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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
28 lines
929 B
Plaintext
28 lines
929 B
Plaintext
private ["_time","_vehicle"];
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_vehicle = _this select 3;
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_37" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
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s_player_lockUnlock_crtl = 1;
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{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
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s_player_lockUnlockInside_ctrl = 1;
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PVDZE_veh_Lock = [_vehicle,true];
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_time = diag_tickTime;
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if (player distance _vehicle < 10) then {
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if (local _vehicle) then {
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PVDZE_veh_Lock call local_lockUnlock;
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} else {
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publicVariable "PVDZE_veh_Lock";
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//Wait for lock status to update over network (can take up to a few seconds)
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waitUntil {uiSleep 0.1;(locked _vehicle or (diag_tickTime - _time > 4))};
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};
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};
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//Let fn_selfActions run now
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s_player_lockUnlock_crtl = -1;
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s_player_lockUnlockInside_ctrl = -1;
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dayz_actionInProgress = false; |