Files
DayZ-Epoch/SQF/dayz_code/init/loot_init.sqf
2013-10-22 10:16:20 -05:00

108 lines
3.5 KiB
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private ["_config","_itemChances","_itemCount","_weighted","_j","_weight","_type","_canZombie","_canLoot","_classname","_itemChancesSmall","_itemCountSmall"];
dayz_CBLChances = [];
dayz_CBLBase = [];
dayzE_CBLSChances = [];
dayzE_CBLSBase = [];
_config = configFile >> "CfgBuildingLoot";
for "_i" from 0 to ((count _config) - 1) do {
_classname = toLower(configName (_config select _i));
_itemChances = [] + getArray (_config >> _classname >> "ItemChance");
_itemCount = count _itemChances;
if (_itemCount > 0) then {
if (dayz_CBLBase find _classname < 0) then {
_weighted = [];
_j = 0;
for "_l" from 0 to ((count _itemChances) - 1) do {
_weight = round ((_itemChances select _l) * 100);
for "_k" from 0 to _weight - 1 do {
_weighted set [_j + _k, _l];
};
_j = _j + _weight;
};
dayz_CBLChances set [count dayz_CBLChances, _weighted];
dayz_CBLBase set [count dayz_CBLBase, _classname];
};
} else {
dayz_CBLChances set [count dayz_CBLChances, [0]];
dayz_CBLBase set [count dayz_CBLBase, _classname];
};
_itemChancesSmall = [] + getArray (_config >> _classname >> "ItemChanceSmall");
_itemCountSmall = count _itemChancesSmall;
if (_itemCountSmall > 0) then {
if (dayzE_CBLSBase find _classname < 0) then {
_weighted = [];
_j = 0;
for "_l" from 0 to ((count _itemChancesSmall) - 1) do {
_weight = round ((_itemChancesSmall select _l) * 100);
for "_k" from 0 to _weight - 1 do {
_weighted set [_j + _k, _l];
};
_j = _j + _weight;
};
dayzE_CBLSChances set [count dayzE_CBLSChances, _weighted];
dayzE_CBLSBase set [count dayzE_CBLSBase, _classname];
};
} else {
dayzE_CBLSChances set [count dayzE_CBLSChances, [0]];
dayzE_CBLSBase set [count dayzE_CBLSBase, _classname];
};
};
dayz_CLChances = [];
dayz_CLBase = [];
_config = configFile >> "cfgLoot";
for "_i" from 0 to ((count (_config)) - 1) do {
_itemChances = (getArray (_config select _i)) select 1;
_weighted = [];
_j = 0;
for "_l" from 0 to ((count _itemChances) - 1) do {
_weight = round ((_itemChances select _l) * 100);
for "_k" from 0 to _weight - 1 do {
_weighted set [_j + _k, _l];
};
_j = _j + _weight;
};
dayz_CLBase set [count dayz_CLBase, configName (_config select _i)];
dayz_CLChances set [count dayz_CLChances, _weighted];
};
dayzE_CLSChances = [];
dayzE_CLSBase = [];
_config = configFile >> "cfgLootSmall";
for "_i" from 0 to ((count (_config)) - 1) do {
_itemChances = (getArray (_config select _i)) select 1;
_weighted = [];
_j = 0;
for "_l" from 0 to ((count _itemChances) - 1) do {
_weight = round ((_itemChances select _l) * 100);
for "_k" from 0 to _weight - 1 do {
_weighted set [_j + _k, _l];
};
_j = _j + _weight;
};
dayzE_CLSBase set [count dayzE_CLSBase, configName (_config select _i)];
dayzE_CLSChances set [count dayzE_CLSChances, _weighted];
};
private["_i","_type","_config","_canZombie","_canLoot"];
dayz_ZombieBuildings = [];
dayz_LootBuildings = [];
for "_i" from 0 to (count (configFile >> "CfgBuildingLoot") - 1) do {
_type = (configFile >> "CfgBuildingLoot") select _i;
_canZombie = getNumber (_type >> "zombieChance") > 0;
_canLoot = getNumber (_type >> "lootChance") > 0;
if(_canZombie) then {
if(!((configName _type) in dayz_ZombieBuildings)) then {
dayz_ZombieBuildings set [count dayz_ZombieBuildings, configName _type];
};
};
if(_canLoot) then {
if(!((configName _type) in dayz_LootBuildings)) then {
dayz_LootBuildings set [count dayz_LootBuildings, configName _type];
};
};
};