Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeHatchet.hpp
[VB]AWOL 9e5957b89d 1.0.1.7 DEV TEST
+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
+ [CHANGED] Increased range of crafting from 2m to 3m
+ [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE
+ [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within
the bounding box of the model.
+ [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when
engine is running.
+ [CHANGED] Reworked Epoch events scheduler and made it more accurate.
+ [REMOVED] Road debris no longer spawn loot, helps with performance and
we have added extra loot positions in the world.
+ and more
2013-08-05 11:09:26 -05:00

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C++

class MeleeHatchet: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\dayz_weapons\models\Hatchet_weaponized";
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
displayName="$STR_EQUIP_NAME_41";
droppeditem= "ItemHatchet";
magazines[]=
{
"Hatchet_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
class Use
{
text="$STR_ACTIONS_CHOPWOOD";
script="spawn player_chopWood;";
};
class Toolbelt
{
text="Add to Toolbelt";
script="spawn player_addToolbelt;";
use[]=
{
"MeleeHatchet"
};
output[]=
{
"ItemHatchet"
};
};
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_41";
};
descriptionShort="$STR_EQUIP_DESC_41";
};