Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/Offroad_DSHKM_INS.hpp
A Man 4ba6fa326a Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
2021-06-26 11:25:17 +02:00

116 lines
2.6 KiB
C++

class Offroad_DSHKM_Gue;
class Offroad_DSHKM_Gue_DZ: Offroad_DSHKM_Gue {
side = 1;
faction = "USMC";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
displayName = "$STR_VEH_NAME_PICKUP_DSHKM";
vehicleClass = "DayZ Epoch Vehicles";
class Turrets;
class MainTurret;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
};
class Offroad_DSHKM_Gue_DZE: Offroad_DSHKM_Gue_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades {
ItemORP[] = {"Offroad_DSHKM_Gue_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
// Performance 1
class Offroad_DSHKM_Gue_DZE1: Offroad_DSHKM_Gue_DZE
{
displayName = "$STR_VEH_NAME_PICKUP_DSHKM+";
original = "Offroad_DSHKM_Gue_DZE";
maxspeed = 170; // Offroad_DSHKM_base 150 | car 100
class Upgrades {
ItemAVE[] = {"Offroad_DSHKM_Gue_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
// Armmor 2
class Offroad_DSHKM_Gue_DZE2: Offroad_DSHKM_Gue_DZE1
{
displayName = "$STR_VEH_NAME_PICKUP_DSHKM++";
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"Offroad_DSHKM_Gue_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
// Cargo 3
class Offroad_DSHKM_Gue_DZE3: Offroad_DSHKM_Gue_DZE2
{
displayName = "$STR_VEH_NAME_PICKUP_DSHKM+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"Offroad_DSHKM_Gue_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
// Fuel 4
class Offroad_DSHKM_Gue_DZE4: Offroad_DSHKM_Gue_DZE3
{
displayName = "$STR_VEH_NAME_PICKUP_DSHKM++++";
fuelCapacity = 210; // car 100
};