//{Loot_GROUP, 2, pistols}, //{Loot_GROUP, 2, shotgunsingleshot}, //{Loot_GROUP, 2, farmweapons}, //{Loot_GROUP, 2, sniperrifles}, //{Loot_GROUP, 2, submachinegun}, //{Loot_GROUP, 2, assaultrifles}, //{Loot_GROUP, 2, militaryshotguns}, pistols[] = { {Loot_WEAPON, 2, Makarov_DZ}, //Makarov {Loot_WEAPON, 2, M1911_DZ}, //Colt1911 {Loot_WEAPON, 1.5, Revolver_DZ}, //revolver_EP1 {Loot_WEAPON, 1, G17_DZ}, //glock17_EP1 {Loot_WEAPON, 1, Makarov_SD_DZ}, //MakarovSD {Loot_WEAPON, 0.7, M9_DZ}, //M9 {Loot_WEAPON, 0.5, M9_SD_DZ}, //M9SD {Loot_WEAPON, 0.1, revolver_gold_EP1} }; shotgunsingleshot[] = { {Loot_WEAPON, 2, Winchester1866_DZ}, //Winchester1866 {Loot_WEAPON, 1.7, LeeEnfield_DZ}, //LeeEnfield {Loot_WEAPON, 1.7, MR43_DZ}, //MR43 {Loot_WEAPON, 1, Saiga12K}, {Loot_WEAPON, 1, Remington870_DZ}, //Remington870_lamp {Loot_WEAPON, 1, Crossbow_DZ}, {Loot_WEAPON, 1, RedRyder}, {Loot_WEAPON, 1, M1014_DZ} //M1014 }; Chainsaws[] = { {Loot_WEAPON, 1, ChainSaw}, {Loot_WEAPON, 1, ChainSawB}, {Loot_WEAPON, 1, ChainSawG}, {Loot_WEAPON, 1, ChainSawP}, {Loot_WEAPON, 1, ChainSawR} }; farmweapons[] = { {Loot_GROUP, 5, shotgunsingleshot}, {Loot_WEAPON, 2, CZ550_DZ}, //huntingrifle {Loot_GROUP, 0.3, Chainsaws}, {Loot_WEAPON, 2, RedRyder}, {Loot_WEAPON, 3, Mosin_DZ} }; sniperrifles[] = { {Loot_WEAPON, 1, AK_107_PSO}, {Loot_WEAPON, 0.9, M4SPR}, {Loot_WEAPON, 0.9, M40A3_DZ}, //M40A3 {Loot_WEAPON, 0.7, SVD_Gh_DZ}, //SVD_CAMO {Loot_WEAPON, 0.7, SVD_des_EP1}, {Loot_WEAPON, 0.7, SVD_DZ}, //SVD {Loot_WEAPON, 1, CZ550_DZ}, //huntingrifle {Loot_WEAPON, 0.8, M24_des_EP1}, {Loot_WEAPON, 0.8, M24_DZ}, //M24 {Loot_WEAPON, 0.7, BAF_LRR_scoped}, {Loot_WEAPON, 0.5, M107_DZ}, {Loot_WEAPON, 0.5, KSVK_DZE}, {Loot_WEAPON, 0.5, VSS_vintorez}, {Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD}, {Loot_WEAPON, 1, M14_DZ}, //M14_EP1 {Loot_WEAPON, 0.7, DMR_DZ}, //DMR {Loot_WEAPON, 0.8, SCAR_H_LNG_Sniper}, //Mk17 Sniper {Loot_WEAPON, 0.6, M110_NVG_EP1} //M110 NVG }; submachinegun[] = { {Loot_WEAPON, 2, PDW_DZ}, //UZI_EP1 {Loot_WEAPON, 1.5, Bizon_DZ}, //bizon {Loot_WEAPON, 1.5, Sa61_EP1}, {Loot_WEAPON, 1, MP5_DZ}, //MP5A5 {Loot_WEAPON, 1, Bizon_SD_DZ}, //bizon_silenced {Loot_WEAPON, 0.8, UZI_SD_EP1}, {Loot_WEAPON, 0.7, MP5_SD_DZ} //MP5SD }; assaultrifles[] = { {Loot_WEAPON, 0.5, AK74_Kobra_DZ}, //AKS_74_kobra (stock is slightly different, otherwise identical) {Loot_WEAPON, 0.5, AKS74U_DZ}, //AKS_74_U {Loot_WEAPON, 0.1, AKS_GOLD}, {Loot_WEAPON, 0.5, AKM_DZ}, //AK_47_M {Loot_WEAPON, 0.5, AK74_DZ}, //AK_74 {Loot_WEAPON, 0.3, FNFAL_DZ}, //FN_FAL {Loot_WEAPON, 0.1, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable {Loot_WEAPON, 0.5, G36A_Camo_DZ}, //G36A_camo {Loot_WEAPON, 0.5, G36C_DZ}, //G36C {Loot_WEAPON, 0.4, G36C_camo}, {Loot_WEAPON, 0.5, G36K_Camo_DZ}, //G36K_camo {Loot_WEAPON, 0.2, G36_C_SD_camo}, {Loot_WEAPON, 0.5, M16A2_DZ}, //M16A2 //{Loot_WEAPON, 0.2, M16A2_GL_DZ}, //M16A2GL //added to attachments system {Loot_WEAPON, 0.1, M16A4_ACOG_DZ}, //M16A4_ACG (has slightly different scope) {Loot_WEAPON, 0.5, M4A1_DZ}, //M4A1 {Loot_WEAPON, 0.4, M4A1_CCO_DZ}, //M4A1_Aim {Loot_WEAPON, 0.1, M4A1_AIM_SD_camo}, {Loot_WEAPON, 0.1, M4A1_HWS_GL_camo}, {Loot_WEAPON, 0.3, M4A3_CCO_EP1}, {Loot_WEAPON, 0.4, SA58_DZ}, //Sa58P_EP1 (identical), Sa58V_EP1 (different stock) {Loot_WEAPON, 0.3, SA58_CCO_DZ}, //No camo, no grip handle {Loot_WEAPON, 0.2, Sa58V_CCO_EP1}, //Camo with grip handle {Loot_WEAPON, 0.3, SA58_ACOG_DZ}, //No camo, no grip handle {Loot_WEAPON, 0.2, Sa58V_RCO_EP1}, // Camo with grip handle {Loot_WEAPON, 0.3, SA58_RIS_DZ}, //SA58_DZ with different rail {Loot_WEAPON, 0.4, m8_compact}, {Loot_WEAPON, 0.3, m8_sharpshooter}, {Loot_WEAPON, 0.3, m8_holo_sd}, {Loot_WEAPON, 0.5, m8_carbine}, {Loot_WEAPON, 0.2, BAF_L85A2_RIS_SUSAT}, {Loot_WEAPON, 0.3, L85_Holo_DZ}, //BAF_L85A2_RIS_Holo {Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo}, {Loot_WEAPON, 0.2, BAF_L85A2_RIS_ACOG}, //L85A2 ACOG //Mk16 {Loot_WEAPON, 0.2, SCAR_L_CQC_CCO_SD}, //Mk16 Aimpoint SD {Loot_WEAPON, 0.3, SCAR_L_CQC}, //Mk16 CQC {Loot_WEAPON, 0.3, SCAR_L_CQC_Holo}, //Mk16 CQC EOTech {Loot_WEAPON, 0.2, SCAR_L_CQC_EGLM_Holo}, //Mk16 EGLM EOTech,(40mm) {Loot_WEAPON, 0.2, SCAR_L_STD_EGLM_RCO}, //Mk16 EGLM RCO,(40mm) {Loot_WEAPON, 0.3, SCAR_L_STD_HOLO}, //Mk16 EOTech {Loot_WEAPON, 0.3, SCAR_L_STD_Mk4CQT}, //Mk16 Mk4CQ/T //Mk17 {Loot_WEAPON, 0.1, SCAR_H_CQC_CCO}, //Mk17 Aimpoint {Loot_WEAPON, 0.1, SCAR_H_CQC_CCO_SD}, //Mk17 Aimpoint SD {Loot_WEAPON, 0.1, SCAR_H_STD_EGLM_Spect} //Mk17 EGLM ACOG,(40mm) }; machineguns[] = { {Loot_WEAPON, 1.1, RPK74_DZ}, //RPK_74 {Loot_WEAPON, 1.1, M8_SAW}, {Loot_WEAPON, 1, Pecheneg_DZ}, {Loot_WEAPON, 1, PKM_DZ}, //PK_DZ {Loot_WEAPON, 0.9, L110A1_DZ}, //BAF_L110A1_Aim_DZE scope is slightly different from L110A1_CCO_DZ, otherwise identical {Loot_WEAPON, 0.9, MG36_camo}, {Loot_WEAPON, 1, M60A4_EP1_DZE}, {Loot_WEAPON, 1, MG36}, {Loot_WEAPON, 1, M249_m145_EP1_DZE}, {Loot_WEAPON, 1, m240_scoped_EP1_DZE}, {Loot_WEAPON, 0.8, M240_DZ}, {Loot_WEAPON, 0.9, M249_DZ}, {Loot_WEAPON, 0.5, Mk48_DZ}, //Mk_48_DZ (removed, was a duplicate of Mk48_CCO_DZ) {Loot_WEAPON, 0.9, BAF_L86A2_ACOG} //L86A2 ACOG }; militaryshotguns[] = { {Loot_WEAPON, 2, Saiga12K}, {Loot_WEAPON, 2, Remington870_FL_DZ}, //Remington870_lamp {Loot_WEAPON, 2, M1014_DZ}, //M1014 {Loot_WEAPON, 1, AA12_PMC} //AA12 Shotgun };