mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
221 lines
4.4 KiB
C++
221 lines
4.4 KiB
C++
class Ikarus;
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class Ikarus_DZE: Ikarus {
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vehicleClass = "DayZ Epoch Vehicles";
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displayname = $STR_VEH_NAME_IKARUS_BLUE;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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supplyRadius = 1.8;
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};
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class Ikarus_TK_CIV_EP1;
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class Ikarus_TK_CIV_EP1_DZE: Ikarus_TK_CIV_EP1 {
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vehicleClass = "DayZ Epoch Vehicles";
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displayname = $STR_VEH_NAME_IKARUS_RED;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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supplyRadius = 1.8;
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};
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class Ikarus_White_DZE: Ikarus_DZE {
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displayname = $STR_VEH_NAME_IKARUS_WHITE;
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model = "\sra_civilian\wheeled\bus\bus_city.p3d";
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class AnimationSources
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{
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class HitGlass1
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{
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hitpoint = "HitGlass1";
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raw = 1;
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source = "Hit";
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};
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class HitGlass2: HitGlass1
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{
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hitpoint = "HitGlass2";
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};
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class HitGlass3: HitGlass1
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{
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hitpoint = "HitGlass3";
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};
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class HitGlass4: HitGlass1
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{
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hitpoint = "HitGlass4";
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};
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class HitGlass5: HitGlass1
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{
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hitpoint = "HitGlass5";
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};
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class HitGlass6: HitGlass1
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{
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hitpoint = "HitGlass6";
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};
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class HitGlass7: HitGlass1
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{
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hitpoint = "HitGlass7";
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};
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class HitGlass8: HitGlass1
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{
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hitpoint = "HitGlass8";
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};
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class HitGlass9: HitGlass1
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{
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hitpoint = "HitGlass9";
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};
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class HitGlass10: HitGlass1
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{
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hitpoint = "HitGlass10";
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};
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class HitGlass11: HitGlass1
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{
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hitpoint = "HitGlass11";
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};
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class HitGlass12: HitGlass1
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{
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hitpoint = "HitGlass12";
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};
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class HitLFWheel
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{
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hitpoint = "HitLFWheel";
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raw = 1;
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source = "Hit";
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};
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class HitRFWheel: HitLFWheel
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{
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hitpoint = "HitRFWheel";
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};
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class HitLBWheel: HitLFWheel
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{
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hitpoint = "HitLBWheel";
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};
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class HitRBWheel: HitLFWheel
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{
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hitpoint = "HitRBWheel";
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};
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};
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class Damage
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{
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tex[] = {};
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mat[] = {"sra_civilian\wheeled\bus\detailmapy\bus_city_ext.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_ext.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_ext_destruct.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_int.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_int.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_int_destruct.rvmat","sra_civilian\wheeled\data\auta_skla.rvmat","sra_civilian\wheeled\data\auta_skla_damage.rvmat","sra_civilian\wheeled\data\auta_skla_damage.rvmat","sra_civilian\wheeled\data\auta_skla_in.rvmat","sra_civilian\wheeled\data\auta_skla_in_damage.rvmat","sra_civilian\wheeled\data\auta_skla_in_damage.rvmat"};
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};
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class HitPoints
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{
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class HitGlass1
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{
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armor = 0.1;
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material = -1;
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name = "sklo_p";
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passThrough = 0;
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visual = "sklo_p";
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};
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class HitGlass2: HitGlass1
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{
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name = "sklo_p1";
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visual = "sklo_p1";
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};
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class HitGlass3: HitGlass1
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{
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name = "sklo_p2";
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visual = "sklo_p2";
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};
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class HitGlass4: HitGlass1
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{
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name = "sklo_p3";
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visual = "sklo_p3";
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};
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class HitGlass5: HitGlass1
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{
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name = "sklo_p4";
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visual = "sklo_p4";
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};
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class HitGlass6: HitGlass1
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{
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name = "sklo_p5";
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visual = "sklo_p5";
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};
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class HitGlass7: HitGlass1
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{
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name = "sklo_l1";
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visual = "sklo_l1";
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};
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class HitGlass8: HitGlass1
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{
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name = "sklo_l2";
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visual = "sklo_l2";
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};
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class HitGlass9: HitGlass1
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{
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name = "sklo_l3";
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visual = "sklo_l3";
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};
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class HitGlass10: HitGlass1
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{
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name = "sklo_l4";
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visual = "sklo_l4";
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};
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class HitGlass11: HitGlass1
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{
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name = "sklo_l5";
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visual = "sklo_l5";
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};
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class HitGlass12: HitGlass1
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{
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name = "sklo_z";
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visual = "sklo_z";
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};
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class HitRGlass: HitGlass1{};
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class HitLGlass: HitGlass1{};
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class HitBody
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{
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armor = 1;
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material = -1;
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name = "karoserie";
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passThrough = 1;
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visual = "karoserie";
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};
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class HitFuel
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{
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armor = 0.3;
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material = -1;
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name = "palivo";
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passThrough = 0.5;
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visual = "palivo";
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};
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class HitEngine
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{
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armor = 0.4;
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material = -1;
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name = "motor";
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passThrough = 0.2;
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visual = "motor";
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};
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class HitLFWheel
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{
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armor = 0.15;
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material = -1;
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name = "levy predni tlumic";
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passThrough = 0.3;
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visual = "levy predni";
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};
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class HitLBWheel: HitLFWheel
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{
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name = "levy zadni tlumic";
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visual = "levy zadni";
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};
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class HitRFWheel: HitLFWheel
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{
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name = "pravy predni tlumic";
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visual = "pravy predni";
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};
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class HitRBWheel: HitLFWheel
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{
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name = "pravy zadni tlumic";
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visual = "pravy zadni";
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};
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class HitLF2Wheel: HitLFWheel{};
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class HitRF2Wheel: HitLFWheel{};
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class HitLMWheel: HitLFWheel{};
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class HitRMWheel: HitLFWheel{};
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};
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}; |