Files
DayZ-Epoch/SQF/dayz_code/actions/player_reloadMags.sqf
icomrade e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00

112 lines
4.0 KiB
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private ["_item","_config","_consume","_create","_item_ammo","_consume_magsize","_create_magsize","_consume_type","_slotstart","_slotend","_dialog","_qty_total_ammo","_qty_consume_ammo","_qty_create_ammo","_qty_consume_mags","_qty_create_mags","_qty_free_slots","_control","_mag","_qtynew_create_ammo","_qtynew_consume_ammo","_qtynew_create_mags","_qtynew_consume_mags","_qtynew_consume_mags_full","_qtynew_create_mags_full","_qtynew_consume_ammo_rest","_qtynew_create_ammo_rest"];
disableSerialization;
call gear_ui_init;
//note - one slot ammo can be used!
_item = _this;
_config = configFile >> "CfgMagazines" >> _item;
_consume = getArray (_config >> "ItemActions" >> "ReloadMag" >> "use") select 0;
_create = getArray (_config >> "ItemActions" >> "ReloadMag" >> "output") select 0;
_item_ammo = gearSlotAmmoCount (uiNamespace getVariable 'uiControl');
//add check if weapon can use create (if not - show message)
player playActionNow "PutDown";
_consume_magsize = getNumber(configFile >> "CfgMagazines" >> _consume >> "count");
_create_magsize = getNumber(configFile >> "CfgMagazines" >> _create >> "count");
_consume_type = getNumber(configFile >> "CfgMagazines" >> _consume >> "type");
//primary/secondary mags?
_slotstart = 0;
_slotend = 0;
if (_consume_type == 256) then {
_slotstart = 109;
_slotend = 120;
};
if ( _consume_type == 16) then {
_slotstart = 122;
_slotend = 129;
};
_dialog = findDisplay 106;
_qty_total_ammo = 0;
_qty_consume_ammo = 0;
_qty_create_ammo = 0;
_qty_consume_mags = 0;
_qty_create_mags = 0;
_qty_free_slots = 0;
for "_i" from _slotstart to _slotend do {
_control =_dialog displayCtrl _i;
_mag = gearSlotData _control;
if (_mag == _consume) then {
_qty_total_ammo = _qty_total_ammo + gearSlotAmmoCount _control;
_qty_consume_ammo = _qty_consume_ammo + gearSlotAmmoCount _control;
_qty_consume_mags = _qty_consume_mags+1;
};
if (_mag == _create) then {
_qty_total_ammo = _qty_total_ammo + gearSlotAmmoCount _control;
_qty_create_ammo = _qty_create_ammo + gearSlotAmmoCount _control;
_qty_create_mags = _qty_create_mags+1;
};
if (_mag == "") then {
_qty_free_slots = _qty_free_slots + 1;
};
};
_qtynew_create_ammo = 0;
_qtynew_consume_ammo = 0;
_qtynew_create_mags = 0;
_qtynew_consume_mags = 0;
_qtynew_consume_mags_full = 0;
_qtynew_create_mags_full = 0;
_qtynew_consume_ammo_rest = 0;
_qtynew_create_ammo_rest = 0;
if ( _consume_magsize > _create_magsize) then {
_qtynew_create_ammo = _qty_create_ammo + _item_ammo;
_qtynew_consume_ammo = _qty_consume_ammo - _item_ammo;
_qtynew_create_mags = ceil(_qtynew_create_ammo/_create_magsize);
_qtynew_consume_mags = ceil(_qtynew_consume_ammo/_consume_magsize);
} else {
_qtynew_create_ammo = _qty_total_ammo;
_qtynew_consume_ammo = 0;
};
if ((_qtynew_create_mags + _qtynew_consume_mags) > (_qty_create_mags + _qty_consume_mags + _qty_free_slots)) exitWith {
cutText [localize "str_player_24", "PLAIN DOWN"];
};
_qtynew_consume_mags_full = floor(_qtynew_consume_ammo/_consume_magsize);
_qtynew_create_mags_full = floor(_qtynew_create_ammo/_create_magsize);
_qtynew_consume_ammo_rest = _qtynew_consume_ammo - (_qtynew_consume_mags_full*_consume_magsize);
_qtynew_create_ammo_rest = _qtynew_create_ammo - (_qtynew_create_mags_full*_create_magsize);
// abort if no complete mags || partial mag is less than 15% full
if(_qtynew_create_ammo_rest > 0 && _qtynew_create_ammo_rest < (_create_magsize*0.85)) exitWith { cutText [(localize "str_epoch_player_81"), "PLAIN DOWN"]; };
//remove all _consume && _create mags (we already have total ammo count)
player removeMagazines _consume;
player removeMagazines _create;
for "_i" from 1 to _qtynew_consume_mags_full do {
player addMagazine _consume;
};
if (_qtynew_consume_ammo_rest != 0) then {
player addMagazine [_consume,_qtynew_consume_ammo_rest];
};
for "_i" from 1 to _qtynew_create_mags_full do {
player addMagazine _create;
};
if (_qtynew_create_ammo_rest != 0) then {
player addMagazine [_create,_qtynew_create_ammo_rest];
};