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DayZ-Epoch/SQF/dayz_code/actions/lock_veh.sqf
2017-02-24 19:55:24 -05:00

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private ["_time","_vehicle"];
_vehicle = _this select 3;
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_37" call dayz_rollingMessages;};
dayz_actionInProgress = true;
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
s_player_lockUnlockInside_ctrl = 1;
PVDZE_veh_Lock = [_vehicle,true];
_time = diag_tickTime;
if (player distance _vehicle < 10) then {
if (local _vehicle) then {
PVDZE_veh_Lock call local_lockUnlock;
} else {
publicVariable "PVDZE_veh_Lock";
//Wait for lock status to update over network (can take up to a few seconds)
waitUntil {uiSleep 0.1;(locked _vehicle or (diag_tickTime - _time > 4))};
};
};
//Let fn_selfActions run now
s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1;
dayz_actionInProgress = false;