRE", "FoodNutmix" }, { 1, 0.5, 0.2, 0.5, 0.2, 1, 0.2, 0.04, 0.1 } }; worker[] = { { "TrashTinCan", "TrashJackDaniels", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "ItemBandage", "ItemPainkiller", "ItemWire", "ItemTankTrap", }, { 0.09, 0.09, 0.09, 0.12, 0.09, 0.05, 0.05, 0.05, 0.05, 0.06, 0.06, 0.01, 0.01 } }; clothes[] = { { "Skin_RU_Policeman_DZ", "Skin_Pilot_EP1_DZ", "Skin_Functionary1_EP1_DZ", "Skin_Priest_DZ", "Skin_Rocker2_DZ", "Skin_SurvivorW3_DZ", "Skin_SurvivorWpink_DZ", "Skin_SurvivorWurban_DZ", }, { 0.01, 0.02, 0.03, 0.02, 0.02, 0.05, 0.02, 0.01, } }; militaryclothes[] = { { "Skin_Camo1_DZ", "Skin_Sniper1_DZ", "Skin_Rocket_DZ", "Skin_Soldier1_DZ", "Skin_Drake_Light_DZ", "Skin_Soldier_TL_PMC_DZ", "Skin_Soldier_Sniper_PMC_DZ", "Skin_Soldier_Bodyguard_AA12_PMC_DZ", "Skin_CZ_Special_Forces_GL_DES_EP1_DZ", }, { 0.03, // "Skin_Camo1_DZ", 0.02, // "Skin_Sniper1_DZ", 0.03, // "Skin_Rocket_DZ", 0.05, // "Skin_Soldier1_DZ", 0.01, // "Skin_Drake_Light_DZ" 0.02, // Skin_Soldier_TL_PMC_DZ 0.02, // Skin_Soldier_Sniper_PMC_DZ 0.02, // Skin_Soldier_Bodyguard_AA12_PMC_DZ 0.02, // Skin_CZ_Special_Forces_GL_DES_EP1_DZ } }; specialclothes[] = { { "Skin_Ins_Soldier_GL_DZ", "Skin_GUE_Commander_DZ", "Skin_Bandit1_DZ", "Skin_Bandit2_DZ", "Skin_BanditW1_DZ", "Skin_BanditW2_DZ", "Skin_TK_INS_Soldier_EP1_DZ", "Skin_TK_INS_Warlord_EP1", "Skin_SurvivorWcombat_DZ", "Skin_SurvivorWdesert_DZ", }, { 0.01, //"Skin_Ins_Soldier_GL_DZ", 0.01, //"Skin_GUE_Commander_DZ", 0.05, //"Skin_Bandit1_DZ", 0.02, //"Skin_Bandit2_DZ", 0.05, //"Skin_BanditW1_DZ", 0.03, //"Skin_BanditW2_DZ", 0.01, //"Skin_TK_INS_Soldier_EP1_DZ", 0.01, //"Skin_TK_INS_Warlord_EP1", 0.01, //"Skin_SurvivorWcombat_DZ", 0.03, //"Skin_SurvivorWdesert_DZ", } }; };