Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp
2017-01-07 15:39:11 -05:00

141 lines
5.5 KiB
C++

//{Loot_GROUP, 2, pistols},
//{Loot_GROUP, 2, shotgunsingleshot},
//{Loot_GROUP, 2, farmweapons},
//{Loot_GROUP, 2, sniperrifles},
//{Loot_GROUP, 2, submachinegun},
//{Loot_GROUP, 2, assaultrifles},
//{Loot_GROUP, 2, militaryshotguns},
pistols[] = {
{Loot_WEAPON, 2, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, M1911_DZ}, //Colt1911
{Loot_WEAPON, 1.5, Revolver_DZ}, //revolver_EP1
{Loot_WEAPON, 1, G17_DZ}, //glock17_EP1
{Loot_WEAPON, 1, Makarov_SD_DZ}, //MakarovSD
{Loot_WEAPON, 0.7, M9_DZ}, //M9
{Loot_WEAPON, 0.5, M9_SD_DZ}, //M9SD
{Loot_WEAPON, 0.1, revolver_gold_EP1}
};
shotgunsingleshot[] = {
{Loot_WEAPON, 2, Winchester1866_DZ}, //Winchester1866
{Loot_WEAPON, 1.7, LeeEnfield_DZ}, //LeeEnfield
{Loot_WEAPON, 1.7, MR43_DZ}, //MR43
{Loot_WEAPON, 1, Saiga12K},
{Loot_WEAPON, 1, Remington870_DZ}, //Remington870_lamp
{Loot_WEAPON, 1, Crossbow_DZ},
{Loot_WEAPON, 1, RedRyder},
{Loot_WEAPON, 1, M1014_DZ} //M1014
};
Chainsaws[] = {
{Loot_WEAPON, 1, ChainSaw},
{Loot_WEAPON, 1, ChainSawB},
{Loot_WEAPON, 1, ChainSawG},
{Loot_WEAPON, 1, ChainSawP},
{Loot_WEAPON, 1, ChainSawR}
};
farmweapons[] = {
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_WEAPON, 2, CZ550_DZ}, //huntingrifle
{Loot_GROUP, 0.3, Chainsaws},
{Loot_WEAPON, 2, RedRyder},
{Loot_WEAPON, 3, Mosin_DZ}
};
sniperrifles[] = {
{Loot_WEAPON, 1, AK_107_PSO},
{Loot_WEAPON, 0.9, M4SPR},
{Loot_WEAPON, 0.9, M40A3_DZ}, //M40A3
{Loot_WEAPON, 0.7, SVD_Gh_DZ}, //SVD_CAMO
{Loot_WEAPON, 0.7, SVD_des_EP1},
{Loot_WEAPON, 0.7, SVD_DZ}, //SVD
{Loot_WEAPON, 1, CZ550_DZ}, //huntingrifle
{Loot_WEAPON, 0.8, M24_des_EP1},
{Loot_WEAPON, 0.8, M24_DZ}, //M24
{Loot_WEAPON, 0.7, BAF_LRR_scoped},
{Loot_WEAPON, 0.5, M107_DZ},
{Loot_WEAPON, 0.5, KSVK_DZE},
{Loot_WEAPON, 0.5, VSS_vintorez},
{Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD},
{Loot_WEAPON, 1, M14_DZ}, //M14_EP1
{Loot_WEAPON, 0.7, DMR_DZ}, //DMR
{Loot_WEAPON, 0.8, SCAR_H_LNG_Sniper}, //Mk17 Sniper
{Loot_WEAPON, 0.6, M110_NVG_EP1} //M110 NVG
};
submachinegun[] = {
{Loot_WEAPON, 2, PDW_DZ}, //UZI_EP1
{Loot_WEAPON, 1.5, Bizon_DZ}, //bizon
{Loot_WEAPON, 1.5, Sa61_EP1},
{Loot_WEAPON, 1, MP5_DZ}, //MP5A5
{Loot_WEAPON, 1, Bizon_SD_DZ}, //bizon_silenced
{Loot_WEAPON, 0.8, UZI_SD_EP1},
{Loot_WEAPON, 0.7, MP5_SD_DZ} //MP5SD
};
assaultrifles[] = {
{Loot_WEAPON, 0.5, AK74_Kobra_DZ}, //AKS_74_kobra (stock is slightly different, otherwise identical)
{Loot_WEAPON, 0.5, AKS74U_DZ}, //AKS_74_U
{Loot_WEAPON, 0.1, AKS_GOLD},
{Loot_WEAPON, 0.5, AKM_DZ}, //AK_47_M
{Loot_WEAPON, 0.5, AK74_DZ}, //AK_74
{Loot_WEAPON, 0.3, FNFAL_DZ}, //FN_FAL
{Loot_WEAPON, 0.1, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable
{Loot_WEAPON, 0.5, G36A_Camo_DZ}, //G36A_camo
{Loot_WEAPON, 0.5, G36C_DZ}, //G36C
{Loot_WEAPON, 0.4, G36C_camo},
{Loot_WEAPON, 0.5, G36K_Camo_DZ}, //G36K_camo
{Loot_WEAPON, 0.2, G36_C_SD_camo},
{Loot_WEAPON, 0.5, M16A2_DZ}, //M16A2
//{Loot_WEAPON, 0.2, M16A2_GL_DZ}, //M16A2GL //added to attachments system
{Loot_WEAPON, 0.1, M16A4_ACOG_DZ}, //M16A4_ACG (has slightly different scope)
{Loot_WEAPON, 0.5, M4A1_DZ}, //M4A1
{Loot_WEAPON, 0.4, M4A1_CCO_DZ}, //M4A1_Aim
{Loot_WEAPON, 0.1, M4A1_AIM_SD_camo},
{Loot_WEAPON, 0.1, M4A1_HWS_GL_camo},
{Loot_WEAPON, 0.3, M4A3_CCO_EP1},
{Loot_WEAPON, 0.4, SA58_DZ}, //Sa58P_EP1 (identical), Sa58V_EP1 (different stock)
{Loot_WEAPON, 0.3, SA58_CCO_DZ}, //No camo, no grip handle
{Loot_WEAPON, 0.2, Sa58V_CCO_EP1}, //Camo with grip handle
{Loot_WEAPON, 0.3, SA58_ACOG_DZ}, //No camo, no grip handle
{Loot_WEAPON, 0.2, Sa58V_RCO_EP1}, // Camo with grip handle
{Loot_WEAPON, 0.3, SA58_RIS_DZ}, //SA58_DZ with different rail
{Loot_WEAPON, 0.4, m8_compact},
{Loot_WEAPON, 0.3, m8_sharpshooter},
{Loot_WEAPON, 0.3, m8_holo_sd},
{Loot_WEAPON, 0.5, m8_carbine},
{Loot_WEAPON, 0.2, BAF_L85A2_RIS_SUSAT},
{Loot_WEAPON, 0.3, L85_Holo_DZ}, //BAF_L85A2_RIS_Holo
{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo},
{Loot_WEAPON, 0.2, BAF_L85A2_RIS_ACOG}, //L85A2 ACOG
//Mk16
{Loot_WEAPON, 0.2, SCAR_L_CQC_CCO_SD}, //Mk16 Aimpoint SD
{Loot_WEAPON, 0.3, SCAR_L_CQC}, //Mk16 CQC
{Loot_WEAPON, 0.3, SCAR_L_CQC_Holo}, //Mk16 CQC EOTech
{Loot_WEAPON, 0.2, SCAR_L_CQC_EGLM_Holo}, //Mk16 EGLM EOTech,(40mm)
{Loot_WEAPON, 0.2, SCAR_L_STD_EGLM_RCO}, //Mk16 EGLM RCO,(40mm)
{Loot_WEAPON, 0.3, SCAR_L_STD_HOLO}, //Mk16 EOTech
{Loot_WEAPON, 0.3, SCAR_L_STD_Mk4CQT}, //Mk16 Mk4CQ/T
//Mk17
{Loot_WEAPON, 0.1, SCAR_H_CQC_CCO}, //Mk17 Aimpoint
{Loot_WEAPON, 0.1, SCAR_H_CQC_CCO_SD}, //Mk17 Aimpoint SD
{Loot_WEAPON, 0.1, SCAR_H_STD_EGLM_Spect} //Mk17 EGLM ACOG,(40mm)
};
machineguns[] = {
{Loot_WEAPON, 1.1, RPK74_DZ}, //RPK_74
{Loot_WEAPON, 1.1, M8_SAW},
{Loot_WEAPON, 1, Pecheneg_DZ},
{Loot_WEAPON, 1, PKM_DZ}, //PK_DZ
{Loot_WEAPON, 0.9, L110A1_DZ}, //BAF_L110A1_Aim_DZE scope is slightly different from L110A1_CCO_DZ, otherwise identical
{Loot_WEAPON, 0.9, MG36_camo},
{Loot_WEAPON, 1, M60A4_EP1_DZE},
{Loot_WEAPON, 1, MG36},
{Loot_WEAPON, 1, M249_m145_EP1_DZE},
{Loot_WEAPON, 1, m240_scoped_EP1_DZE},
{Loot_WEAPON, 0.8, M240_DZ},
{Loot_WEAPON, 0.9, M249_DZ},
{Loot_WEAPON, 0.5, Mk48_DZ}, //Mk_48_DZ (removed, was a duplicate of Mk48_CCO_DZ)
{Loot_WEAPON, 0.9, BAF_L86A2_ACOG} //L86A2 ACOG
};
militaryshotguns[] = {
{Loot_WEAPON, 2, Saiga12K},
{Loot_WEAPON, 2, Remington870_FL_DZ}, //Remington870_lamp
{Loot_WEAPON, 2, M1014_DZ}, //M1014
{Loot_WEAPON, 1, AA12_PMC} //AA12 Shotgun
};