class MeleeHatchet: MeleeWeapon { scope=2; melee= "true"; autoreload=1; magazineReloadTime=0; model="\dayz_weapons\models\Hatchet_weaponized"; picture="\dayz_equip\textures\equip_hatchet_CA.paa"; displayName="$STR_EQUIP_NAME_41"; droppeditem= "ItemHatchet"; magazines[]= { "Hatchet_Swing" }; handAnim[]= { "OFP2_ManSkeleton", "\dayz_weapons\anim\melee_hatchet_holding.rtm" }; class ItemActions { class Use { text="$STR_ACTIONS_CHOPWOOD"; script="spawn player_chopWood;"; }; class Toolbelt { text="Add to Toolbelt"; script="spawn player_addToolbelt;"; use[]= { "MeleeHatchet" }; output[]= { "ItemHatchet" }; }; }; class Library { libTextDesc="$STR_EQUIP_DESC_41"; }; descriptionShort="$STR_EQUIP_DESC_41"; };