private ["_item","_config","_consume","_create","_item_ammo","_consume_magsize","_create_magsize","_consume_type","_slotstart","_slotend","_dialog","_qty_total_ammo","_qty_consume_ammo","_qty_create_ammo","_qty_consume_mags","_qty_create_mags","_qty_free_slots","_control","_mag","_qtynew_create_ammo","_qtynew_consume_ammo","_qtynew_create_mags","_qtynew_consume_mags","_qtynew_consume_mags_full","_qtynew_create_mags_full","_qtynew_consume_ammo_rest","_qtynew_create_ammo_rest"]; disableSerialization; call gear_ui_init; //note - one slot ammo can be used! _item = _this; _config = configFile >> "CfgMagazines" >> _item; _consume = getArray (_config >> "ItemActions" >> "ReloadMag" >> "use") select 0; _create = getArray (_config >> "ItemActions" >> "ReloadMag" >> "output") select 0; _item_ammo = gearSlotAmmoCount (uiNamespace getVariable 'uiControl'); //add check if weapon can use create (if not - show message) player playActionNow "PutDown"; _consume_magsize = getNumber(configFile >> "CfgMagazines" >> _consume >> "count"); _create_magsize = getNumber(configFile >> "CfgMagazines" >> _create >> "count"); _consume_type = getNumber(configFile >> "CfgMagazines" >> _consume >> "type"); //primary/secondary mags? _slotstart = 0; _slotend = 0; if (_consume_type == 256) then { _slotstart = 109; _slotend = 120; }; if ( _consume_type == 16) then { _slotstart = 122; _slotend = 129; }; _dialog = findDisplay 106; _qty_total_ammo = 0; _qty_consume_ammo = 0; _qty_create_ammo = 0; _qty_consume_mags = 0; _qty_create_mags = 0; _qty_free_slots = 0; for "_i" from _slotstart to _slotend do { _control =_dialog displayCtrl _i; _mag = gearSlotData _control; if (_mag == _consume) then { _qty_total_ammo = _qty_total_ammo + gearSlotAmmoCount _control; _qty_consume_ammo = _qty_consume_ammo + gearSlotAmmoCount _control; _qty_consume_mags = _qty_consume_mags+1; }; if (_mag == _create) then { _qty_total_ammo = _qty_total_ammo + gearSlotAmmoCount _control; _qty_create_ammo = _qty_create_ammo + gearSlotAmmoCount _control; _qty_create_mags = _qty_create_mags+1; }; if (_mag == "") then { _qty_free_slots = _qty_free_slots + 1; }; }; _qtynew_create_ammo = 0; _qtynew_consume_ammo = 0; _qtynew_create_mags = 0; _qtynew_consume_mags = 0; _qtynew_consume_mags_full = 0; _qtynew_create_mags_full = 0; _qtynew_consume_ammo_rest = 0; _qtynew_create_ammo_rest = 0; if ( _consume_magsize > _create_magsize) then { _qtynew_create_ammo = _qty_create_ammo + _item_ammo; _qtynew_consume_ammo = _qty_consume_ammo - _item_ammo; _qtynew_create_mags = ceil(_qtynew_create_ammo/_create_magsize); _qtynew_consume_mags = ceil(_qtynew_consume_ammo/_consume_magsize); } else { _qtynew_create_ammo = _qty_total_ammo; _qtynew_consume_ammo = 0; }; if ((_qtynew_create_mags + _qtynew_consume_mags) > (_qty_create_mags + _qty_consume_mags + _qty_free_slots)) exitWith { cutText [localize "str_player_24", "PLAIN DOWN"]; }; _qtynew_consume_mags_full = floor(_qtynew_consume_ammo/_consume_magsize); _qtynew_create_mags_full = floor(_qtynew_create_ammo/_create_magsize); _qtynew_consume_ammo_rest = _qtynew_consume_ammo - (_qtynew_consume_mags_full*_consume_magsize); _qtynew_create_ammo_rest = _qtynew_create_ammo - (_qtynew_create_mags_full*_create_magsize); // abort if no complete mags || partial mag is less than 15% full if(_qtynew_create_ammo_rest > 0 && _qtynew_create_ammo_rest < (_create_magsize*0.85)) exitWith { cutText [(localize "str_epoch_player_81"), "PLAIN DOWN"]; }; //remove all _consume && _create mags (we already have total ammo count) player removeMagazines _consume; player removeMagazines _create; for "_i" from 1 to _qtynew_consume_mags_full do { player addMagazine _consume; }; if (_qtynew_consume_ammo_rest != 0) then { player addMagazine [_consume,_qtynew_consume_ammo_rest]; }; for "_i" from 1 to _qtynew_create_mags_full do { player addMagazine _create; }; if (_qtynew_create_ammo_rest != 0) then { player addMagazine [_create,_qtynew_create_ammo_rest]; };