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* strings for new items * adding new documents.hpp * adding new documents * adding vss vintorez dze vss vintorez dze spawns with 20 rounds magazine like in epoch 1.0.5.1 * adding vss vintorez dze * Update stringtable.xml
81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
class Kostey_notebook;
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class Notebook_bio_DZE: Kostey_notebook
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{
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displayname = $STR_EQUIP_NOTEBOOK_BIO;
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descriptionShort= $STR_EQUIP_NOTEBOOK_BIO_DESC;
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};
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class Notebook_che_DZE: Kostey_notebook
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{
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displayname = $STR_EQUIP_NOTEBOOK_CHE;
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descriptionShort= $STR_EQUIP_NOTEBOOK_CHE_DESC;
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};
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class Notebook_phy_DZE: Kostey_notebook
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{
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displayname = $STR_EQUIP_NOTEBOOK_PHY;
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descriptionShort= $STR_EQUIP_NOTEBOOK_PHY_DESC;
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};
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class Notebook_secret_DZE: Kostey_notebook
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{
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displayname = $STR_EQUIP_NOTEBOOK_SECRET;
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descriptionShort= $STR_EQUIP_NOTEBOOK_SECRET_DESC;
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};
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class Notebook_herbs_DZE: Kostey_notebook
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{
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displayname = $STR_EQUIP_NOTEBOOK_HERBS;
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descriptionShort= $STR_EQUIP_NOTEBOOK_HERBS_DESC;
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};
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class Moscow_Bombing_File;
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class Document_Random_DZE: Moscow_Bombing_File
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{
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displayname = $STR_EQUIP_DOCUMENT_RANDOM;
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descriptionShort= $STR_EQUIP_DOCUMENT_RANDOM_DESC;
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};
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class Document_Military_DZE: Moscow_Bombing_File
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{
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displayname = $STR_EQUIP_DOCUMENT_MILITARY;
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descriptionShort= $STR_EQUIP_DOCUMENT_MILITARY_DESC;
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};
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class Document_Topsecret_DZE: Moscow_Bombing_File
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{
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displayname = $STR_EQUIP_DOCUMENT_TOPSECRET;
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descriptionShort= $STR_EQUIP_DOCUMENT_TOPSECRET_DESC;
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};
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class Cobalt_File;
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class Manual_electronics_DZE: Cobalt_File
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{
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displayname = $STR_EQUIP_MANUAL_ELECTRONICS;
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descriptionShort= $STR_EQUIP_MANUAL_ELECTRONICS_DESC;
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};
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class Manual_camera_DZE: Cobalt_File
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{
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displayname = $STR_EQUIP_MANUAL_CAMERA;
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descriptionShort= $STR_EQUIP_MANUAL_CAMERA_DESC;
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};
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class Manual_repair_DZE: Cobalt_File
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{
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displayname = $STR_EQUIP_MANUAL_REPAIR;
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descriptionShort= $STR_EQUIP_MANUAL_REPAIR_DESC;
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};
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class Kostey_map_case;
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class Map_Military_DZE: Kostey_map_case
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{
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displayname = $STR_EQUIP_MAP_Military;
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descriptionShort= $STR_EQUIP_MAP_Military_DESC;
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};
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class Map_Survivor_DZE: Kostey_map_case
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{
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displayname = $STR_EQUIP_MAP_SURVIVOR;
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descriptionShort= $STR_EQUIP_MAP_SURVIVOR_DESC;
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}; |