Files
DayZ-Epoch/SQF/dayz_code/actions/water_fill.sqf
ebaydayz e4aeee37fd Use waterHoleProxy in drink water and fill water #1835
The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.

Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00

57 lines
1.9 KiB
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#include "\z\addons\dayz_code\util\player.hpp"
private ["_canFill","_water","_filled","_posASL","_posATL"];
call gear_ui_init;
closeDialog 0;
if Player_IsOnLadder() exitWith { (localize "str_player_21") call dayz_rollingMessages; };
_posASL = getPosASL player;
_posATL = ASLtoATL _posASL;
_canFill = switch true do {
//Return: [nearWaterHole, isPond]
case (count nearestObjects [_posATL,["Land_pumpa","Land_Barrel_water"],4] > 0): {[true,false]}; //"Land_water_tank" has no spout or opening, doesn't make sense to include
case (toLower worldName == "chernarus"): {(call fn_nearWaterHole)};
//Slow searches for maps without waterHoleProxy objects added yet
case ({["_well",str _x] call fnc_inString} count nearestObjects [_posATL,[],4] > 0): {[true,false]};
case ({["pond",str _x] call fnc_inString && {_posASL select 2 < ((getPosASL _x) select 2)}} count nearestObjects [player,[],50] > 0): {[true,true]};
default {[false,false]};
};
if !(_canFill select 0) exitWith {
localize "str_player_20" call dayz_rollingMessages;
};
//Check if water source is infected only for ponds
_water = if (dayz_infectiousWaterholes && {_canFill select 1} && {count nearestObjects [_posATL,["Body","Body1","Body2","Mass_grave"],50] > 0}) then {"infected"} else {"safe"};
_water = "containerwater" + _water;
_filled = 0;
{
if (isText (configFile >> "CfgMagazines" >> _x >> _water)) then
{
if (_filled < 1) then
{
if (!dayz_isSwimming) then
{
player playActionNow "PutDown";
};
};
_filled = _filled + 1;
player removeMagazine _x;
player addMagazine getText (configFile >> "CfgMagazines" >> _x >> _water);
};
}
foreach magazines player;
if (_filled > 0) then {
[player, "fillwater", 0, false, 5] call dayz_zombieSpeak;
[player, 5, true, _posATL] call player_alertZombies;
format [localize "str_player_01", _filled] call dayz_rollingMessages;
} else {
localize "str_player_02" call dayz_rollingMessages;
};